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Chebucto Regional Softball Club

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  3. "Level Is More Than Just a Number." (Art by Sebastian Leverette)
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

"Level Is More Than Just a Number." (Art by Sebastian Leverette)

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rpgmemes
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    Guest
    wrote last edited by
    #1
    [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
    ? ? ? T ? 6 Replies Last reply
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    • ? Guest
      [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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      Guest
      wrote last edited by
      #2
      Seems like panel 3 couldve been their character arc for the campaign
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      • ? Guest
        [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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        Guest
        wrote last edited by
        #3
        I feel your wife may have just been assassinated in the chaos Thievius, I don't think that dragon would've used a sword Your anger was misplaced, it was truly the goblin that took both your wife and you.
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        • ? Guest
          [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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          Guest
          wrote last edited by
          #4
          And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That's it. That's his backstory. He carries a spear.
          ? ? ? Q 4 Replies Last reply
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          • ? Guest
            [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
            T This user is from outside of this forum
            T This user is from outside of this forum
            Tar_Alcaran
            wrote last edited by
            #5
            Hence the number one rule: cool stuff should be done in the game, not your backstory.
            MaestroM ? ? 3 Replies Last reply
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            • T Tar_Alcaran
              Hence the number one rule: cool stuff should be done in the game, not your backstory.
              MaestroM This user is from outside of this forum
              MaestroM This user is from outside of this forum
              Maestro
              wrote last edited by
              #6
              Ohhh, that's a good one. I'm stealing that!
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              • ? Guest
                And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That's it. That's his backstory. He carries a spear.
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                Guest
                wrote last edited by
                #7
                Nice day for fishin‘, ain‘t it?
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                • ? Guest
                  And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That's it. That's his backstory. He carries a spear.
                  ? Offline
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                  Guest
                  wrote last edited by
                  #8
                  Trait: overworked back When you stand for long periods or don't think before folding to pick up stuff or sleep, you are disadvantaged for 10 minutes
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                    Guest
                    wrote last edited by
                    #9
                    I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore
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                    • T Tar_Alcaran
                      Hence the number one rule: cool stuff should be done in the game, not your backstory.
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                      Guest
                      wrote last edited by
                      #10
                      The one solution is 'so anyway, he's learning how to walk again after... That.' or 'crawled into a bottle afterwards, and you'll have a hell of a time fishing her out. In the meantime, she can still manage a cantrip from time to time. Most days.'
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                      • ? Guest
                        And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That's it. That's his backstory. He carries a spear.
                        ? Offline
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                        Guest
                        wrote last edited by
                        #11
                        And that's the campaign where you start at level 12, lol
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                        • T Tar_Alcaran
                          Hence the number one rule: cool stuff should be done in the game, not your backstory.
                          ? Offline
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                          Guest
                          wrote last edited by
                          #12
                          Or just start the campaign at a higher level.
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                          • ? Guest
                            [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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                            Guest
                            wrote last edited by
                            #13
                            That was obvious. Why would a dragon need a sword to kill a maiden?
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                            • ? Guest
                              And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That's it. That's his backstory. He carries a spear.
                              Q This user is from outside of this forum
                              Q This user is from outside of this forum
                              quetzalcutlass@lemmy.world
                              wrote last edited by
                              #14
                              And to explain why D&D characters miss half the time, you can just say he was unnecessarily 'correcting' for water refraction still.
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                              • ? Guest
                                [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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                                Guest
                                wrote last edited by
                                #15
                                I've become increasingly convinced that people don't want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn't include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign. Unless there's a reason they've been de-leveled.
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