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Chebucto Regional Softball Club

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  3. Hollow Knight: Silksong devs address difficulty concerns: “You have choices”
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

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  • ? Guest
    These people have obviously never played cuphead either then.
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    Guest
    wrote last edited by
    #15
    ![](https://lemmy.world/pictrs/image/8bdacba2-168f-40c3-8ffa-b2e59373f763.jpeg)
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    • ? Guest
      This post did not contain any content.
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      Guest
      wrote last edited by
      #16
      Some games are just supposed to be harder, it's how they were designed. Developers shouldn't have to come out and address anything. If it's too hard for you, just refund it and move on to another game if you don't have the patience to learn it.
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      • brobot9000@lemmy.worldB brobot9000@lemmy.world
        Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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        wrote last edited by
        #17
        I'm not sure, but [this is what my map looks like](https://files.catbox.moe/u3cpbx.jpg) currently.
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        • ? Guest
          These people have obviously never played cuphead either then.
          theneverfox@pawb.socialT This user is from outside of this forum
          theneverfox@pawb.socialT This user is from outside of this forum
          theneverfox@pawb.social
          wrote last edited by
          #18
          Is cup head comparable? It looks really floaty
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          • ? Guest
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            righthandofikaros@lemmy.world
            wrote last edited by
            #19
            Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.
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            • theneverfox@pawb.socialT This user is from outside of this forum
              theneverfox@pawb.socialT This user is from outside of this forum
              theneverfox@pawb.social
              wrote last edited by
              #20
              Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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              • theneverfox@pawb.socialT theneverfox@pawb.social
                Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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                wrote last edited by
                #21
                I couldnt agree more. It's okay if a game is too hard, either take the challenge or just move on to a different one, there's no shame in it.
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                • brobot9000@lemmy.worldB brobot9000@lemmy.world
                  Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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                  wrote last edited by
                  #22
                  Farming 1600 shell shards takes less than 10 mins or so by farming rosaries and buying shards from a vendor.
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                  • theneverfox@pawb.socialT theneverfox@pawb.social
                    Is cup head comparable? It looks really floaty
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                    wrote last edited by
                    #23
                    I mean, you’d have to try it to judge for yourself. But I think it’s one of the best side scrollers ever made.
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                    • ? Guest
                      You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?
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                      justanotherkay@lemmy.world
                      wrote last edited by
                      #24
                      I think twitch drives this a lot. Streamers getting annoyed with the game they’re playing tend to do better on their vods and bring in more people. As a result, people become more and more tolerant to games that are just annoying. Like I understand that some people enjoy the gameplay of soulslikes, but who enjoys run backs?
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                      • theneverfox@pawb.socialT theneverfox@pawb.social
                        Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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                        Guest
                        wrote last edited by
                        #25
                        Agree but man it is punishing to get smacked back to a bench 6 screens back.
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                        • ? Guest
                          It's right in the difficulty sweet spot for me despite not being as into games (at the age of 40) as I used to be generally. It's like it was made for me!!
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                          Guest
                          wrote last edited by
                          #26
                          Once I switched from my steam deck to a platform where I got more than five frames and switched wireless controller surrounded by two separate wireless routers It became one of if not my favorite game but while I was playing with an unknown handicap I saw a bunch of unavoidable flaws that were not the fault of the player at least on the bell beast, there are instances that are impossible to escape like entirely impossible, you can avoid them and I did eventually beat it even with the handicap but the game definitely has flaws that the difficulty accentuates but the later upgrades and tools definitely eliminates most of them.
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                          • ? Guest
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                            wrote last edited by
                            #27
                            I'll repeat a comment I posted on another article. It has been 14 years since Dark Souls and yet, the holy words still stand. Git gud.
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                            • ? Guest
                              I'm not sure, but [this is what my map looks like](https://files.catbox.moe/u3cpbx.jpg) currently.
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                              wrote last edited by
                              #28
                              Your basically not even out of the tutorial yet in the grand scheme of things. Shards didn't become a problem for me for example till well past the half way point.
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                              • ? Guest
                                Exactly. Imagine being ridiculed for not enjoying frustration and games designed around failure. It’s a damned shame.
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                                wrote last edited by
                                #29
                                Then the game is not for you, saying that is not ridiculing you. At all. It's not a 70€ AAA game that's trying to cater to everyone either.
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                                • ? Guest
                                  Agree but man it is punishing to get smacked back to a bench 6 screens back.
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                                  wrote last edited by
                                  #30
                                  That's the point?
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                                  • ? Guest
                                    This post did not contain any content.
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                                    wrote last edited by
                                    #31
                                    Every time I read about players bitching about difficulty, I wonder why they're so persistent. There's plenty of games out there to play instead. I tried dark souls and realized that kinda game isn't for me. Neither is getting over it, or anything like that. I just want to lean back and relax, and I don't want to mess with tight timings and stuff like that. I just play puzzle games because of that, and I thoroughly enjoy it. Why do they feel the need of forcing themselves through an experience they don't enjoy? FOMO? Bragging rights? I really don't get it.
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                                    • theneverfox@pawb.socialT theneverfox@pawb.social
                                      Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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                                      wrote last edited by
                                      #32
                                      It depends on the context. Let's say their is a hard boss that you need 10 attempts for. It makes a huge difference if there is a checkpoint before it or if you have to do 5 minutes of chores again (I agree that these are extreme examples...)
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