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Chebucto Regional Softball Club

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  3. HELLDIVERS 2 Tech Blog #2 - Opt-in install size reduction beta (from 154Gb to 23Gb)
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

HELLDIVERS 2 Tech Blog #2 - Opt-in install size reduction beta (from 154Gb to 23Gb)

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  • inlandempire@jlai.luI inlandempire@jlai.lu
    *We have followed through on our plans and made small reductions in the PC installation size over the last few patches while still adding new content. While this was a good start, our short term fixes have not been enough to keep up with all of the new content in the latest patch. The longer term goal has always been to bring the PC installation size much closer in line with the console versions. We are happy to report that, thanks to our partners at Nixxes, we have reached that goal much sooner than expected._ _By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%). We have completed several rounds of internal QA and are ready to roll this out to early adopters as a public technical beta. Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases. This is live NOW!*_
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    Guest
    wrote last edited by
    #56
    The problem I see with it is that we've gone the full circle. First games loaded slow on HDDs, but SSDs solved it. Then, seeing how SSDs are faster, game developers decided they could fit more read/write operations. Now games load slow on SSDs.
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    • ? Guest
      Programmers need to respect other people's hardware. A 4TB HDD currently costs more than it did a decade ago. My data is stored on a mirrored RAID, and backed up on two alternating offsite drives. For every TB of space I use, I buy 4. I do not consider this negotiable. I don't back up game installs, but by point remains valid. 90% of hardware advances gets pissed away by bloated shitcode. I see it every day.
      fishos@lemmy.worldF This user is from outside of this forum
      fishos@lemmy.worldF This user is from outside of this forum
      fishos@lemmy.world
      wrote last edited by
      #57
      >A 4TB HDD currently costs more than it did a decade ago. What the fuck are you on? That's RAM that's currently skyrocketing because of AI, you dipshit. I just bought a 12 TB HDD for $250. Memory is the cheapest it's ever been and has always been on a downward decline like that. You don't know what you're talking about.
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      • ? Guest
        > don't shit on those of use who actually put effort into our hobby > A 1tb SSD is ~$90. It's not some crazy ask This take is very telling of the privileged economic background you come from. Totally out of touch with the reality most of your fellow humans live in. I’ll be very surprised if you aren’t some white American nepo-baby
        fishos@lemmy.worldF This user is from outside of this forum
        fishos@lemmy.worldF This user is from outside of this forum
        fishos@lemmy.world
        wrote last edited by
        #58
        So you get racist af to prove your point? Fuck off twat and stop being a bitch. It's not unreasonable to put money into your hobby. That's what you do. You buy a game here and there, and you upgrade your hardware. What you don't do is bitch and moan that you can't keep up when the effort to do so isn't that much and at the end of the day, no one *owes* you AAA games. Cry harder. It's shit like this that makes gamers look like entitled bitches. You have it vastly better than any other time and you still take most of your time to bitch and moan.
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        • ? Guest
          Never forget: ![](https://lemmy.world/pictrs/image/2a2f460f-9422-4932-9622-51cd7fcf4162.jpeg)
          inlandempire@jlai.luI This user is from outside of this forum
          inlandempire@jlai.luI This user is from outside of this forum
          inlandempire@jlai.lu
          wrote last edited by
          #59
          In the case of Mario it's a smart way of handling the limited data available, its not a duplicate texture like Helldivers, its the same cloud copy pasted just with a different color. From what I understand Helldivers had the same files duplicated multiple times so that HDD could find them easily (somehow)
          ? artvandelay@lemmy.worldA 2 Replies Last reply
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          • inlandempire@jlai.luI inlandempire@jlai.lu
            In the case of Mario it's a smart way of handling the limited data available, its not a duplicate texture like Helldivers, its the same cloud copy pasted just with a different color. From what I understand Helldivers had the same files duplicated multiple times so that HDD could find them easily (somehow)
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            Guest
            wrote last edited by
            #60
            Ahh yes, the same approach I have to script development: multiple files, in different places, for different platforms, all with the same code!
            mojofrododojo@lemmy.worldM ? 2 Replies Last reply
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            • ? Guest
              The problem I see with it is that we've gone the full circle. First games loaded slow on HDDs, but SSDs solved it. Then, seeing how SSDs are faster, game developers decided they could fit more read/write operations. Now games load slow on SSDs.
