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Chebucto Regional Softball Club

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  3. "It's extremely frustrating and also f*cked up" - one of the world's best indie studios is facing shock closure following confounding Steam ban
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

"It's extremely frustrating and also f*cked up" - one of the world's best indie studios is facing shock closure following confounding Steam ban

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  • M mindbleach@sh.itjust.works
    If Valve bumped their cut from 30% to 40%, do you imagine publishers would rush to EGS? Epic's cut is already 15 points lower than Valve's. It hasn't moved the needle. Valve kills studios by saying 'no thank you.' They have immense power. They just don't use it in any way that freaks people out. The mere possibility shapes the entire industry. Only niche studios try weird shit, because large studios don't risk poking the bear. Games want to feature nudity and intimacy, but most are so self-censored, they could be *televised.* The cultural prevalence of nude mods is proof of demand that has been frustrated. If you'd rather blame Mastercard and Visa openly dictating what art can and can't be sold, by all means, we can talk about their joint control of online payment. But it might get blunt if you insist one store taking Bitcoin means that's not a duopoly.
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    Guest
    wrote last edited by
    #81
    > Valve kills studios by saying 'no thank you.' Back to your earlier point: why wasn't Alan Wake 2 on Steam? Did Steam say 'no thank you'? > The mere possibility shapes the entire industry. If it's such a wide reaching and well known issue, why would any studio *choose* not to release on Steam? Do you know something they don't? > Games want to feature nudity and intimacy They they do. Steam has full on porn games on it.
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    • ? Guest
      > If only there were words for one company arbitrarily restricting who gets to reach customers. Freedom of association? Valve is not obligated or required to host everyone's game if they don't want to.
      M This user is from outside of this forum
      M This user is from outside of this forum
      mindbleach@sh.itjust.works
      wrote last edited by
      #82
      *One* company restricting access to *most* customers is a different thing. And it becomes a problem for everyone.
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      • ? Guest
        > Valve kills studios by saying 'no thank you.' Back to your earlier point: why wasn't Alan Wake 2 on Steam? Did Steam say 'no thank you'? > The mere possibility shapes the entire industry. If it's such a wide reaching and well known issue, why would any studio *choose* not to release on Steam? Do you know something they don't? > Games want to feature nudity and intimacy They they do. Steam has full on porn games on it.
        M This user is from outside of this forum
        M This user is from outside of this forum
        mindbleach@sh.itjust.works
        wrote last edited by
        #83
        > why would any studio choose not to release on Steam? Epic gave Remedy a shitload of money, up-front. All exclusivity these days works like that. Nobody *wants* to reach fewer customers. Some of them are convinced to - some of them are forced to. Alan Wake exemplifies the former and there's a good chance Remedy regrets the decision.
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        • M mindbleach@sh.itjust.works
          *One* company restricting access to *most* customers is a different thing. And it becomes a problem for everyone.
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          wrote last edited by
          #84
          So what do you propose? Is there some action Steam is doing that they should be legally stopped from? As far as I am aware Steam has the most customers simply because those customers prefer it.
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          • M mindbleach@sh.itjust.works
            > why would any studio choose not to release on Steam? Epic gave Remedy a shitload of money, up-front. All exclusivity these days works like that. Nobody *wants* to reach fewer customers. Some of them are convinced to - some of them are forced to. Alan Wake exemplifies the former and there's a good chance Remedy regrets the decision.
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            wrote last edited by
            #85
            > Some of them are convinced to So not being on Steam _isn't_ widely known as dooming the game? If everyone knows not being on Steam will force your studio to shut down how could you possibly convince anyone to choose to do so?
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            • ? Guest
              > Some of them are convinced to So not being on Steam _isn't_ widely known as dooming the game? If everyone knows not being on Steam will force your studio to shut down how could you possibly convince anyone to choose to do so?
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              M This user is from outside of this forum
              mindbleach@sh.itjust.works
              wrote last edited by
              #86
              'But if not being on Steam means they can't get enough money, how would more money help?' You cannot be serious.
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              • ? Guest
                So what do you propose? Is there some action Steam is doing that they should be legally stopped from? As far as I am aware Steam has the most customers simply because those customers prefer it.
                M This user is from outside of this forum
                M This user is from outside of this forum
                mindbleach@sh.itjust.works
                wrote last edited by
                #87
                Here's the funny part: it's probably fine. AND YET, people will twist themselves inside-out to deny the premise. Your root post fully admitted the accusation: If you're not in this one store, you lose access to most customers. That's a fucking monopoly. As I've explained to people, [over](https://sh.itjust.works/comment/11273823) and [over](https://sh.itjust.works/post/21848271/12561312) and [over](https://sh.itjust.works/post/27285305/14714870) and [over](https://sh.itjust.works/post/32680183/16663477), anti-competitive practice is a separate thing. Monopoly just means market share. It's enough power to *become* a problem. It is the *ability* to fuck people over. We need to recognize these situations, *before* they ruin everything. For comparison, Netflix was a monopoly, and I think the entire world would be happier if that was still the case. But saying so doesn't mean they weren't a monopoly. For a good while there, your choices for legal streaming video were Netflix, or lying to yourself about legality.
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                • M mindbleach@sh.itjust.works
