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Chebucto Regional Softball Club

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  3. I am not equipped for this level of fuckery
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

I am not equipped for this level of fuckery

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rpgmemes
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  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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    wrote last edited by
    #16
    Limiting skills and abilities to only one class of a multiclass character at a time is going make them fall behind very quickly. As a DM that is my only concern, love everything else!
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    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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      wrote last edited by
      #17
      Reminds me of the twins from Kingmaker.
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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        phase@lemmy.8th.world
        wrote last edited by
        #18
        I encourage you to try [Everyone is John](https://rtwolf.github.io/Everyone-is-John/) then.
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        • ? Guest
          Also makes sense that in higher stress situations like combat, they'd be fighting for control more frequently than when they're chilling in camp.
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          wrote last edited by
          #19
          Might be fun to add a check to it. Maybe something akin to a concentration check that they have to roll when they take damage to hold on to their connection to their patron. Failure means they flip.
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          • phase@lemmy.8th.worldP phase@lemmy.8th.world
            I encourage you to try [Everyone is John](https://rtwolf.github.io/Everyone-is-John/) then.
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            wrote last edited by
            #20
            That sounds like a blast
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            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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              wrote last edited by
              #21
              Wouldn't that character get super nerfed fast? Even at an even split of class levels you'll be half the class level of the rest of the party, with only hp/proficiency keeping up.
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              • J jjjalljs@ttrpg.network
                Is there a name for this trope of cramming really wacky, difficult, high spotlight, stuff into a game like DND that doesn't especially support it? I usually feel bad because I want to encourage creativity, but I also don't want this guy to have 80% of the table attention while Bob the Fighter and Joy the Rogue are playing by the numbers.
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                wrote last edited by
                #22
                Main Character Syndrome
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                • ? Guest
                  Wouldn't that character get super nerfed fast? Even at an even split of class levels you'll be half the class level of the rest of the party, with only hp/proficiency keeping up.
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                  wrote last edited by
                  #23
                  Sometimes it's just about having fun.
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                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                    ziggurat@jlai.lu
                    wrote last edited by
                    #24
                    French rpg bloodlust is famous for God Weapon having their own urges but not being able to indulge them without a human bearing the weapon. Leading to the poor human getting some power based on what the weaponk let them do, while having a weapon begging them to indulge in violence, lust or any other awful sin. Having a player having the weapon and another one the bearer open the road to pretty interesting roleplay
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                    • ? Guest
                      Limiting skills and abilities to only one class of a multiclass character at a time is going make them fall behind very quickly. As a DM that is my only concern, love everything else!
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                      wrote last edited by
                      #25
                      That and the changing every in game hour. I'm rarely tracking time down to the hour, it would either slow things down if they try to make any kind of scene out of it, or we're just going to gloss over multiple changes, potentially making the whole thing moot. Then you get into a dungeon and someone might be locked out of "their" character for a large chunk of playtime.
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                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                        wrote last edited by
                        #26
                        This sounds like a fun character.
                        mousekeyboard@ttrpg.networkM 1 Reply Last reply
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                        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                          This sounds like a fun character.
                          mousekeyboard@ttrpg.networkM This user is from outside of this forum
                          mousekeyboard@ttrpg.networkM This user is from outside of this forum
                          mousekeyboard@ttrpg.network
                          wrote last edited by
                          #27
                          It sounds like the character has the same total level as the rest of the party, but can only use features from half of those levels, so it's going to be underpowered to the point of unplayability.
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                          • ? Guest
                            So would the character have to carry two sets of gear and change with each personality switch? Would the warlock even have the strength to haul around a paladin's armor and sword?
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                            wrote last edited by
                            #28
                            In 5e, if they took their first level as Paladin, they would gain Heavy Armor Proficiency. Having proficiency in heavy armor would allow a normal Lockadin to cast their Warlock spells in armor just fine. They also both heavily favor Charisma, and if the Warlock took Pact of the Blade or Hexblade, they wouldn't even need strength for melee. That's a normal Paladin/Warlock though, with this weird hotseat play they want to do, their self-imposed rules might not let them even use the other class' passive features, which could get awkward.
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                            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                              wrote last edited by
                              #29
                              I actually did this once, only the good personality was a pacifist healer who was a liability in combat due to her aforementioned pacifism and her oath to help anyone who asks for it occasionally helping our enemies, and the evil personality was a sociopathic battle hungry sorcerer who just wants to cause as much mayhem as possible. Mechanically speaking, the evil one surfaces in high stress situations (I have to fail a con save for it to take effect) and I automatically revert to the good one upon falling asleep or otherwise losing consciousness in some way. I ran all of this by my dm to make sure it wouldn't screw over the party too much or be too powerful. It was my favorite character thus far.
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                              • ? Guest
                                I actually did this once, only the good personality was a pacifist healer who was a liability in combat due to her aforementioned pacifism and her oath to help anyone who asks for it occasionally helping our enemies, and the evil personality was a sociopathic battle hungry sorcerer who just wants to cause as much mayhem as possible. Mechanically speaking, the evil one surfaces in high stress situations (I have to fail a con save for it to take effect) and I automatically revert to the good one upon falling asleep or otherwise losing consciousness in some way. I ran all of this by my dm to make sure it wouldn't screw over the party too much or be too powerful. It was my favorite character thus far.
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                                wrote last edited by
                                #30
                                Did your party feel the need to knock out your character from time to time?
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                                • ? Guest
                                  Did your party feel the need to knock out your character from time to time?
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                                  wrote last edited by
                                  #31
                                  At lower levels, this problem was quickly resolved by a simple sleep spell. By the time sleep fell off in terms of usefulness, character development had left my evil side with a sort of begrudging respect for my allies. (though I still didn't care if they just so happened to be within splash damage rage) By that point it was more of a mixed bag type of deal. The evil form was undeniably effective at nuking whatever threatened us, but couldn't be trusted to handle delicate negotiations. The good side would outright refuse to help in battle, but was a superb utility party member. Because of how the mechanics worked, being evil was only a temporary problem that would resolve itself as soon as I take a rest, which obviously I would need to do to get my health and spell slots back. So to answer your question: yes at first, but eventually no.
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                                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                    wrote last edited by
                                    #32
                                    So... Everyone is John? Dnd players keep reinventing the wheel and patting themselves in the back for it.
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                                    • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network
                                      It sounds like the character has the same total level as the rest of the party, but can only use features from half of those levels, so it's going to be underpowered to the point of unplayability.
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                                      wrote last edited by
                                      #33
                                      Yeah, either give both the level or—IMO the better option—the GM can just give them level-ups twice as often. More work for the GM of course.
                                      JackbyDevJ 1 Reply Last reply
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                                      • JackbyDevJ This user is from outside of this forum
                                        JackbyDevJ This user is from outside of this forum
                                        JackbyDev
                                        wrote last edited by
                                        #34
                                        > Also, to further reduce the chance of one player holding the character too long If two players want to copilot a character that shit is on them to figure out. If they're disagreeing often enough about who should pilot when then it's gonna be a drag and shouldn't be done.
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                                        • ? Guest
                                          Yeah, either give both the level or—IMO the better option—the GM can just give them level-ups twice as often. More work for the GM of course.
                                          JackbyDevJ This user is from outside of this forum
                                          JackbyDevJ This user is from outside of this forum
                                          JackbyDev
                                          wrote last edited by
                                          #35
                                          Just have two character sheets. Share equipment and at least the same constitution score so you can share hit points. It's a few extra hit points than the Warlock should have but also it's a pretty unique scenario. As long as they aren't trying to cheese the system it would work fine.
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