A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
I've a front story
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If you write it down you have to pay attention to it. Back filling as you go is easier, and the other players can hold min maxers in their place as well as a DM. Like, I never played much but we knew a dude who would always claim undisclosed knowledge or experience relevant to whatever was happening. So eventually in-game we just started calling him a liar, and the DM went with. For example we needed food so he suddenly was an expert in foraging, but he really wasn't so no one else ate the berries and he had severe diarrhea the next few game days. It's self regulating, don't try stupid shit or stupid shit happens to you.
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My backstory is 3 pages. I picked the noble knight background and they're my followers.
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I like a short backstory that provides hooks. "Disgraced son of a noble family that became a warlock when everyone expected a sorcerer" is fine. 12 pages where all the cool stuff already happened is bad. Write that as a book.
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My backstory is 3 pages. I picked the noble knight background and they're my followers.
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So your character just pooped into existence without any characteristics?
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A really important thing that I find a lot of writers need to learn is that backstory is not character depth. You can write an incredibly deep and complex character without ever telling us anything about their past. Depth comes from complexity. Complexity is found in contradiction. Real people don't have some simple set of programming that defines them. This is why I despise the alignment system; it's basically a textbook for creating uninteresting characters. In real life people often hold complex and contradictory (or seemingly contradictory) ideals. Or they profess one ideal but live out another. Think about a character who lives by a philosophy of always putting themselves first. Think about all the times they do something for someone else, not even really understanding or accepting that they're breaking their own rule. Think about why they would do that. That's character depth. Maybe there's something in their past that explains why they are that way, but we don't ever need to know what it is. And in truth, most people can't be summed up as one or two pivotal events. We're the sum of every single moment in our lives, all put together in one complex mess of a human being.
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I have a vague concept of how they grew up around highschool-ish, but motivation is little more than “here for the vibes” lmao
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Some people want to try their hand at writing, which is totally fine. You can even be super proud of your work. The problem comes from expecting others to read it. Especially the DM, whose job it is to incorporate your backstory somewhat. So it is like forcing someone instead of on their own accord.
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A really important thing that I find a lot of writers need to learn is that backstory is not character depth. You can write an incredibly deep and complex character without ever telling us anything about their past. Depth comes from complexity. Complexity is found in contradiction. Real people don't have some simple set of programming that defines them. This is why I despise the alignment system; it's basically a textbook for creating uninteresting characters. In real life people often hold complex and contradictory (or seemingly contradictory) ideals. Or they profess one ideal but live out another. Think about a character who lives by a philosophy of always putting themselves first. Think about all the times they do something for someone else, not even really understanding or accepting that they're breaking their own rule. Think about why they would do that. That's character depth. Maybe there's something in their past that explains why they are that way, but we don't ever need to know what it is. And in truth, most people can't be summed up as one or two pivotal events. We're the sum of every single moment in our lives, all put together in one complex mess of a human being.The alignment system really isn’t that complex or strict. Lawful means you’re someone who generally holds to personal principles and chaotic means you go where the wind blows. Good means you do what’s best for everyone and evil means you do what’s best for yourself. Chaotic Good would be the hardest one to wrap ones head around. That would be someone who wants to help people but isn’t really sure _how_. They don’t have a strong oath like a paladin and they don’t know if they should be nice _everyone_ or if they should maybe be a little quicker to fight against the obvious bad guys. Ultimately though, the alignment is system is something pretty well explained in the DMG, from what I remember, but with D&D people just look at poorly informed memes and then complain about how rules don’t even function in the actual book. Their ignorance is not the fault of the source material.
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My backstory: I am a [[class]] who is excited to go adventuring with my best buddies who I have no conflict with at all, and I am willing to die for them.
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You know I like my characters when they show up as "I don't have a backstory" and you get so invested in them that they end up with "I have, like, seven characters with full sheets who are all linked to this character, and a whole culture to their site of origin." Source: Ask me about my Tabaxi (-... acutally, Tabaxi is its own plural)
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A level 1 with more than a few bullet points of backstory doesn't make a ton of sense to me