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Chebucto Regional Softball Club

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  3. Two years after the Unity controversy, how are things going with Godot?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Two years after the Unity controversy, how are things going with Godot?

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    Guest
    wrote last edited by
    #25
    I believe Slay the Spire 2 is being made with Godot.
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    • ? Guest
      Don't worry, you see that elitist take scarily often in some of these communities. I saw one person try to argue that programs should be intentionally made less user friendly, to force people to become better at computers. They *literally* don't understand how most people think and only see things from their own tech perspective.
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      fibojoly@sh.itjust.works
      wrote last edited by
      #26
      There is a reason UX is as respected as a soft science 😕
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      • slimerancher@lemmy.worldS slimerancher@lemmy.world
        Nice to see Godot is still going strong.
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        wrote last edited by
        #27
        godoting strong
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        • ? Guest
          > "When you jump into something like Unreal, it assumes that you are making a photorealistic HD-looking game. So when you drop in some models, they already look great because of the lighting presets and so on," explains Jay Baylis, co-director at Cassette Beasts maker Bytten Studio. > "But Godot doesn't assume that, you need to fiddle around to make it look nice. As a result, people assume you can't do 3D games in Godot. It does still lag behind; if you are making a AAA action game, you probably are better off using Unreal at this point in time, unless you really want to get into the weeds." This seems like a silly take, especially with all the lighting upgrades shipped in Godot 4. The tools are there, users just need to configure an environment to suite the needs. I'd even argue Godot's SDGFI is more robust than Unity's Enlighten GI at this point. While yeah unreal defaults are better for realistic light out of the box, ultimately if someone is making a AAA game they are getting "into the weeds" regardless of engine. I seriously doubt a AAA studio is going to ship a game with the default unreal lighting.
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          wrote last edited by
          #28
          Aims to provide realistic lighting and everything Named "Unreal"
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          • misk@sopuli.xyzM misk@sopuli.xyz
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            wrote last edited by
            #29
            Anecdotal but I've switch from Unity to Godot and am quite happy with it. The main things I was originally worried about (performance and feature support) haven't shown up in any of my games (although I will caveat I make games for fun now, whereas I used to make them for profit). Similarly, the Google Trends for Godot has been steadily increasing year over year, and decreasing for Unity. I much prefer to be in a rising tide ecosystem, rather than a falling one.
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            • misk@sopuli.xyzM misk@sopuli.xyz
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              jiggle_physics@sh.itjust.works
              wrote last edited by
              #30
              still waiting for the bastard
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              • slimerancher@lemmy.worldS slimerancher@lemmy.world
                Nice to see Godot is still going strong.
                Sunshine (she/her)S This user is from outside of this forum
                Sunshine (she/her)S This user is from outside of this forum
                Sunshine (she/her)
                wrote last edited by
                #31
                Godot is the goat!
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                • misk@sopuli.xyzM misk@sopuli.xyz
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                  wrote last edited by
                  #32
                  Godot fucking rocks. Brand new to designing, a few tutorials in and it feels accessible and easy to understand.
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                  • misk@sopuli.xyzM misk@sopuli.xyz
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                    olgratin_magmatoe@slrpnk.net
                    wrote last edited by
                    #33
                    I switched over about a year ago. I've made far more progress with godot than I ever have with unity. It's a solid tool, and I have very few complaints.
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                    • misk@sopuli.xyzM misk@sopuli.xyz
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                      wrote last edited by
                      #34
                      I'd say well - they just released a collaboration with Blender Studio: https://godotengine.org/article/godot-showcase-dogwalk/
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                      • ? Guest
                        I believe Slay the Spire 2 is being made with Godot.
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                        wrote last edited by
                        #35
                        You're correct! One of the devs wrote [an article](https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4) about why they made the change.
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                        • B brucethemoose@lemmy.world
                          > They literally don’t understand how most people think and only see things from their own tech perspective. Or that people specialize, have finite time and mental energy and opportunity costs everywhere. How competent are these techies in areas of humanity they haven't taken hundreds of hours to practice? I know I'm not, heh.
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                          Guest
                          wrote last edited by
                          #36
                          Spending a couple of months in company IT support tends to help people realize better, or make them bitter. --- Those TV shows like the IT Crowd aren't joking with their situations. I've *literally* had to walk across buildings just to plug in the power cable of a monitor, or physically hit the power button, multiple times.
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