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Chebucto Regional Softball Club

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  3. Fans slam The Alters after discovering evidence of undisclosed gen AI in images, text, and translation
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Fans slam The Alters after discovering evidence of undisclosed gen AI in images, text, and translation

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  • L lath@lemmy.world
    >"like it or not, gen AI is becoming an invaluable tool for developers".. ..who wish to take a dump on their work.
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    Guest
    wrote last edited by
    #9
    It *will* be used as a tool in pre-production and early stages of asset creation and *no one* will notice afterwards.
    L 1 Reply Last reply
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    • ? Guest
      It *will* be used as a tool in pre-production and early stages of asset creation and *no one* will notice afterwards.
      L This user is from outside of this forum
      L This user is from outside of this forum
      lath@lemmy.world
      wrote last edited by
      #10
      You're expecting it to be used responsibly when we ourselves in general are very lacking in that department. This here is a very good example of the actual use that will happen. A rush job to meet unrealistic deadlines. And that's what *will* happen as is the norm.
      ? pory@lemmy.worldP ? 3 Replies Last reply
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      • T theunknownmuncher@lemmy.world
        Super weird take, honestly. Procedurally generated content gets no hate, despite it being janky dogshit, too.
        L This user is from outside of this forum
        L This user is from outside of this forum
        lath@lemmy.world
        wrote last edited by
        #11
        Love and hate are subjective opinions, so of course they're unfair. And so are upvotes/downvotes.
        1 Reply Last reply
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        • T theunknownmuncher@lemmy.world
          Super weird take, honestly. Procedurally generated content gets no hate, despite it being janky dogshit, too.
          starman2112@sh.itjust.worksS This user is from outside of this forum
          starman2112@sh.itjust.worksS This user is from outside of this forum
          starman2112@sh.itjust.works
          wrote last edited by
          #12
          If you don't know the difference between procedural generation and generative AI, you are not qualified to have an opinion on the subject
          ? T 2 Replies Last reply
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          • misk@sopuli.xyzM misk@sopuli.xyz
            This post did not contain any content.
            starman2112@sh.itjust.worksS This user is from outside of this forum
            starman2112@sh.itjust.worksS This user is from outside of this forum
            starman2112@sh.itjust.works
            wrote last edited by
            #13
            Damn, I was looking forward to playing this. Glad I read this first
            ? 1 Reply Last reply
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            • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
              If you don't know the difference between procedural generation and generative AI, you are not qualified to have an opinion on the subject
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              Guest
              wrote last edited by
              #14
              While your statement is objectively true, it does not pertain to the comment you replied to. Read it again, they were making a comparison. They did not claim that the two things were identical.
              starman2112@sh.itjust.worksS 1 Reply Last reply
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              • T theunknownmuncher@lemmy.world
                Super weird take, honestly. Procedurally generated content gets no hate, despite it being janky dogshit, too.
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                Guest
                wrote last edited by
                #15
                You must be young. proc gen used to get tons of hate in the 2010 and such era, gamers complained about devs being lazy and not being willing to actually make levels/worlds/dungeons/whatever. This complaint was of course inconsistently applied. These days people mostly just got used to it as normal. In 10 or 20 years, I'd wager the same will be true of gen ai.
                T 1 Reply Last reply
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                • ? Guest
                  While your statement is objectively true, it does not pertain to the comment you replied to. Read it again, they were making a comparison. They did not claim that the two things were identical.
                  starman2112@sh.itjust.worksS This user is from outside of this forum
                  starman2112@sh.itjust.worksS This user is from outside of this forum
                  starman2112@sh.itjust.works
                  wrote last edited by
                  #16
                  I feel like it does. theunknownmuncher thinks it's somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they're equivalent in some way
                  ? 1 Reply Last reply
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                  • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                    I feel like it does. theunknownmuncher thinks it's somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they're equivalent in some way
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                    Guest
                    wrote last edited by
                    #17
                    both are used to produce more content with less effort. There's your equivalence. What would actually add value to the conversation is discussing why a particular criticism of one may or may not apply to the other. I actually disagree with the original premise, and explained why in another comment.
                    starman2112@sh.itjust.worksS T 2 Replies Last reply
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                    • M murrayl@lemmy.world
                      There’s more than one argument against AI being used in games, and they don’t all apply to proc gen content. It’s an apples to oranges comparison in most cases.
                      T This user is from outside of this forum
                      T This user is from outside of this forum
                      theunknownmuncher@lemmy.world
                      wrote last edited by
                      #18
                      And yet you couldn't describe one aspect of the differences πŸ€”
                      1 Reply Last reply
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                      • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                        If you don't know the difference between procedural generation and generative AI, you are not qualified to have an opinion on the subject
                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        theunknownmuncher@lemmy.world
                        wrote last edited by
                        #19
                        LOL care to educate me on why one is acceptable and the other is not, then? πŸ€” I'll wait. (reality: it's a minor implementation detail and has no relevance to the user)
                        starman2112@sh.itjust.worksS M 2 Replies Last reply
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                        • ? Guest
                          You must be young. proc gen used to get tons of hate in the 2010 and such era, gamers complained about devs being lazy and not being willing to actually make levels/worlds/dungeons/whatever. This complaint was of course inconsistently applied. These days people mostly just got used to it as normal. In 10 or 20 years, I'd wager the same will be true of gen ai.