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              wrote last edited by
              #61
              Nah, in this case the circle is the devs wanting to optimize for HDDs. Which made the game bigger with duplicated files. Which forced players to install the game in HDDs since they lacked space on SSD. Having the choice for both will offer the best for each case.
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              • ? Guest
                Nah, in this case the circle is the devs wanting to optimize for HDDs. Which made the game bigger with duplicated files. Which forced players to install the game in HDDs since they lacked space on SSD. Having the choice for both will offer the best for each case.
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                Guest
                wrote last edited by
                #62
                Having both options available would be pretty nice
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                • ? Guest
                  Now replace a badly modified version of FSR 1 with support for FSR 3.x, 4.x and DLSS, as we are in 2025 please.
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                  Guest
                  wrote last edited by
                  #63
                  Fuck fake frames. All my homies use real frames.
                  ? ? 2 Replies Last reply
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                  • ? Guest
                    Don't need to be a racist piece of shit and attack people mate. Even if we throw back and look to older tech that would be available in a poor African country you can find 5+ terabytes of storage for less than 50 bucks USD with shipping to Africa. Your looking at 7200 rpm drives but storage space is *not* expensive even in the poorest country as long as you don't demand the cutting edge. Load times will be a problem but if your poor you can still easily find second hand storage in large quantities for cheap. Iv been poor as fucking dirt. It sucks but as the saying goes, you can be poor or stupid. You shouldn't be both. And as long as you're smart about it, you can have pretty decently nice things for really really cheap. It's just not going to be new and it's going to be real hard to find but it's doable. So again, that take isn't remotely privileged. It's poorly stated sure, but the point being made is accurate. Your take on the other hand is fucking disgusting and you should sit down and shut up.
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                    Guest
                    wrote last edited by
                    #64
                    I’m also white and have also technically benefited from colonialism, lol. The problem with yours and [@fishos@lemmy.world](https://lemmy.world/u/fishos) line of thinking is that you are looking at that 90USD / 30USD through the lens of your own earning and buying power. For someone in your hypothetical “poor African country”, that may well be days or weeks of income. Both of you seem to be having a strong reaction to that statement, I get the impression I’ve struck a nerve and that you might be facing (and rejecting) an inconvenient truth. Ultimately, that doesn’t matter - y’all in here simping for corps by excusing 100GB of inefficiency and it’s not a pretty look.
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                    • inlandempire@jlai.luI inlandempire@jlai.lu
                      *We have followed through on our plans and made small reductions in the PC installation size over the last few patches while still adding new content. While this was a good start, our short term fixes have not been enough to keep up with all of the new content in the latest patch. The longer term goal has always been to bring the PC installation size much closer in line with the console versions. We are happy to report that, thanks to our partners at Nixxes, we have reached that goal much sooner than expected._ _By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%). We have completed several rounds of internal QA and are ready to roll this out to early adopters as a public technical beta. Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases. This is live NOW!*_
                      ? Offline
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                      Guest
                      wrote last edited by
                      #65
                      Oh shit! I might actually reinstall this thing
                      1 Reply Last reply
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                      • inlandempire@jlai.luI inlandempire@jlai.lu
                        *We have followed through on our plans and made small reductions in the PC installation size over the last few patches while still adding new content. While this was a good start, our short term fixes have not been enough to keep up with all of the new content in the latest patch. The longer term goal has always been to bring the PC installation size much closer in line with the console versions. We are happy to report that, thanks to our partners at Nixxes, we have reached that goal much sooner than expected._ _By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%). We have completed several rounds of internal QA and are ready to roll this out to early adopters as a public technical beta. Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases. This is live NOW!*_
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                        Guest
                        wrote last edited by
                        #66
                        And the community is still mad, because apparently doing this after 2 years is _WRONG_
                        mojofrododojo@lemmy.worldM 1 Reply Last reply
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                        • ? Guest
                          Fuck fake frames. All my homies use real frames.
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                          Guest
                          wrote last edited by
                          #67
                          They are still better anti aliasing than TAA.
                          1 Reply Last reply
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                          • ? Guest
                            Fuck fake frames. All my homies use real frames.
                            ? Offline
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                            Guest
                            wrote last edited by
                            #68
                            I never said anything about frame generation.
