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Chebucto Regional Softball Club

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  3. The Great Tabletop Hackathon: Hacking the Gibson in Multiple Cyberpunk Systems
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Great Tabletop Hackathon: Hacking the Gibson in Multiple Cyberpunk Systems

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    sbv@sh.itjust.works
    wrote on last edited by
    #1
    A really fun comparison of some sample hacking/decking/netrunning runs in Shadowrun (1st, 4th, 5th), Cyberpunk (2020, RED), and a couple of systems I'm unfamiliar with. It's interesting to see the ludic philosophy for each system: * Shadowrun seems to value stealth for deckers, meaning cybercombat only occurs when something goes wrong. * Cyberpunk seems to expect netrunners to steamroll everything in the system they're attacking. I have a personal attachment to the Shadowrun style, and I'm trying to figure out how "sneaking" works in Cyberpunk RED. I think the short answer is _it doesn't_, and I'll have to figure out what an alarm means in this system and how it should be triggered.
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    • S sbv@sh.itjust.works
      A really fun comparison of some sample hacking/decking/netrunning runs in Shadowrun (1st, 4th, 5th), Cyberpunk (2020, RED), and a couple of systems I'm unfamiliar with. It's interesting to see the ludic philosophy for each system: * Shadowrun seems to value stealth for deckers, meaning cybercombat only occurs when something goes wrong. * Cyberpunk seems to expect netrunners to steamroll everything in the system they're attacking. I have a personal attachment to the Shadowrun style, and I'm trying to figure out how "sneaking" works in Cyberpunk RED. I think the short answer is _it doesn't_, and I'll have to figure out what an alarm means in this system and how it should be triggered.
      Link Preview Image
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      S This user is from outside of this forum
      sbv@sh.itjust.works
      wrote on last edited by
      #2
      lolololol. Lemmy won't let me have a link _and_ an image on a post. In case you missed the link, it's https://forum.rpg.net/index.php?threads/the-great-tabletop-hackathon-hacking-the-gibson-in-multiple-cyberpunk-systems.914639/
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      • S sbv@sh.itjust.works
        lolololol. Lemmy won't let me have a link _and_ an image on a post. In case you missed the link, it's https://forum.rpg.net/index.php?threads/the-great-tabletop-hackathon-hacking-the-gibson-in-multiple-cyberpunk-systems.914639/
        TroyT This user is from outside of this forum
        TroyT This user is from outside of this forum
        Troy
        wrote on last edited by
        #3
        It will, but the image has to be in the body, not as the top link. A bit hacky. Also thanks for sending along this content -- very cool!
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        • S sbv@sh.itjust.works
          A really fun comparison of some sample hacking/decking/netrunning runs in Shadowrun (1st, 4th, 5th), Cyberpunk (2020, RED), and a couple of systems I'm unfamiliar with. It's interesting to see the ludic philosophy for each system: * Shadowrun seems to value stealth for deckers, meaning cybercombat only occurs when something goes wrong. * Cyberpunk seems to expect netrunners to steamroll everything in the system they're attacking. I have a personal attachment to the Shadowrun style, and I'm trying to figure out how "sneaking" works in Cyberpunk RED. I think the short answer is _it doesn't_, and I'll have to figure out what an alarm means in this system and how it should be triggered.
          Link Preview Image
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          smeg@feddit.uk
          wrote last edited by
          #4
          Wow, this is *detailed*, good find!
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          • S smeg@feddit.uk
            Wow, this is *detailed*, good find!
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            sbv@sh.itjust.works
            wrote last edited by
            #5
            The finding at the end of each run is interesting. I've found Cyberpunk RED netrunning to feel kind of meh (when GMing). Seeing the complexity that Shadowrun provides, and is _still able to do runs in the same amount of real-world time_, is eye opening.
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