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Japanese game developers face ridiculously high font license fees following US acquisition of major domestic provider. Live-service games to take the biggest blow
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I mentioned logograms specfically, but this made me racist toward Japanese people. So hey, congratulation, you now hate latinos.>Excellent time for **the Japanese*" to drop ideogram/logogram system and have an alphabet like a functional language. "All I said is that the Japanese do not have a functional language. I don't understand where people think I was being derogatory about a specific race."
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Evidently game devs have some distinct expectations, or they could already use those and save some money. This could be a rallying point for professional artists to build a font family conveying whimsy, authority, fantasy, antiquity, futurism, etc. Like how DejaVu covers a little bit of everything.
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>Excellent time for **the Japanese*" to drop ideogram/logogram system and have an alphabet like a functional language. "All I said is that the Japanese do not have a functional language. I don't understand where people think I was being derogatory about a specific race."
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I don't know about a lot of those points. I can read French quite well, but can't speak it for shit, I don't know how much I have to "convert" in my head since its phonetics are irrelevant to me (and as English became a main online language, tons of people everywhere in the world can read and write it, but not really speak it since we are all communicating primarily through text - my English pronunciation sucks btw)... but anyway, about stability and adaptation, China has 120k+ different characters in its language, the vast majority got out of use because other ways to write the same thing became more popular, so I don't think it works like you described. Have you ever heard about Paulo Freire? The guy developed a very interesting literacy method, he tested it out with adult rural workers from poor regions and in just 2 months he was able to get those people to read and write (even if with grammatical mistakes) because his method is phonetic (well, there's quite more to it, but the reading/writing part is phonetic). For learning to read/write other languages, the "no sounding out" might be an advantage (like a lot of netizens writing in English without really speaking it), but for your own language, well, from what I understand they expect that only by high school the kids in Japan and China should be able to read their local newspaper because of the amount of characters they need to know for it, meanwhile Paulo Freire got adults, who have very low mental plasticity, able to do it in 2 months...Sure, I agree that alphabet systems are initially easier to learn than logographic systems. But to achieve that they sacrifice the consistency and lack of ambiguity of a logographic system. It's funny you bring up Korean as an example of a good alphabet system, because I can assure you as someone who is currently learning Korean, it has it's weird spelling inconsistencies and pronunciation "rules" and exceptions, just like any other alphabet system. And again, I'm not trying to convince you that one is better than the other. My whole point is that one *isn't* any better or worse than another. They each have their own strengths, weaknesses, and specific purposes, they're both functional, one isn't better or worse than the other as a whole.
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Sure, I agree that alphabet systems are initially easier to learn than logographic systems. But to achieve that they sacrifice the consistency and lack of ambiguity of a logographic system. It's funny you bring up Korean as an example of a good alphabet system, because I can assure you as someone who is currently learning Korean, it has it's weird spelling inconsistencies and pronunciation "rules" and exceptions, just like any other alphabet system. And again, I'm not trying to convince you that one is better than the other. My whole point is that one *isn't* any better or worse than another. They each have their own strengths, weaknesses, and specific purposes, they're both functional, one isn't better or worse than the other as a whole.A take I had from this is that a non-phonetic written language works like cached memory (and you might have a lot to cache), while phonetic is like real-time rendering. I was reading about how Vietnam changed to its current script, and just like Korea, and also Paulo Freire's view of language, seems like the change made the language more accessible.
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Owning literal letters has got to be the dumbest shit I've heard in my life. Fucking leeches.They own a font, which is a way of writing the letters. Wondering though, how many Japanese fonts are there?
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I’m sure they will over time, but I would guess there’s a surprising number of potential issues with any font variance. That’s the kind of thing that can appear hardware-dependently, like certain high/low-res monitors showing fonts too big, too small, or even not at all. So any bug fixes that have come through on the subject will rely on user bug reports. If it was as simple as the font swapping feature seen in Word, I’m sure it wouldn’t be a big deal.
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A take I had from this is that a non-phonetic written language works like cached memory (and you might have a lot to cache), while phonetic is like real-time rendering. I was reading about how Vietnam changed to its current script, and just like Korea, and also Paulo Freire's view of language, seems like the change made the language more accessible.You're absolutely correct that Korea (and Vietnam I suppose, I don't know much about their language) invented their alphabet to make literacy more accessible, and I think that's awesome and a really good feature of alphabet systems. I can even see why that would make people *prefer* alphabet systems, since accessibility is super important when you're first learning a language. I think your cached vs. real-time analogy is spot on. And while you can definitely come up with scenarios where caching is better than real-time rendering, and other scenarios where real-time rendering is better than caching, it'd be difficult to argue that one is unequivocally better or worse than the other.
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Owning literal letters has got to be the dumbest shit I've heard in my life. Fucking leeches.I remember back during the NFT hype cycle how people were claiming they'd patented particular shades of color and were selling rights to them on the blockchain. I gotta wonder who even enforces this shit. Where do you go to register a font-type you claim you own that looks shockingly similar to a font people have been using since the printing press was invented? So much of this just feels like vexatious litigation. "Ah, yes, that's actually *my 'a'* and you need to pay me $20k to use it".
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Monotype may as well be the mafia. My wife's work had to deal with those assholes, too, after they bought the rights to some font. They're just shaking companies down for cash.
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>after they bought the rights to some font. Now That's What I Call Capitalism I'm already against the concept of "buying the rights" to anything, let alone buying the rights to something then *raising the cost to license it.* I would be burning fucking buildings downThis would be an interesting comic strip. A company that has purchased all the fonts in existence, and then the artist doing the comic you are reading gets sued by the company he’s making a comic about, because he doesn’t have the rights to the font.
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I remember back during the NFT hype cycle how people were claiming they'd patented particular shades of color and were selling rights to them on the blockchain. I gotta wonder who even enforces this shit. Where do you go to register a font-type you claim you own that looks shockingly similar to a font people have been using since the printing press was invented? So much of this just feels like vexatious litigation. "Ah, yes, that's actually *my 'a'* and you need to pay me $20k to use it".
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I’m sure they will over time, but I would guess there’s a surprising number of potential issues with any font variance. That’s the kind of thing that can appear hardware-dependently, like certain high/low-res monitors showing fonts too big, too small, or even not at all. So any bug fixes that have come through on the subject will rely on user bug reports. If it was as simple as the font swapping feature seen in Word, I’m sure it wouldn’t be a big deal.
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It's absogoddamnlutely artwork. As much as the game itself, as mere software, is artwork. Someone put a ton of tedious work into every font you consider boring. Typography is a whole field of study, balancing aesthetic and practical concerns, and you want to roll your eyes and insist that only Wingdings is *real* art. > We could also make the claim that every drawing is an artwork *Yes.* These aren't scribbled alphabets - which by the way are really fucking hard to do, when every copy of a letter has to look the same and still *feel* handwritten. These are letterforms conveying a particular tone, in use by industry professionals, for *three thousand characters.* Japanese has like three and a half alphabets to start with, and then Kanji is a whole mess of stolen Chinese ideograms. And they're fucking complicated. If you think you can bang that out with the effort of a child's crayon doodle, to the quality necessary for commercial video game projects, I invite you to try. Apparently it'd come in handy.
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If you don't think code is art, we are about to have a screaming row.