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Chebucto Regional Softball Club

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  3. All of 'em defeated with one line
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

All of 'em defeated with one line

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rpgmemes
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  • ? Guest
    ... the death star orbits. The timer for the rebels to blow it up in a New Hope was how long its orbit would take to clear the moon in its path to the rebel base. The battle of endor was fought over the new death star in orbit over the moon. Yes, the death star is capable of warp, but that just puts it into orbit over different things.
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    Guest
    wrote last edited by
    #36
    It _can_ orbit. It doesn't _have_ to. It's capable of moving between systems, it's not confined to a single gravity well.
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    • ? Guest
      Hold up. Didn’t some guy drop balls off a roof to show that things fall at the same speed?
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      Guest
      wrote last edited by
      #37
      Shape affects aerodynamics.
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      • ? Guest
        That is simply not true. All you have to do is design your projectile in shape, construction and materials so the kinetic energy gets properly used to cause damage to the target. A tiny 40 grain .204 Ruger bullet with the absolutely insane muzzle velocity of 4100 fps will absolutely explode a watermelon if you use a rapidly expanding projectile such as a basic tipped varmint round. As a matter of fact, the problem you can recounted with projectiles that go too fast is that they will over expand and under penetrate depending on the nature of the target.
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        dragontypewyvern@midwest.social
        wrote last edited by
        #38
        This is simply true, you do lose potential energy transfer if the bullet exits, that's how it can exit, that's just not usually the point of a bullet, and generally speaking making exit wounds is considered a positive. Now if you want to design a bullet that explodes inside a wound causing mass trauma and an incredibly difficult surgery to repair it is a problem, but surely no one would ever deliberately design a weapon to do that! /S Fun Fact: the .50 cal MGs the Soviets supplied to the Vietnamese during the American invasion usually had enough penetrative power to go through the M137 APC's aluminum hull... Once. And then it would bounce around inside.
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        • D dev_null@lemmy.ml
          No, it was not an example of a station station that doesn't orbit. It was an example of a mobile space station. Feel free to reread my comment.
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          Guest
          wrote last edited by
          #39
          Oh! That's the confusion. The Death Star wouldn't be able to cancel out is orbital velocity in any meaningful time frame, but I get what you're saying. Its engines are tiny compared to its size.
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          • I Cast FistI I Cast Fist
            The obvious use of the peasant railgun is instant delivery. Gonna start my new enterprise, pFood, coming at you within 1 turn or your money back!
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            archpawn@lemmy.world
            wrote last edited by
            #40
            It even works with people. They can carry up to 150 pounds if you have them move 30 feet before passing it to the next guy or 300 pounds if they're moving 5 feet. I call it the peasant railway.
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            • ? Guest
              If a character has 121hp or more they're able to jump from a space station onto earth with like a super hero landing??
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              archpawn@lemmy.world
              wrote last edited by
              #41
              No. They'd need a pretty impressive jump height to slow down enough to leave orbit.
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              • A AwesomeLowlander
                Well I'm being tongue in cheek, but I don't see how a peasant travelling at a significant fraction of the speed of light will not obliterate anything he hits (along with himself)
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                Guest
                wrote last edited by
                #42
                I know, I was playing on the joke. Not obvious enough apparently.
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                • D dragontypewyvern@midwest.social
                  This is simply true, you do lose potential energy transfer if the bullet exits, that's how it can exit, that's just not usually the point of a bullet, and generally speaking making exit wounds is considered a positive. Now if you want to design a bullet that explodes inside a wound causing mass trauma and an incredibly difficult surgery to repair it is a problem, but surely no one would ever deliberately design a weapon to do that! /S Fun Fact: the .50 cal MGs the Soviets supplied to the Vietnamese during the American invasion usually had enough penetrative power to go through the M137 APC's aluminum hull... Once. And then it would bounce around inside.
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                  Guest
                  wrote last edited by
                  #43
                  I don't see the point you're trying to make here. You sound like you're trying to disprove my point but you haven't.
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                  • ? Guest
                    Shape affects aerodynamics.
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                    Guest
                    wrote last edited by
                    #44
                    Well sure but I don’t think a human is shaped in a way that would really affect this.
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                    • A AwesomeLowlander
                      Well I'm being tongue in cheek, but I don't see how a peasant travelling at a significant fraction of the speed of light will not obliterate anything he hits (along with himself)
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                      Guest
                      wrote last edited by
                      #45
                      The peasant rail gun doesn't fire peasents, it fires a single "small object" using peasant propulsion. In D&D5e, a small object is anything that fits into a ~60cm cube. Other comments were discussing bullet shape, but I think if you fire something the mass and size (!) of, idk, a pumpkin or even a nightstand, shape isn't that important.
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                      • ? Guest
                        I don't see the point you're trying to make here. You sound like you're trying to disprove my point but you haven't.
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                        soup@lemmy.world
                        wrote last edited by
                        #46
                        They _also_ said that exit wounds can have benefits, though they didn’t get into it nearly enough. I’m imagining that two wounds, especially on opposite side of a person, are going to be a _lot_ harder to deal with and the increase blood loss potential while also distracting anyone trying to help them has a lot of benefits. Also I say benefits, but yuck.
