A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
I am not equipped for this level of fuckery
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R RPGMemes shared this topic
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This post did not contain any content.Eladrin, basically
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Sounds like a fun idea, but I can't imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don't get to make any decisions for 3 hours.
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Sounds like a fun idea, but I can't imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don't get to make any decisions for 3 hours.
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I think you could add a constitution saving throw against suggestions from the other voice in your head to keep things engaging.Surely that would be a charisma save, possession is like the only use for charisma saves!
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This post did not contain any content.I ran a game for my kiddo and their friends and my kiddos character was similar, they had found a bunch of bottles that had different colored liquids in them. Character was an artificer/warlock who was a refrigerator repair man named Sam Sung. Self built mechanical armor that was a mini fridge and they stored the bottles inside. Each bottle was the essence of a divine or demonic being that became the “patrons” that were constantly fighting over the character. Basically the character ways had 12 different voices telling them what to do. Best part was kiddo was constantly drinking from the bottles.
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Sounds like a fun idea, but I can't imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don't get to make any decisions for 3 hours.I think if I was going to do this I'd come up with some basic mechanics for the one not in control to act as a ghost on the other one's shoulder. Let them use a limited selection of their abilities, see and hear what's going on, speak exclusively to the other player, and influence the in-control one's dice rolls a little
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Sounds like a fun idea, but I can't imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don't get to make any decisions for 3 hours.
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That's ... actually a pretty good pitch. I think I would also split the character in combat to avoid having one player be idle for several hours or even sessions in case a very long boss fight happens.Agreed, give a chance to flip at the beginning of every turn, since that’s when reactions and most abilities/spells reset. Also, to further reduce the chance of one player holding the character too long and to add a little fun tension: instead of a coin flip, in order to take over, the player not presenting makes an unmodified DC10 check that decreases by 1 with every failure and resets on a success.
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This post did not contain any content.Is there a name for this trope of cramming really wacky, difficult, high spotlight, stuff into a game like DND that doesn't especially support it? I usually feel bad because I want to encourage creativity, but I also don't want this guy to have 80% of the table attention while Bob the Fighter and Joy the Rogue are playing by the numbers.
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This post did not contain any content.I encourage you to try [Everyone is John](https://rtwolf.github.io/Everyone-is-John/) then.
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Also makes sense that in higher stress situations like combat, they'd be fighting for control more frequently than when they're chilling in camp.
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I encourage you to try [Everyone is John](https://rtwolf.github.io/Everyone-is-John/) then.