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Chebucto Regional Softball Club

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  3. Hollow Knight: Silksong devs address difficulty concerns: “You have choices”
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

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  • ? Guest
    The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don't feel like Silksong *wants* me to be successful. It feels like it wants me to feel frustrated and angry, and that's not an experience I want to have. I doubt I'll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren't just making me mad.
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    Guest
    wrote last edited by
    #6
    You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?
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    • ? Guest
      The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don't feel like Silksong *wants* me to be successful. It feels like it wants me to feel frustrated and angry, and that's not an experience I want to have. I doubt I'll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren't just making me mad.
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      Guest
      wrote last edited by
      #7
      That's me with Hollow Knight. I want to finish, but it's frustrating to the point that I give up after 30 minutes with no progress.
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      • ? Guest
        You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?
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        Guest
        wrote last edited by
        #8
        God, all the people that can't imagine that people don't enjoy things the same exact way they do.
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        • ? Guest
          God, all the people that can't imagine that people don't enjoy things the same exact way they do.
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          Guest
          wrote last edited by
          #9
          Exactly. Imagine being ridiculed for not enjoying frustration and games designed around failure. It’s a damned shame.
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          • brobot9000@lemmy.worldB brobot9000@lemmy.world
            It’s got the bloodborne blood vial issue with having the grind for crafting materials if you get stuck and use them all. Definitely could use a cost nerf for the tools and not every attack from a boss shouldn’t do two or three damage.
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            Guest
            wrote last edited by
            #10
            Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)
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            • ? Guest
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              wrote last edited by
              #11
              I feel like they should stick to their guns and just make the game they want to make. Is it going to be for everyone? No, but no game is.
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              • ? Guest
                Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)
                brobot9000@lemmy.worldB This user is from outside of this forum
                brobot9000@lemmy.worldB This user is from outside of this forum
                brobot9000@lemmy.world
                wrote last edited by
                #12
                Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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                • ? Guest
                  Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)
                  W This user is from outside of this forum
                  W This user is from outside of this forum
                  wolflink@sh.itjust.works
                  wrote last edited by
                  #13
                  At least for my playstyle, tools have become essential for boss fights, and I’ve run out and had to grind for resources for them twice. Especially when you get to the point where you are basically just doing boss fights and rarely, if ever, fighting a normal enemy.
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                  • ? Guest
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                    Guest
                    wrote last edited by
                    #14
                    These people have obviously never played cuphead either then.
                    ? theneverfox@pawb.socialT 2 Replies Last reply
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                    • ? Guest
                      These people have obviously never played cuphead either then.
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                      Guest
                      wrote last edited by
                      #15
                      ![](https://lemmy.world/pictrs/image/8bdacba2-168f-40c3-8ffa-b2e59373f763.jpeg)
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                      • ? Guest
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                        Guest
                        wrote last edited by
                        #16
                        Some games are just supposed to be harder, it's how they were designed. Developers shouldn't have to come out and address anything. If it's too hard for you, just refund it and move on to another game if you don't have the patience to learn it.
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                        • brobot9000@lemmy.worldB brobot9000@lemmy.world
                          Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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                          Guest
                          wrote last edited by
                          #17
                          I'm not sure, but [this is what my map looks like](https://files.catbox.moe/u3cpbx.jpg) currently.
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                          • ? Guest
                            These people have obviously never played cuphead either then.
                            theneverfox@pawb.socialT This user is from outside of this forum
                            theneverfox@pawb.socialT This user is from outside of this forum
                            theneverfox@pawb.social
                            wrote last edited by
                            #18
                            Is cup head comparable? It looks really floaty
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                            • ? Guest
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                              righthandofikaros@lemmy.world
                              wrote last edited by
                              #19
                              Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.
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                              • theneverfox@pawb.socialT This user is from outside of this forum
                                theneverfox@pawb.socialT This user is from outside of this forum
                                theneverfox@pawb.social
                                wrote last edited by
                                #20
                                Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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                                • theneverfox@pawb.socialT theneverfox@pawb.social
                                  Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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                                  Guest
                                  wrote last edited by
                                  #21
                                  I couldnt agree more. It's okay if a game is too hard, either take the challenge or just move on to a different one, there's no shame in it.
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                                  • brobot9000@lemmy.worldB brobot9000@lemmy.world
                                    Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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                                    Guest
                                    wrote last edited by
                                    #22
                                    Farming 1600 shell shards takes less than 10 mins or so by farming rosaries and buying shards from a vendor.
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                                    • theneverfox@pawb.socialT theneverfox@pawb.social
                                      Is cup head comparable? It looks really floaty
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                                      Guest
                                      wrote last edited by
                                      #23
                                      I mean, you’d have to try it to judge for yourself. But I think it’s one of the best side scrollers ever made.
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                                      • ? Guest
                                        You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?
                                        J This user is from outside of this forum
                                        J This user is from outside of this forum
                                        justanotherkay@lemmy.world
                                        wrote last edited by
                                        #24
                                        I think twitch drives this a lot. Streamers getting annoyed with the game they’re playing tend to do better on their vods and bring in more people. As a result, people become more and more tolerant to games that are just annoying. Like I understand that some people enjoy the gameplay of soulslikes, but who enjoys run backs?
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                                        • theneverfox@pawb.socialT theneverfox@pawb.social
                                          Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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                                          Guest
                                          wrote last edited by
                                          #25
                                          Agree but man it is punishing to get smacked back to a bench 6 screens back.
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