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Chebucto Regional Softball Club

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  3. Pokemon Legends Z-A is ‘the best-selling physical game of the year so far’ in the US
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Pokemon Legends Z-A is ‘the best-selling physical game of the year so far’ in the US

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  • ? Guest
    Is it still incredibly easy and locked to 30fps?
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    Guest
    wrote last edited by
    #7
    can’t speak to the difficulty but it is 60 FPS now! …if you play it on switch 2 that is
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    • ? Guest
      Is it still incredibly easy and locked to 30fps?
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      Guest
      wrote last edited by
      #8
      I mean, they're games meant for kids, man. Why the fuck are you expecting a challenge? The skill ceiling of pokemon is crazy high and building a game to challenge hardcore players would be ridiculously challenging. That being said, watched a let's play, wouldn't recommend. It looks... fucking rough and the new combat gimmick makes combat feel incredibly flat. It is an interesting idea, cooldown based combat, but letting the player move around makes it feel floaty and non-impactful.
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      • ? Guest
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        Hal-5700XH This user is from outside of this forum
        Hal-5700XH This user is from outside of this forum
        Hal-5700X
        wrote last edited by
        #9
        Pokemon fans love their slop.
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        • ? Guest
          On that note. Which Rom hacks can you recommend?
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          Guest
          wrote last edited by
          #10
          I've enjoyed Ultraviolet. I remember seeing a clip of a fan made pokemon game that had a pretty unique art style. I think they remade it unreal 5? It looked nice, but I haven't been able to locate it for awhile so perhaps it either got taken down or was fake.
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          • ? Guest
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            Guest
            wrote last edited by
            #11
            I’m old so I can say I miss the classics. Gen 3 should have been my max but stopped at X\Y and didn’t finish it. Got too nutz and carried away for me. Wish there was a deeper story/lore or more sporty for battles.
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            • ? Guest
              I mean, they're games meant for kids, man. Why the fuck are you expecting a challenge? The skill ceiling of pokemon is crazy high and building a game to challenge hardcore players would be ridiculously challenging. That being said, watched a let's play, wouldn't recommend. It looks... fucking rough and the new combat gimmick makes combat feel incredibly flat. It is an interesting idea, cooldown based combat, but letting the player move around makes it feel floaty and non-impactful.
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              Guest
              wrote last edited by
              #12
              They could just let you set the difficulty
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              • ? Guest
                On that note. Which Rom hacks can you recommend?
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                Guest
                wrote last edited by
                #13
                Crystal Clear and all of the Drayano hacks are great if you want close to stock with every QoL mod you could ever dream of. You can optionally patch for type changes or not if memory serves
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                • ? Guest
                  They could just let you set the difficulty
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                  wrote last edited by
                  #14
                  That sounds like a lot of effort and money to spend on the biggest franchises on the planet. Pokemongos buy their slop no matter what.
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                  • ? Guest
                    That sounds like a lot of effort and money to spend on the biggest franchises on the planet. Pokemongos buy their slop no matter what.
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                    Guest
                    wrote last edited by
                    #15
                    Oh yeah no doubt. But the person I replied to seemed to think a game can only have one set difficulty.
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                    • ? Guest
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                      i_has_a_hat@lemmy.world
                      wrote last edited by
                      #16
                      Sophisticated PC gamers: "Graphics aren't that important. The surge of indie games has shown that fun gameplay is really the only important factor. If big companies really cared, they would spend more time making sure their game was enjoyable to play rather than worrying about dumb things like hair physics and background animations." Also sophisticated PC gamers: "OMG the new Pokemon game looks like CRAP! Why would anyone bother to play such an ugly game that looks like it came out 10 years ago?!"
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                      • ? Guest
                        Physical game. Aren’t over 50% of game sales digital? I thought Xbox was like 80%ish and ps5 like 70%ish digital, with Nintendo being closest to 50% and then PC being like 99% digital.
