A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
TTRPGs focused on power and politics?
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Someone else already said the World of Darkness games like Vampire. I'm one of the dozens of people who prefered Requiem over Masquerade, but either should work for you. I'll also throw out my current game crush: Fate. It's a general purpose system, so it focuses where you point it. Players are encouraged to come up with the major "Faces and Places" in the setting, along with the big issues, and then pursue their goals in that world. That could be as much about getting a favored candidate elected as taking out a corrupt CEO.I love Fate. I am using it to run what I'm calling my "sedition sandbox" campaign (there's an evil empire, you've been sent to its capital as spies and saboteurs, now tell me how you bring it down from the inside). It's been working great. On our best nights, we hit a tone reminiscent of Andor as my players hit key targets, turn their enemies against each other, and grapple with just how far they are willing to go in the name of the cause.
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It's an excellent game, hope you get to try it out even if you don't pick it for this particular venture. Forgive some unsolicited advice, but if you ever do get around to it, the bit that was trickiest for us to wrap our heads around was the Touchstone role. They don't have quite as many mechanics to interact with as Power and Perspective, so it can be easy for them to feel a bit sidelined. The truth is, though, Touchstone wields an enormous amount of power. Played right, they decide if the Kingdom lives or dies. Power and Perspective should absolutely be trying as hard as they can to court/persuade/win over/cater to Touchstone at every turn, because that is the *only* way to get the people on your side. Perspective could be throwing out softball predictions with a clear right and wrong answer, but all Touchstone has to do is throw their weight behind the "wrong" choice and it still turns into an agonising dilemma for Power. Can't rule over ashes.
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It's an excellent game, hope you get to try it out even if you don't pick it for this particular venture. Forgive some unsolicited advice, but if you ever do get around to it, the bit that was trickiest for us to wrap our heads around was the Touchstone role. They don't have quite as many mechanics to interact with as Power and Perspective, so it can be easy for them to feel a bit sidelined. The truth is, though, Touchstone wields an enormous amount of power. Played right, they decide if the Kingdom lives or dies. Power and Perspective should absolutely be trying as hard as they can to court/persuade/win over/cater to Touchstone at every turn, because that is the *only* way to get the people on your side. Perspective could be throwing out softball predictions with a clear right and wrong answer, but all Touchstone has to do is throw their weight behind the "wrong" choice and it still turns into an agonising dilemma for Power. Can't rule over ashes.
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[God bound](https://sine-nomine-publishing.myshopify.com/products/godbound-a-game-of-divine-heroes-deluxe-edition) maybe? I think the intent is for you to truly operate in a global scale shaping it's governments and people to your desire. There's a few tweaks people suggest to the math to balance it a little better if you choose to run it, if not might at least give some ideas. There's a faction mechanic that I've heard good things about that sounds like what you're asking for+1 for Godbound. You play gods, so there is an assumption that it's high fantasy, but the one shots I've played so far had my players tackle interesting dilemmas and generally come away happy that this is not your typical DnD. The game has actual rules to change the world, rules to handle factions with their problems to solve and assets to use and generally what you have is a great sandbox to generate adventures and see what happens when you meddle in the affairs of men. I find it super light on the rules, despite being OSR, which is exactly how I like it.