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Chebucto Regional Softball Club

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  3. Hollow Knight: Silksong devs address difficulty concerns: “You have choices”
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

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      Me after beating ::: spoiler a specific boss Savage Beastfly for the 2nd time ::: only to immediately lose all my rosaries in ::: spoiler hard location Sinner's Road ::: and then spending the next 3 hours barely failing to ::: spoiler complete hard wish quest deliver the courier's rasher on time ::: ![we seem to be made to suffer](https://lemmy.zip/pictrs/image/220a746e-3168-4834-ae37-885fca3d09a6.webp)
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        Me after beating ::: spoiler a specific boss Savage Beastfly for the 2nd time ::: only to immediately lose all my rosaries in ::: spoiler hard location Sinner's Road ::: and then spending the next 3 hours barely failing to ::: spoiler complete hard wish quest deliver the courier's rasher on time ::: ![we seem to be made to suffer](https://lemmy.zip/pictrs/image/220a746e-3168-4834-ae37-885fca3d09a6.webp)
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        #3
        The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don't feel like Silksong *wants* me to be successful. It feels like it wants me to feel frustrated and angry, and that's not an experience I want to have. I doubt I'll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren't just making me mad.
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          brobot9000@lemmy.world
          wrote last edited by
          #4
          It’s got the bloodborne blood vial issue with having the grind for crafting materials if you get stuck and use them all. Definitely could use a cost nerf for the tools and not every attack from a boss shouldn’t do two or three damage.
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            #5
            It's right in the difficulty sweet spot for me despite not being as into games (at the age of 40) as I used to be generally. It's like it was made for me!!
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            • ? Guest
              The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don't feel like Silksong *wants* me to be successful. It feels like it wants me to feel frustrated and angry, and that's not an experience I want to have. I doubt I'll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren't just making me mad.
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              #6
              You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?
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                The high points of the game are very good. The low points ruin it, in my opinion. I get that frustration might be fun for some people, but I find it discouraging and I don't feel like Silksong *wants* me to be successful. It feels like it wants me to feel frustrated and angry, and that's not an experience I want to have. I doubt I'll finish the game, which sucks, because I loved Hollow Knight, and I love the parts of Silksong that aren't just making me mad.
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                wrote last edited by
                #7
                That's me with Hollow Knight. I want to finish, but it's frustrating to the point that I give up after 30 minutes with no progress.
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                • ? Guest
                  You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?
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                  #8
                  God, all the people that can't imagine that people don't enjoy things the same exact way they do.
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                    God, all the people that can't imagine that people don't enjoy things the same exact way they do.
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                    #9
                    Exactly. Imagine being ridiculed for not enjoying frustration and games designed around failure. It’s a damned shame.
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                    • brobot9000@lemmy.worldB brobot9000@lemmy.world
                      It’s got the bloodborne blood vial issue with having the grind for crafting materials if you get stuck and use them all. Definitely could use a cost nerf for the tools and not every attack from a boss shouldn’t do two or three damage.
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                      #10
                      Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)
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                        #11
                        I feel like they should stick to their guns and just make the game they want to make. Is it going to be for everyone? No, but no game is.
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                          Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)
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                          brobot9000@lemmy.world
                          wrote last edited by
                          #12
                          Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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                            Huh. Maybe I'm just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I'm *not* hurting for. It's got the Zelda rupee problem for me, at least at this point in the game -- I'm constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don't think I've been down by more than ~100 or so from max other than for that one wish in the starting area.)
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                            wolflink@sh.itjust.works
                            wrote last edited by
                            #13
                            At least for my playstyle, tools have become essential for boss fights, and I’ve run out and had to grind for resources for them twice. Especially when you get to the point where you are basically just doing boss fights and rarely, if ever, fighting a normal enemy.
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                              wrote last edited by
                              #14
                              These people have obviously never played cuphead either then.
                              ? theneverfox@pawb.socialT 2 Replies Last reply
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                              • ? Guest
                                These people have obviously never played cuphead either then.
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                                wrote last edited by
                                #15
                                ![](https://lemmy.world/pictrs/image/8bdacba2-168f-40c3-8ffa-b2e59373f763.jpeg)
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                                  wrote last edited by
                                  #16
                                  Some games are just supposed to be harder, it's how they were designed. Developers shouldn't have to come out and address anything. If it's too hard for you, just refund it and move on to another game if you don't have the patience to learn it.
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                                  • brobot9000@lemmy.worldB brobot9000@lemmy.world
                                    Which boss you at? You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads. It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.
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                                    wrote last edited by
                                    #17
                                    I'm not sure, but [this is what my map looks like](https://files.catbox.moe/u3cpbx.jpg) currently.
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                                    • ? Guest
                                      These people have obviously never played cuphead either then.
                                      theneverfox@pawb.socialT This user is from outside of this forum
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                                      theneverfox@pawb.social
                                      wrote last edited by
                                      #18
                                      Is cup head comparable? It looks really floaty
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                                        righthandofikaros@lemmy.world
                                        wrote last edited by
                                        #19
                                        Kinda bad timing to say this considering Randy Pitchford said almost exactly the same thing about Borderlands 4. Same message with different words.
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                                          theneverfox@pawb.social
                                          wrote last edited by
                                          #20
                                          Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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