A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Nearly half of US kids want in-game currency this Christmas
-
My brother got minecraft to play with my niece and there are two versions now, from what I can tell one that’s like what I was playing a decade ago but updated, and one that has microtransactions. The old one lets you download skins and mods for free. It seemed like a no brainer but he went with the microtransaction one, and now my niece keeps asking for cosmetics. There must be a reason to yoke yourself to the pay-for-skins version, but I’m really not sure.There's two editions of Minecraft, Java edition and Bedrock edition. Java is the original version that just gets updated with the new features, but is only available on PC. Bedrock edition is available everywhere but has microtransactions and bonus Microsoft garbage
-
I get the old man sentiment. But I remember being excited for a gift card to the arcade. Is it very different? Is it bad?It's also no different than a RuneScape membership in the 2000s, or hell, Roblox Builder Club almost 20 years ago. Both of those brought me an immense amount of joy and connection to others that I would never otherwise had gotten to experience living in an isolating rural area.
-
It's also no different than a RuneScape membership in the 2000s, or hell, Roblox Builder Club almost 20 years ago. Both of those brought me an immense amount of joy and connection to others that I would never otherwise had gotten to experience living in an isolating rural area.imo a subscription service is far more ethical than the current model. Its a very straightforward transaction. Now I have to convert real money to a fake currency (in set amounts of their choosing), purchase a pack of some kind, and gamble my way to a new pointless cosmetic item.
-
I mean I can understand it. What do kids have these days? Arcades died, malls died, "why won't kids play outside?" *the outside old people built* I mean.
-
That's just every single thing ever sold and marketed to children. No company has ever given half a shit about children's wellbeing. With that said, what part about them buying a skin to show off to their friends hurts their wellbeing?
-
With the power of math you don’t have to. I’m a data analyst by trade so I take offence to this question every time. https://en.wikipedia.org/wiki/Sample_size_determination
-
Yeah… the _Entertainment Software Association_ polled kids. Doesn’t say what kids, or where. We have long since known that polling can easily give you the answers you want. Also, I’m not going to argue about this.
-
Neat! We still have no idea what kids were polled, and where they’re from. What we do know is that those that polled them has reason for a bias.> YouGov and ESA conducted a 5-minute online survey in the U.S. from September 26-30, 2025 among 1,912 respondents ages 5-65 recruited from YouGov’s proprietary online panel. Data is weighted to be representative of the overall U.S. population in terms of age, gender, ethnicity, education and census region. Respondents ages 5 to 17 were asked to complete the survey under the supervision of a parent.
-
> YouGov and ESA conducted a 5-minute online survey in the U.S. from September 26-30, 2025 among 1,912 respondents ages 5-65 recruited from YouGov’s proprietary online panel. Data is weighted to be representative of the overall U.S. population in terms of age, gender, ethnicity, education and census region. Respondents ages 5 to 17 were asked to complete the survey under the supervision of a parent.
-
I think it's a little different. With new games comes novelty. Sticking with a single game and just buying cosmetics doesn't provide nearly as much novelty. I don't think this is a children only issue either. Its a trap adults fall into as well.
-
And why does this "novelty" matter if what they spent money on got them the same amount of fun?Not sure why novelty is in quotes, it's a quantifiable measurement based on differences. Anyway, novelty has shown to have a wide range of mental benefits. [This](https://seattleanxiety.com/psychiatrist/2022/7/21/novelty) is a pretty good overview, and if you want to dig into specific papers they're listed as well. Even if you want to ignore any potential benefits of novelty, generally when you have a new experience for the first time, you will have more fun that you typically do. The downside is some new experiences may not be fun, but that's very low risk in the context of gaming.
-
Not sure why novelty is in quotes, it's a quantifiable measurement based on differences. Anyway, novelty has shown to have a wide range of mental benefits. [This](https://seattleanxiety.com/psychiatrist/2022/7/21/novelty) is a pretty good overview, and if you want to dig into specific papers they're listed as well. Even if you want to ignore any potential benefits of novelty, generally when you have a new experience for the first time, you will have more fun that you typically do. The downside is some new experiences may not be fun, but that's very low risk in the context of gaming.