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Hollow Knight: Silksong devs address difficulty concerns: “You have choices”
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God, all the people that can't imagine that people don't enjoy things the same exact way they do.
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It’s got the bloodborne blood vial issue with having the grind for crafting materials if you get stuck and use them all. Definitely could use a cost nerf for the tools and not every attack from a boss shouldn’t do two or three damage.Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)
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Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)At least for my playstyle, tools have become essential for boss fights, and I’ve run out and had to grind for resources for them twice. Especially when you get to the point where you are basically just doing boss fights and rarely, if ever, fighting a normal enemy.
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Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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Is cup head comparable? It looks really floaty
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Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.
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Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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Is cup head comparable? It looks really floaty
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You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?I think twitch drives this a lot. Streamers getting annoyed with the game they’re playing tend to do better on their vods and bring in more people. As a result, people become more and more tolerant to games that are just annoying. Like I understand that some people enjoy the gameplay of soulslikes, but who enjoys run backs?
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Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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It's right in the difficulty sweet spot for me despite not being as into games (at the age of 40) as I used to be generally. It's like it was made for me!!Once I switched from my steam deck to a platform where I got more than five frames and switched wireless controller surrounded by two separate wireless routers It became one of if not my favorite game but while I was playing with an unknown handicap I saw a bunch of unavoidable flaws that were not the fault of the player at least on the bell beast, there are instances that are impossible to escape like entirely impossible, you can avoid them and I did eventually beat it even with the handicap but the game definitely has flaws that the difficulty accentuates but the later upgrades and tools definitely eliminates most of them.
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I'm not sure, but [this is what my map looks like](https://files.catbox.moe/u3cpbx.jpg) currently.