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                        Guest
                        wrote last edited by
                        #17
                        You can resell a physical game, so you can effectively play a game for a much lower cost. I did this for Switch 1 games
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                        • ? Guest
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                          wrote last edited by
                          #18
                          You can resell a physical game, so you can effectively play a game for a much lower cost. I did this for Switch 1 games. So this might explain a bit
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                          • ? Guest
                            You can resell a physical game, so you can effectively play a game for a much lower cost. I did this for Switch 1 games
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                            Guest
                            wrote last edited by
                            #19
                            Can’t resell a physical game with a key code like literally every steam/ea/epic/whatever DD platform that almost all devs pigeonhole you into though. IMO physical transfer rules should apply to digital.
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                            • I i_has_a_hat@lemmy.world
                              Sophisticated PC gamers: "Graphics aren't that important. The surge of indie games has shown that fun gameplay is really the only important factor. If big companies really cared, they would spend more time making sure their game was enjoyable to play rather than worrying about dumb things like hair physics and background animations." Also sophisticated PC gamers: "OMG the new Pokemon game looks like CRAP! Why would anyone bother to play such an ugly game that looks like it came out 10 years ago?!"
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                              Guest
                              wrote last edited by
                              #20
                              Probably since many indie titles with much more limited budgets and smaller teams run circles around Pokémon graphics and gameplay nowadays. Although I can't personally confirm for sure since the last title I bought was sun/moon and reviews seem to indicate not much has changed (considering all the options available to gamers).
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                              • ? Guest
                                Can’t resell a physical game with a key code like literally every steam/ea/epic/whatever DD platform that almost all devs pigeonhole you into though. IMO physical transfer rules should apply to digital.
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                                Guest
                                wrote last edited by
                                #21
                                That is how it works for Switch 2 physical copies? Damn
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                                • I i_has_a_hat@lemmy.world
                                  Sophisticated PC gamers: "Graphics aren't that important. The surge of indie games has shown that fun gameplay is really the only important factor. If big companies really cared, they would spend more time making sure their game was enjoyable to play rather than worrying about dumb things like hair physics and background animations." Also sophisticated PC gamers: "OMG the new Pokemon game looks like CRAP! Why would anyone bother to play such an ugly game that looks like it came out 10 years ago?!"
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                                  Guest
                                  wrote last edited by
                                  #22
                                  Because Pokemon could do way better, the whole point of the games going off the 3ds was supposed to be that they wouldn't be held back by the hardware. No, graphics are not all that matter. But am I wrong for expecting games made by a "AAA" company with infinitely more budget and manpower to look like a finished game? Compared to other games released on the same hardware like breath of the wild, Pokemon games look like tech demo leaks. Maybe they need to go back to 2d sprites? I don't know, but looking at how they never skip a beat taking down a fan game or rom hack tells me they themselves know their games are ass and they need to get rid of any competition.
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                                  • I i_has_a_hat@lemmy.world
                                    Sophisticated PC gamers: "Graphics aren't that important. The surge of indie games has shown that fun gameplay is really the only important factor. If big companies really cared, they would spend more time making sure their game was enjoyable to play rather than worrying about dumb things like hair physics and background animations." Also sophisticated PC gamers: "OMG the new Pokemon game looks like CRAP! Why would anyone bother to play such an ugly game that looks like it came out 10 years ago?!"
                                    N This user is from outside of this forum
                                    N This user is from outside of this forum
                                    njm1314@lemmy.world
                                    wrote last edited by
                                    #23
                                    There's a difference between not needing good graphics and clearly not giving a shit about their graphics for decades at a time.
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                                    • ? Guest
                                      I mean, they're games meant for kids, man. Why the fuck are you expecting a challenge? The skill ceiling of pokemon is crazy high and building a game to challenge hardcore players would be ridiculously challenging. That being said, watched a let's play, wouldn't recommend. It looks... fucking rough and the new combat gimmick makes combat feel incredibly flat. It is an interesting idea, cooldown based combat, but letting the player move around makes it feel floaty and non-impactful.
                                      ? Offline
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                                      Guest
                                      wrote last edited by
                                      #24
                                      So were the original games that offered a challenge. Gosh. I wonder why the first three gens are still looked upon as the best versions of the game. It's a mystery.
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