                            ? 1 Reply Last reply
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                            • ? Guest
                              I never said anything about frame generation.
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                              Guest
                              wrote last edited by
                              #69
                              Then what the heck do you think DLSS uses?
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                              • fishos@lemmy.worldF fishos@lemmy.world
                                It's 2025. If all you have is a 400GB hd, that's a you problem. Sure, that was a big number over a decade ago, but that number is nothing now. Same energy as complaining that it takes too many floppy drives to store your files. Like you think it makes it sound like a huge number when you phrase it as 30% and all it shows is you have an outdated rig and are mad that progress moved on without you.
                                B This user is from outside of this forum
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                                buddahriffic@lemmy.world
                                wrote last edited by
                                #70
                                Funny how you say that when the extra space was used specifically to improve the experience for people still using HDDs. It's 2025, no one using an HDD should be complaining about load times.
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                                • ? Guest
                                  Then what the heck do you think DLSS uses?
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                                  Guest
                                  wrote last edited by
                                  #71
                                  You're way too rude for somebody this unaware of the topic at hand. FSR and DLSS are at their core temporal upscalers. They take motion vectors, subpixel samples from jittering objects, and a low resolution scene, and using shaders for FSR or AI models for DLSS, interpolate the existing pixels to fill the entire target resolution. That's it. This is **not** frame generation, and they don't *use* anything, whatever you meant by that. You can then, on *top of* the regular upscaling, enable frame generation to enable an entirely different path that holds frames in the buffer and creates intermediary frames. Those are the fake frames you complained about. One can use both FSR and DLSS without no frame generation whatsoever, and both were originally created without any type of frame generation to begin with. At the present, Helldivers **already uses FSR** without frame generation - just for upscaling - but it's FSR, a matrix based spatial scalar that only looks at one central pixel and tries to apply weights to determine how to fill in the neighbors. This looks horrendous. FSR 2.x and onwards, and DLSS, use the full temporal mechanism I described. That's "what the heck" I think DLSS does.
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                                  • ? Guest
                                    And it turned out that the slower load on HDD wasn't nearly as bad as they thought it would be.
                                    B This user is from outside of this forum
                                    B This user is from outside of this forum
                                    buddahriffic@lemmy.world
                                    wrote last edited by
                                    #72
                                    I'm not very impressed that they used an optimization that blew up the game size 5x that they knew would only benefit a subset of users without even doing any profiling on it until 2 years after release. Good that they eventually revisited it, but someone fucked up making that decision in the first place.
                                    1 Reply Last reply
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                                    • ? Guest
                                      You're way too rude for somebody this unaware of the topic at hand. FSR and DLSS are at their core temporal upscalers. They take motion vectors, subpixel samples from jittering objects, and a low resolution scene, and using shaders for FSR or AI models for DLSS, interpolate the existing pixels to fill the entire target resolution. That's it. This is **not** frame generation, and they don't *use* anything, whatever you meant by that. You can then, on *top of* the regular upscaling, enable frame generation to enable an entirely different path that holds frames in the buffer and creates intermediary frames. Those are the fake frames you complained about. One can use both FSR and DLSS without no frame generation whatsoever, and both were originally created without any type of frame generation to begin with. At the present, Helldivers **already uses FSR** without frame generation - just for upscaling - but it's FSR, a matrix based spatial scalar that only looks at one central pixel and tries to apply weights to determine how to fill in the neighbors. This looks horrendous. FSR 2.x and onwards, and DLSS, use the full temporal mechanism I described. That's "what the heck" I think DLSS does.
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                                      Guest
                                      wrote last edited by
                                      #73
                                      ![](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F003%2F067%2F617%2F05b)
                                      ? 1 Reply Last reply
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                                      • ? Guest
                                        ![](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F003%2F067%2F617%2F05b)
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                                        Guest
                                        wrote last edited by
                                        #74
                                        Glad to see you recognize you were completely wrong and had to shift the conversation to a different topic.
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                                        • ? Guest
                                          And the community is still mad, because apparently doing this after 2 years is _WRONG_
                                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                                          mojofrododojo@lemmy.world
                                          wrote last edited by
                                          #75
                                          frankly it seems a bit late in the game to start worrying about low level simple optimization like this. Perhaps they are upset that they had to endure bloated installs for so long? which seems reasonable considering the enormously ridiculous 145gb....
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