A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
I am not equipped for this level of fuckery
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Sounds like a fun idea, but I can't imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don't get to make any decisions for 3 hours.
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That's ... actually a pretty good pitch. I think I would also split the character in combat to avoid having one player be idle for several hours or even sessions in case a very long boss fight happens.Agreed, give a chance to flip at the beginning of every turn, since thatโs when reactions and most abilities/spells reset. Also, to further reduce the chance of one player holding the character too long and to add a little fun tension: instead of a coin flip, in order to take over, the player not presenting makes an unmodified DC10 check that decreases by 1 with every failure and resets on a success.
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Is there a name for this trope of cramming really wacky, difficult, high spotlight, stuff into a game like DND that doesn't especially support it? I usually feel bad because I want to encourage creativity, but I also don't want this guy to have 80% of the table attention while Bob the Fighter and Joy the Rogue are playing by the numbers. -
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I encourage you to try [Everyone is John](https://rtwolf.github.io/Everyone-is-John/) then. -
Also makes sense that in higher stress situations like combat, they'd be fighting for control more frequently than when they're chilling in camp.
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I encourage you to try [Everyone is John](https://rtwolf.github.io/Everyone-is-John/) then.
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Is there a name for this trope of cramming really wacky, difficult, high spotlight, stuff into a game like DND that doesn't especially support it? I usually feel bad because I want to encourage creativity, but I also don't want this guy to have 80% of the table attention while Bob the Fighter and Joy the Rogue are playing by the numbers.
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Wouldn't that character get super nerfed fast? Even at an even split of class levels you'll be half the class level of the rest of the party, with only hp/proficiency keeping up.
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French rpg bloodlust is famous for God Weapon having their own urges but not being able to indulge them without a human bearing the weapon. Leading to the poor human getting some power based on what the weaponk let them do, while having a weapon begging them to indulge in violence, lust or any other awful sin. Having a player having the weapon and another one the bearer open the road to pretty interesting roleplay -
Limiting skills and abilities to only one class of a multiclass character at a time is going make them fall behind very quickly. As a DM that is my only concern, love everything else!That and the changing every in game hour. I'm rarely tracking time down to the hour, it would either slow things down if they try to make any kind of scene out of it, or we're just going to gloss over multiple changes, potentially making the whole thing moot. Then you get into a dungeon and someone might be locked out of "their" character for a large chunk of playtime.
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This sounds like a fun character. -
This sounds like a fun character.It sounds like the character has the same total level as the rest of the party, but can only use features from half of those levels, so it's going to be underpowered to the point of unplayability.
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So would the character have to carry two sets of gear and change with each personality switch? Would the warlock even have the strength to haul around a paladin's armor and sword?In 5e, if they took their first level as Paladin, they would gain Heavy Armor Proficiency. Having proficiency in heavy armor would allow a normal Lockadin to cast their Warlock spells in armor just fine. They also both heavily favor Charisma, and if the Warlock took Pact of the Blade or Hexblade, they wouldn't even need strength for melee. That's a normal Paladin/Warlock though, with this weird hotseat play they want to do, their self-imposed rules might not let them even use the other class' passive features, which could get awkward.
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I actually did this once, only the good personality was a pacifist healer who was a liability in combat due to her aforementioned pacifism and her oath to help anyone who asks for it occasionally helping our enemies, and the evil personality was a sociopathic battle hungry sorcerer who just wants to cause as much mayhem as possible. Mechanically speaking, the evil one surfaces in high stress situations (I have to fail a con save for it to take effect) and I automatically revert to the good one upon falling asleep or otherwise losing consciousness in some way. I ran all of this by my dm to make sure it wouldn't screw over the party too much or be too powerful. It was my favorite character thus far. -
I actually did this once, only the good personality was a pacifist healer who was a liability in combat due to her aforementioned pacifism and her oath to help anyone who asks for it occasionally helping our enemies, and the evil personality was a sociopathic battle hungry sorcerer who just wants to cause as much mayhem as possible. Mechanically speaking, the evil one surfaces in high stress situations (I have to fail a con save for it to take effect) and I automatically revert to the good one upon falling asleep or otherwise losing consciousness in some way. I ran all of this by my dm to make sure it wouldn't screw over the party too much or be too powerful. It was my favorite character thus far.