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Valve boss Gabe Newell reveals daily routine in bizarre new interview: "I get up, I work, I go scuba-diving, then work some more"
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Sure, we know loot boxes are bad because they exploit the psychology of gambling. But what about Steam sales? They’re exploiting FOMO, hoarding/collecting psychology. We know that Steam users are [buying billions of dollars worth of games they never play](https://www.pcgamesn.com/steam/pile-of-shame).This dude is 100% correct and I have no idea why people are downvoting him. Sales make people more likely to buy a product due to being limited. Limited time sales work better than lowering prices in the long term. It's why indie games do stuff like release their new games with time-limited 10% off discounts.
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1. Blatantly untrue, as [update visibility rounds](https://partner.steamgames.com/doc/marketing/visibility/update_rounds) are one of several marketing tools Steam gives you that can put your game on the front page for free, regardless of popularity. 2. Kitfox Games has published a [guide](https://medium.com/kitfox-games/the-0-marketing-game-guide-e649a5ac83f4) (one among many you can find on the internet) on how to successfully market a game with no advertising budget. While their existing audience definitely helped, and as they mention, it takes a significant amount of time and effort, they do not spend actual money on sponsorships or advertising. This would not be a viable strategy on any other storefront, save maybe Epic, though Epic still gives fewer tools than Steam.
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There are alternative markets that trade pretty much 24/7
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From what little I know about Gabe, it’s seems he doesn’t want to be the center of attention at valve. He wants Steam to the center of attention. It’s a smart play as we are seeing more and more people turning on techbros and their cult leader status’.Yeah, I'm busy with developing a game. I don't want to be popular or the centre of attention should my game be succesful. I just a lot of people to play and enjoy my game. I can totally get that.
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It's not untrue. Most games never get that exposure. You have to be popular within a certain time frame to get any chance at showing up. You can try to game it, sure, but most will fail to achieve thatI'm not saying it isn't insanely hard (actually I mentioned that fact twice), I'm just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. *Any* game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform. If you want to advocate for improvements and change, you can't just ignore the positive things that already exist. ~Also you clearly didn't read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you've gotten 1 million impressions.~
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Gabe Newell is better than many others, but this is true, the best man on Earth will become an absolute pissbag given power for continuous enough period of time to realize that. And the best man on Earth is probably some volunteer medic in some African warzone, not a computer programmer and a tech businessman.
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Hekps to keep a healthy routine. Nothing worse than an unstructured day where you mentally waste away.