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After Its Disastrous Launch, Cities: Skylines 2 Changes Developers
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Iād love to see a Cities game that focuses on framework and provides a way for micro transactions to pay out mod developers.> provides a way for micro transactions to pay out mod developers. *No*. I'm sorry, I like the idea of mod devs earning incomes, but this just opens the door to too much drama, attention farming, infighting, and *trouble*. Mods should all be Apache licensed, free, with *prominant* support/donation links and maybe paid cosmetic features.
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Lol, Cities Skylines is officially dead then. Seems like the team didn't really know how to make it without Karoliina Korppoo already, but I have zero faith in Paradox/IceFlake making it on their own. The core of Cities Skylines was always the expertise in transit/city simulation developed from Cities In Motion.
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I've heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It's not *dead*, but this does seem to be it being put on life support.
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The state of Stellaris QA is *incredible*. It feels like one of those friends you love, with a *constantly* relapsing, and worsening, drug habit.Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.
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Meanwhile EU5 released with incredible QA for the starting centuries, with dwindling testing done for the later ones. And I can't even blame them, knowing how much slower the game generally is.Sounds about right
Stellaris was like that early in its life, too.
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Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'
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This fucking sucks because I really like Cities: Skylines II. It's a fine sequel and I much prefer it to the original. Damn shame it got review bombed.
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What are you talking about? The graphics look practically identical to the original.
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It's decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.
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Iād love to see a Cities game that focuses on framework and provides a way for micro transactions to pay out mod developers.
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That's true. They're related genres, but fundamentally different. Still, all the architecture is already set up. If they can hire some of the C:S devs (they're in the same country) then they could transition well. I don't exactly expect them to, especially since C:S2 isn't doing great *even with* the people who seemingly understood it, but it's possible.They are in the same city even I think.
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Very corporate thinking. 'We have the IP for the name of a game with a dedicated following. That's more important than who makes the game, right?'If you view it as them seeing that the current studio has failed, then this is them trying to fix it by bringing it in house. **IF** they expand the studio and invest, then they could save it. Or it could just die like KSP