                  Here's the funny part: it's probably fine. AND YET, people will twist themselves inside-out to deny the premise. Your root post fully admitted the accusation: If you're not in this one store, you lose access to most customers. That's a fucking monopoly. As I've explained to people, [over](https://sh.itjust.works/comment/11273823) and [over](https://sh.itjust.works/post/21848271/12561312) and [over](https://sh.itjust.works/post/27285305/14714870) and [over](https://sh.itjust.works/post/32680183/16663477), anti-competitive practice is a separate thing. Monopoly just means market share. It's enough power to *become* a problem. It is the *ability* to fuck people over. We need to recognize these situations, *before* they ruin everything. For comparison, Netflix was a monopoly, and I think the entire world would be happier if that was still the case. But saying so doesn't mean they weren't a monopoly. For a good while there, your choices for legal streaming video were Netflix, or lying to yourself about legality.
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                  wrote last edited by
                  #88
                  > Here's the funny part: it's probably fine Then what have you been going on about all this time? You' been saying repeatedly that it's a problem and now you're saying it's probably fine? Pick a lane. > If you're not in this one store, you lose access to most customers. Customers who want your product can still access it. > That's a fucking monopoly. Not by the dictionary definition nor the legal definition you cited. > We need to recognize these situations, before they ruin everything. But "it's probably fine." > And gaming would be better-off if every game was in every storefront Which most of them are. For a while Epic was refusing games that wasn't signing exclusivity deals with them, but that ended up not working out for them. In the past Walmart has refused to sell music of artists with content they disagreed with. Was that Walmart exploiting it's market share, or a business choosing what they do and do not stock? > instead of one store being a huge fucking deal and the rest being nearly irrelevant. Again, what should we do about that?
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                  • M mindbleach@sh.itjust.works
                    'But if not being on Steam means they can't get enough money, how would more money help?' You cannot be serious.
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                    Guest
                    wrote last edited by
                    #89
                    You've been saying everyone in the industry knows not being on Steam means your game won't be successful and it warps the industry around it. You've also been saying that Alan Wake 2 was guaranteed to make a lot of money if they released on Steam. So given these two arguments you've been making, why would a company choose to make less money by not releasing on Steam?
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                    • ? Guest
                      > Here's the funny part: it's probably fine Then what have you been going on about all this time? You' been saying repeatedly that it's a problem and now you're saying it's probably fine? Pick a lane. > If you're not in this one store, you lose access to most customers. Customers who want your product can still access it. > That's a fucking monopoly. Not by the dictionary definition nor the legal definition you cited. > We need to recognize these situations, before they ruin everything. But "it's probably fine." > And gaming would be better-off if every game was in every storefront Which most of them are. For a while Epic was refusing games that wasn't signing exclusivity deals with them, but that ended up not working out for them. In the past Walmart has refused to sell music of artists with content they disagreed with. Was that Walmart exploiting it's market share, or a business choosing what they do and do not stock? > instead of one store being a huge fucking deal and the rest being nearly irrelevant. Again, what should we do about that?
                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      mindbleach@sh.itjust.works
                      wrote last edited by
                      #90
                      *Standard Oil* never had an absolute monopoly. Look me in the eyes and tell me they don't count. Argumentum ad Webster is a fallacy. Words mean what they are used to mean, and what they are understood to mean. The goddang FTC has a page explaining: "Courts do not require a literal monopoly before applying rules for single firm conduct." The kind of monopoly we *break up* still has competition. It's only about market share and power. When a company dominates any industry, they obviously have power that could easily be abused, even if they do not abuse it. Do you understand that the potential for abuse is a problem, even if it's a different kind of problem than abuse occurring? You can't prevent things by waiting until they happen. > Was that Walmart exploiting it’s market share Yes. Obviously. It was preachy corporate censorship on a scale we hardly recognize today. One company being so big means some art doesn't get made. Walmart's an excellent example for how absolute monopoly is not required. Obviously there's other supermarkets. But some companies drop entire product lines if Walmart doesn't pick them up. This one store represents enough of the market that any investment is immediately considered a loss. Being in or out is such a big fucking deal that products are tailored to that *store,* rather than to *customers.* > Again, what should we do about that? Practically speaking? Nothing, because this monopoly has not abused its power. They don't seem likely to. And yet: it's still there. Things change. Shit happens. If Gabe's yacht sinks and Larry Ellison buys the company, *maybe* everyone decides EGS ain't so bad, but there's a world of lesser horrors that wouldn't spook the herd.
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                      • woelkchen@lemmy.worldW woelkchen@lemmy.world
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                        wrote last edited by
                        #91
                        I skimmed through this, and some other stories from the same "news author". Either the author, Matt Wales, is actually bipolar and needs to seek treatment, or he just angles his articles about the given topic based on whichever third party threw him some chump change to buy a coffee. I've never seen someone be so anti-steam, and pro-steam at the same time. One article is praising steam as the best thing that happened to humanity, the next one is talking about how terrible they are and how much they just want to censor games and kill studios they don't like. One article is praising Nintendo as the greatest gaming company ever, and the next is talking about how evil they are regarding the palworld lawsuit. I know publications have their bias, but at least most of them are somewhat consistent in their bias.... I did find this comment under one of his articles regarding this game. (Yes, he's made three articles about this game, one after the other), and I thought it summed up my short experience with eurogamer. (most other comments were very anti-steam, but that's to be expected since everyone else that threw up in their mouths quickly clicked off the article) > Deejay#4435 1 day, 10 hours ago > >15 years ago, Steam was a curated walled garden. Every game was manually approved for sale, and if they didn't like your game and didn't think it was good enough, then you didn't get to sell on there. It was gutting when my game was sold on XBLIG, GOG, Green Man Gaming, and some other stores that I can't remember, but Steam just gave us a flat-out "no". > > >To be fair, the game was pretty crap (Eurogamer gave it an 8/10).
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