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Chebucto Regional Softball Club

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  3. After Its Disastrous Launch, Cities: Skylines 2 Changes Developers
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

After Its Disastrous Launch, Cities: Skylines 2 Changes Developers

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  • woelkchen@lemmy.worldW woelkchen@lemmy.world
    > I didn’t know games could choose to be made by new developers No, game's aren't alive and cannot choose anything. The higher-ups at publisher and IP owner Paradox Interactive can, however. Usually these things happen at Microsoft when they shut down studios, like what happened with Essemble Studios (Age of Empires, Halo Wars) and Double Helix Games (Killer Instinct).
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    Guest
    wrote last edited by
    #28
    Thanks Tips!
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    • ? Guest
      I guess the console version will never become a thing then
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      Guest
      wrote last edited by
      #29
      Console ports are usually given to a different studio anyway. So I’m not sure this changes much by itself.
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      • A AwesomeLowlander
        Your statement made very little sense at first read. Took me a minute to figure out you're probably being censored. > Really screwed the pooch. Paradox for being penny pinchers for what could have become their Civilization in regards to beloved hyper geeky but high selling type of game. Colossal Order for not growing up and then trying to play off criticisms with how they're a hunky dory scrappy small indie developer that can't staff up for the AAA scope sequel of a hit of a game with major amounts of DLC. Self infantalization are for your early 20s
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        Guest
        wrote last edited by
        #30
        Hm? It seems to make sense to me. They're saying Cities Skylines could have filled a niche similar to the Civilization series, with a modest but devoted following. Cities Skylines 2 was set up to be a AAA game in scope, but neither the publisher nor the developer were willing to put the resources and work into making it happen.
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        • ? Guest
          Hm? It seems to make sense to me. They're saying Cities Skylines could have filled a niche similar to the Civilization series, with a modest but devoted following. Cities Skylines 2 was set up to be a AAA game in scope, but neither the publisher nor the developer were willing to put the resources and work into making it happen.
          A This user is from outside of this forum
          A This user is from outside of this forum
          AwesomeLowlander
          wrote last edited by
          #31
          On 2nd read, you're right, it could actually have been written that way
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          • ? Guest
            This post did not contain any content.
            Lvxferre [he/him]L This user is from outside of this forum
            Lvxferre [he/him]L This user is from outside of this forum
            Lvxferre [he/him]
            wrote last edited by
            #32
            Relevant to note the publisher (Paradox Interactive) is also known for extremely poor in-house QA. Both game and DLC releases are known to be extremely buggy. >[Hallikainen] We’re confident that the franchise will continue to thrive under Paradox’s leadership That's corpo speech for "we lost the franchise, PI has under its direct control now". Note Iceflake Studios is "[part of Paradox Interactive](https://www.iceflake.com/)".
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            • Lvxferre [he/him]L Lvxferre [he/him]
              Relevant to note the publisher (Paradox Interactive) is also known for extremely poor in-house QA. Both game and DLC releases are known to be extremely buggy. >[Hallikainen] We’re confident that the franchise will continue to thrive under Paradox’s leadership That's corpo speech for "we lost the franchise, PI has under its direct control now". Note Iceflake Studios is "[part of Paradox Interactive](https://www.iceflake.com/)".
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              Guest
              wrote last edited by
              #33
              I feel like most accusations of bad QA have their roots upstream of the QA department (or lack thereof)
              Lvxferre [he/him]L 1 Reply Last reply
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              • ? Guest
                I feel like most accusations of bad QA have their roots upstream of the QA department (or lack thereof)
                Lvxferre [he/him]L This user is from outside of this forum
                Lvxferre [he/him]L This user is from outside of this forum
                Lvxferre [he/him]
                wrote last edited by
                #34
                It's possible. For example, the quality assurance department finds 9001 critical bugs, but whoever is in charge says "ship it lol" regardless of those bugs. In fact I think this might be the problem with CS2, I wouldn't be surprised if Paradox was the one doing the QA for Colossal Order. Still a bad QA matter, though. And it'll get worse.
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                • ? Guest
                  I'm not too hopeful. The new devs' portfolio doesn't make it seem like they have enough experience to handle a big project like this. It's sad because while Colossal Order definitely messed up the launch (though I'm still unsure whether it's their fault or Paradox — probably both), they knew what makes city builders good. I feel like two years in, they've finally handled all the faults of the base game, and were ready to build upon it and release new content. I have to be optimistic because, like I said, the base game is now pretty good to build upon, but the new devs don't inspire confidence.
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                  wrote last edited by
                  #35
                  It’s 50% Unity, 40% CO, and 10% Paradox. CO chose to use Unity for CS2, Unity did not have all the needed fratures and framework for the game to CO ended up creating software for Unity and using prerelease builds of Unity which are very unstable. Paradox all the while had a set deadline for CO to hit.
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                  • ? Guest
                    Iceflake Studio's portfolio does not exactly inspire confidence, feels like this is the end of city skylines. What a shame.
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                    Cethin
                    wrote last edited by
                    #36
                    I've heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It's not *dead*, but this does seem to be it being put on life support.
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                    • Lvxferre [he/him]L Lvxferre [he/him]
                      Relevant to note the publisher (Paradox Interactive) is also known for extremely poor in-house QA. Both game and DLC releases are known to be extremely buggy. >[Hallikainen] We’re confident that the franchise will continue to thrive under Paradox’s leadership That's corpo speech for "we lost the franchise, PI has under its direct control now". Note Iceflake Studios is "[part of Paradox Interactive](https://www.iceflake.com/)".
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                      Guest
                      wrote last edited by
                      #37
                      Maybe they’ll give it to The Chinese Room who will turn it into a walking simulator with a smidge of awful, repetitive combat mixed in.
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                      • ? Guest
                        It’s 50% Unity, 40% CO, and 10% Paradox. CO chose to use Unity for CS2, Unity did not have all the needed fratures and framework for the game to CO ended up creating software for Unity and using prerelease builds of Unity which are very unstable. Paradox all the while had a set deadline for CO to hit.
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                        Guest
                        wrote last edited by
                        #38
                        Well, using pre-release builds was still a decision by CO. While I understand the decision, it is risky, and the risk didn't pay off this time.
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