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Chebucto Regional Softball Club

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  3. Steam ends 32-bit operating system support in 2026
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Steam ends 32-bit operating system support in 2026

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  • Q quetzalcutlass@lemmy.world
    And when 64-bit support first came to Windows, Microsoft artificially limited the amount of RAM you could use unless you shelled out for the much more expensive editions. On Vista you were arbitrarily limited to 8 gigs with the basic edition, 16 with premium, and even the business editions had a limit of 128 gigs, a tiny fraction of the addressable space under a 64 bit architecture. Even now there's a limit, though it's insanely high (over a terabyte) and you're unlikely to ever see it unless you're running a server on Windows instead of Windows Server (still limited, but in the dozens of terabytes) or Linux (which has a "limit" in the petabytes).
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    Guest
    wrote last edited by
    #9
    Eh, not that big of a deal. The exact same order where I got the 3200+ also had a stick of DDR 400 at all of 256MB. I don't think dual-channel memory was even a thing yet, or I'm sure I would have gone that route. That 8GB limit was a long time off.
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    • ? Guest
      IIRC this has been announced as well couple of months ago.
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      isolox@lemmy.world
      wrote last edited by
      #10
      Do you have a link to the announcement? I can't find it online 😞
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      • ? Guest
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        wrote last edited by
        #11
        I now feel sorry for that Fedora dev/maintainer that got thrown over the coals earlier this year for suggesting Fedora drop 32bit now that everyone seems to be, indeed, dropping 32bit.
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        • ? Guest
          I now feel sorry for that Fedora dev/maintainer that got thrown over the coals earlier this year for suggesting Fedora drop 32bit now that everyone seems to be, indeed, dropping 32bit.
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          wrote last edited by
          #12
          This is a completely different thing, Steam is dropping support for 32bit *operating systems*. Fedora hasn't had a 32bit release since version 31. What that proposal was about was dropping 32bit *packages*, which would break old 32bit games (and Steam itself, as it relies on a lot of 32bit libraries as well).
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          • ? Guest
            I now feel sorry for that Fedora dev/maintainer that got thrown over the coals earlier this year for suggesting Fedora drop 32bit now that everyone seems to be, indeed, dropping 32bit.
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            wrote last edited by
            #13
            Pretty sure it's just that Steam will no longer function on 32 bit machines, not that it will no longer be able to launch 32 bit binaries. The latter would make it impossible to run your old games. The fedora proposal would have running 32 bit libraries on 64 bit systems impossible as well, as it included dropping multilib.
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            • ? Guest
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              Owl
              wrote last edited by
              #14
              Isn't steam a full 32 bit program ?
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                wrote last edited by
                #15
                It's frankly amazing that they supported it for so long!
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                • OwlB Owl
                  Isn't steam a full 32 bit program ?
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                  wrote last edited by
                  #16
                  In that case, your OS (Windows) can run 32-bit apps. The Steam application itself won't have a 32-bit version at some point soon.
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                  • I isolox@lemmy.world
                    Coolio, can we get the steam client to 64 bit as well?
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                    sugar_in_your_tea@sh.itjust.works
                    wrote last edited by
                    #17
                    Why do you want a 64-bit client?
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                    • ? Guest
                      Will this make steam x86_64 (instead of x86)???
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                      sugar_in_your_tea@sh.itjust.works
                      wrote last edited by
                      #18
                      That'll probably follow soon after, but I don't really see the benefit, it's not like Steam needs the extra memory or registers...
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                      • I isolox@lemmy.world
                        Do you have a link to the announcement? I can't find it online 😞
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                        wrote last edited by
                        #19
                        I tried to search as wall and came up empty - sorry! My best guess for this brainfart is that Valve dropped support for 32-bit on Mac relatively recently and that was after Mac client has been 64-bit for quite some time.
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                        • S sugar_in_your_tea@sh.itjust.works
                          Why do you want a 64-bit client?
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                          wrote last edited by
                          #20
                          You need to download a bunch of i386 dependencies on Linux.
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                          • ? Guest
                            You need to download a bunch of i386 dependencies on Linux.
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                            sugar_in_your_tea@sh.itjust.works
                            wrote last edited by
                            #21
                            Are you worried about storage? You'd also still need most of those if the launcher was 64-bit if you install an older game.
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                            • S sugar_in_your_tea@sh.itjust.works
                              Are you worried about storage? You'd also still need most of those if the launcher was 64-bit if you install an older game.
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                              Guest
                              wrote last edited by
                              #22
                              Not worried about storage but it adds a mess of packages and if I remember right in some cases you need to add i386 repositories into the sources list. As for the game libraries, they're generally kept contained when downloading from Steam. Besides, any old Windows games will have the runtimes handled by Proton and new Linux native games are new enough to be 64 bit.
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                              • ? Guest
                                Not worried about storage but it adds a mess of packages and if I remember right in some cases you need to add i386 repositories into the sources list. As for the game libraries, they're generally kept contained when downloading from Steam. Besides, any old Windows games will have the runtimes handled by Proton and new Linux native games are new enough to be 64 bit.
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                                sugar_in_your_tea@sh.itjust.works
                                wrote last edited by
                                #23
                                If you install the flatpak, you won't need to deal with those dependencies. Adding a repository really isn't asking for that much. It took like 30s back when I used Arch, and it works OOTB on my current distro family, openSUSE. On Windows, the installer handles it.
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                                • S sugar_in_your_tea@sh.itjust.works
                                  If you install the flatpak, you won't need to deal with those dependencies. Adding a repository really isn't asking for that much. It took like 30s back when I used Arch, and it works OOTB on my current distro family, openSUSE. On Windows, the installer handles it.
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                                  wrote last edited by
                                  #24
                                  The flatpak version can have issues integrating with the system, while the native install generally has fewer issues. These issues can crop both in the steam client and in the games themselves (since those processes are also sandboxed). I personally can't use the flatpak version on my desktop (Fedora 42) because I can't get hardware acceleration working on the flatpak client and it's unusably slow. Other issues I've heard about with the games themselves running poorly also makes me disinclined to even try to fix it. That being said, Fedora has a nicely packaged native install for the steam client, maybe if I had to manage the dependencies more I would feel differently.
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