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                        • ? Guest
                          Terminal velocity for a human is not fast enough to cause air to heat up. You'd probably get frostburn instead.
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                          Guest
                          wrote last edited by
                          #47
                          Heating on reentry is actually due to compressing the air in front of you, not friction. Falling from orbitall height will absolutely cause you to heat up the air in front of you, even as the air paassing you by is doing you no harm. Though, if you smash into the atmosphere at orbital speeds, it's probably going to do you some harm as it tries to force you back down to TV.
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                          • R ryathal@sh.itjust.works
                            There's a lot of factors, shape speed and deformation are all factors. Penetration and energy transfer are also at odds with each other in general. Gun manufacturers have this problem because speed is more or less capped by a practical barrel length, a rail gun can (theoretically) achieve enough speed that either factors start to become less relevant.
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                            sirblastalot@ttrpg.network
                            wrote last edited by
                            #48
                            Somewhat pedantical quibble, really just because I find it interesting: It's not *exactly* limited by barrel length. We can make faster burning, higher powered propellants, which you can get the full energy out of with a shorter barrel. The reason we don't is because that means you have a higher pressure inside the chamber and, even if your gun doesn't explode, you face more erosion from use. Your *metallurgy* ends up being the limiting factor, as it's all about how strong you can make your chamber. I just think it's cool because guns are a great example of how inter-related technologies are and how everything depends on everything else. Take a design for a machinegun back to the Napoleonic era and it will be worthless because without smokeless powder it will jam and clog after a couple rounds. Take back a formula for smokeless powder and it will be worthless because you don't know how to make brass cartridges. Try to make brass cartridges and you'll find you lack the precision tooling, and so on.
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                            • ? Guest
                              Any matter going through you with that much mass is going to cause damage no matter how fast it goes. Billions of particles called neutrinos are moving through you right now as you read this but they are around 100,000,000,000,000x less massive than a hydrogen atom
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                              sirblastalot@ttrpg.network
                              wrote last edited by
                              #49
                              Turns out Gamma Ray Bursts are just distant peasant railguns
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                              • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                                This post did not contain any content.
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                                sirblastalot@ttrpg.network
                                wrote last edited by
                                #50
                                See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!
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                                • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                  Guest
                                  wrote last edited by
                                  #51
                                  The peasant railgun and the squirrel chain are effective in 2 conditions: 1. Each one with above average strength contributes a +1 "helper" bonus. You're not concerned with how fast it gets to a place, but that with everyone helping, you can get it around the world and back again - and everyone helped. 2. You're not concerned with the damage - only how it gets there. So if you can get a Hands Across America thing happening, you can pass messages in a single round.
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                                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                    Guest
                                    wrote last edited by
                                    #52
                                    The peasant railgun is kinda weird tbh. It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics "realism" demands that the object keeps its speed and does damage according to the speed, not according to game rules). Fun meme, but really doesn't make sense in game.
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                                    • S sirblastalot@ttrpg.network
                                      See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!
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                                      Guest
                                      wrote last edited by
                                      #53
                                      Each peasent can only pass the magnet once every 6s, as they can only do so on their turn. Also, this is a universe with magic in it. A level 0 sorcerer can endlessly cast the cantrip "shape water" to move a turbine for infinite free energy. For less work (but more training) the level 2 spell "Heat Metal" can be cast on a boiler.
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                                      • ? Guest
                                        Fun fact about this in real life: A problem that gunmakers have had to deal with is that, although a faster-moving bullet fires straighter and penetrates better into its target, if the bullet moves *too* fast it will just poke a hole straight through a person without imparting enough of its kinetic energy onto them to be able to do real damage.
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                                        Guest
                                        wrote last edited by
                                        #54
                                        you just have to make the gun and projectile bigger. fire a 100kg chunk of iron.
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                                        • ? Guest
                                          Each peasent can only pass the magnet once every 6s, as they can only do so on their turn. Also, this is a universe with magic in it. A level 0 sorcerer can endlessly cast the cantrip "shape water" to move a turbine for infinite free energy. For less work (but more training) the level 2 spell "Heat Metal" can be cast on a boiler.
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                                          Guest
                                          wrote last edited by
                                          #55
                                          Fucking in a world of magic you still make electricity by boiling water?
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