A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Meetings? Pssh
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Oh neat, our team does this but we call it "WTF Wednesday." Usually the most senior engineer digs back into our incident log and tries to reproduce it in our dev environment, and we live-solve with him playing the role of the customer.It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck
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I like Hope is [Not a Plan](https://deusexminima.itch.io/hope-is-not-a-plan) but it is a bit depressing. I would like something to release the pressure of work. Something in the mood of [Eat the Reich](https://rowanrookanddecard.com/product/eat-the-reich/?v=82a9e4d26595) or [Blades in the Dark](https://evilhat.com/product/blades-in-the-dark/)/[CBR+PNK](https://emanoelmelo.itch.io/cbrpnk-core). But I couldn't find a good game. [Corp Borg](https://heltung-storytelling.itch.io/corp-borg) has been a bit disappointing.
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It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luckYeah, I think the goal is to eventually make it irrespective of seniority, but right now he's the only one with 15+ years of institutional knowledge on the application, so he's trying to pass on as much as he can to reduce our bus factor.
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"Can I use my Sick Day to take a half day Friday to start my 24 hour Star Wars marathon this weekend?" "So, Rules as Written, absolutely not. But.... we're gonna go with the Rule of Cool on this one. See you Monday."
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You put ANYTHING in a DnD and you better be prepared for your players to fight it or fuck it and usually both
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You put ANYTHING in a DnD and you better be prepared for your players to fight it or fuck it and usually both
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Not sure if you're really asking or if its rhetorical, so forgive me if I'm way off, but in doubt it is a reference to how rpg players (of the tabletop kind) will (try to) do inane shit at some point in any given game, such as fucking a dragon. Hence the great overlap between the respective skillets of managers and dungeon masters.
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I live in a set of apartments (60 in all). Once a year we have an "AGM" where everyone's supposed to show up, and we go over stuff like the resident's association finances, and plans for future works and changes to policies. (e.g. we had to remove a tree because it died, or the council want to put parking restrictions in our neighborhood, or the bike sheds need repainting, etc.) It's not really as oppressive as a HOA, because your interaction with it is once-a-year, and if you have an issue you just email the people running the committee, you don't really have to contend with constant complaints and jockeying about whether your driveway is tidy enough or any of that nightmare stuff... but the once-a-year-meeting can sometimes drag on for *hours* and it's very tiring. There's sometimes a discussion around an issue before we vote on it. Sometimes particularly beligerant residents get into circular arguments where they're not listening to each other, and neither of them are going to change their mind, they're just taking up air in the room going back and forth and making no progress, sometimes the argument is in spite of a lack of needed information and everyone is just speculating on what *might* happen etc etc. From my extensive time DMming, more than anything else, it's become very easy to spot when such discussions have no chance of resulting in a productive outcome, and I've started to notice that a quick interjection that summarizes the situation and suggest we move on and deal with it via email, is invaluable. "Look, we don't know yet if the change to the renter's rights bill is going to pass at all, or what exactly it'll contain. We should wait for that before trying to figure out how to handle it." or "The motion we're discussing is for the committee to research how much this installation will cost, not whether or not we're going to *do* it." or "That information sounds useful, you should email it to the committee after the meeting so they can make sure it's considered." I think, just having *anyone* in the room who's focused on staying on task can save you a huge amount of time, in basically any group-discussion forum. Our AGMs are almost an hour shorter now, and there's an increasing number of attendees who are on board with my philosophy of "are we going to be able to solve this now? no? email the committee and move on."
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You put ANYTHING in a DnD and you better be prepared for your players to fight it or fuck it and usually both