                          T This user is from outside of this forum
                          T This user is from outside of this forum
                          theunknownmuncher@lemmy.world
                          wrote last edited by
                          #20
                          I'm not and it's always been consistently praised.
                          ? 1 Reply Last reply
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                          • ? Guest
                            both are used to produce more content with less effort. There's your equivalence. What would actually add value to the conversation is discussing why a particular criticism of one may or may not apply to the other. I actually disagree with the original premise, and explained why in another comment.
                            starman2112@sh.itjust.worksS This user is from outside of this forum
                            starman2112@sh.itjust.worksS This user is from outside of this forum
                            starman2112@sh.itjust.works
                            wrote last edited by
                            #21
                            Sharing one thing in common does not make two things equivalent You're welcome to try again
                            T ? 2 Replies Last reply
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                            • ? Guest
                              both are used to produce more content with less effort. There's your equivalence. What would actually add value to the conversation is discussing why a particular criticism of one may or may not apply to the other. I actually disagree with the original premise, and explained why in another comment.
                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              theunknownmuncher@lemmy.world
                              wrote last edited by
                              #22
                              > both are used to produce more content with less effort. There's your equivalence. Bingo. > As if the reason people don't like generative AI is because it makes bad games. Nice, point proven. 😎 If it doesn't make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL
                              starman2112@sh.itjust.worksS ? 2 Replies Last reply
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                              • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                                Sharing one thing in common does not make two things equivalent You're welcome to try again
                                T This user is from outside of this forum
                                T This user is from outside of this forum
                                theunknownmuncher@lemmy.world
                                wrote last edited by
                                #23
                                Your previous comment proved my point, thanks
                                1 Reply Last reply
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                                • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                                  Sharing one thing in common does not make two things equivalent You're welcome to try again
                                  ? Offline
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                                  Guest
                                  wrote last edited by
                                  #24
                                  you demanded an equivalence. I gave you one. If you don't like it then that's a you problem.
                                  starman2112@sh.itjust.worksS 1 Reply Last reply
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                                  • T theunknownmuncher@lemmy.world
                                    LOL care to educate me on why one is acceptable and the other is not, then? πŸ€” I'll wait. (reality: it's a minor implementation detail and has no relevance to the user)
                                    starman2112@sh.itjust.worksS This user is from outside of this forum
                                    starman2112@sh.itjust.worksS This user is from outside of this forum
                                    starman2112@sh.itjust.works
                                    wrote last edited by
                                    #25
                                    There's a number of reasons, not least of which being that generative AI works by processing vast amounts of prior work (without their creators' consent) to make a facsimile of it, while procedural generation only manipulates assets the developer creates. Procedural generation isn't putting artists and writers out of business. Also, procedural generation isn't making Idiocracy a reality, with fucking English majors unable to read Dickens without asking OpenAI to interpret the text for them. "They do similar things" doesn't mean they're equivalent.
                                    mojofrododojo@lemmy.worldM 1 Reply Last reply
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                                    • ? Guest
                                      you demanded an equivalence. I gave you one. If you don't like it then that's a you problem.
                                      starman2112@sh.itjust.worksS This user is from outside of this forum
                                      starman2112@sh.itjust.worksS This user is from outside of this forum
                                      starman2112@sh.itjust.works
                                      wrote last edited by
                                      #26
                                      When did I demand an equivalence??? This is what using ChatGPT does yo your brain, it destroys your reading comprehension
                                      ? 1 Reply Last reply
                                      0
                                      • T theunknownmuncher@lemmy.world
                                        > both are used to produce more content with less effort. There's your equivalence. Bingo. > As if the reason people don't like generative AI is because it makes bad games. Nice, point proven. 😎 If it doesn't make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL
                                        starman2112@sh.itjust.worksS This user is from outside of this forum
                                        starman2112@sh.itjust.worksS This user is from outside of this forum
                                        starman2112@sh.itjust.works
                                        wrote last edited by
                                        #27
                                        >If it doesn't make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL "If slavery doesn't harm the economy, then the complaints are simply invalid and bandwagoning, and plantation owners cannot be faulted for using them. LOL" I know Lemmings have a lot of trouble reading, so I'll get this out of the way now: no, I'm not saying that generative AI *is* slavery, nor am I saying they're *equivalent.* I'm drawing one *similarity* to make a point. That's called a *simile.* The point being, that one supposed criticism isn't valid doesn't mean that *no criticisms* are valid.
                                        T 1 Reply Last reply
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                                        • M murrayl@lemmy.world
                                          From the article: > Danilov posited that the mistake was either the work of a "careless translator taking shortcuts", or it was "done by someone on the dev/publisher side who couldn't be arsed sending last-minute missing lines for translation and decided to throw them in a random LLM without oversight". > > Handong Ryu, who handled the Korean translation for the game, replied: "I was responsible for translating the vast majority of the Korean version of The Alters. Unfortunately, the same issue exists in the Korean version as well, which makes it more likely that the second scenario you mentioned is closer to the truth. Sounds like this text was either added late in development or simply overlooked until after the last set of translation work had been completed, so the devs decided to let an LLM do it rather than getting billed for another batch of localisation. Very dumb, especially as this puts them in direct violation of the Steam AI disclosure policy, but given the context I guess they figured no one would notice.
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                                          Guest
                                          wrote last edited by
                                          #28
                                          They could have used Google translate for these short last minute additions, and not a single fuck would probably notice. I hate this stupid overconfidence in AI.
                                          ? 1 Reply Last reply
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