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Hollow Knight: Silksong devs address difficulty concerns: “You have choices”
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Is cup head comparable? It looks really floaty
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You’re describing the horrid souls-like experience embraced by every gamer in these times. It’s unpopular to dislike being annoyed and frustrated with your game, didn’t you hear?I think twitch drives this a lot. Streamers getting annoyed with the game they’re playing tend to do better on their vods and bring in more people. As a result, people become more and more tolerant to games that are just annoying. Like I understand that some people enjoy the gameplay of soulslikes, but who enjoys run backs?
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Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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It's right in the difficulty sweet spot for me despite not being as into games (at the age of 40) as I used to be generally. It's like it was made for me!!Once I switched from my steam deck to a platform where I got more than five frames and switched wireless controller surrounded by two separate wireless routers It became one of if not my favorite game but while I was playing with an unknown handicap I saw a bunch of unavoidable flaws that were not the fault of the player at least on the bell beast, there are instances that are impossible to escape like entirely impossible, you can avoid them and I did eventually beat it even with the handicap but the game definitely has flaws that the difficulty accentuates but the later upgrades and tools definitely eliminates most of them.
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I'm not sure, but [this is what my map looks like](https://files.catbox.moe/u3cpbx.jpg) currently.
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Exactly. Imagine being ridiculed for not enjoying frustration and games designed around failure. It’s a damned shame.
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Every time I read about players bitching about difficulty, I wonder why they're so persistent. There's plenty of games out there to play instead. I tried dark souls and realized that kinda game isn't for me. Neither is getting over it, or anything like that. I just want to lean back and relax, and I don't want to mess with tight timings and stuff like that. I just play puzzle games because of that, and I thoroughly enjoy it. Why do they feel the need of forcing themselves through an experience they don't enjoy? FOMO? Bragging rights? I really don't get it.
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Let me fill up the negative space in that comment...I want Silksong to be hard. I want to do things dozens of times before succeeding, I want to struggle then overcome It's all skill based. You get better, your character gives you more breathing room, but ultimately you have to learn and overcome each new challenge And that feels amazing, it's not for everyone but I don't want a way to make it easier... It would cheapen the experience to even have the option
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Every time I read about players bitching about difficulty, I wonder why they're so persistent. There's plenty of games out there to play instead. I tried dark souls and realized that kinda game isn't for me. Neither is getting over it, or anything like that. I just want to lean back and relax, and I don't want to mess with tight timings and stuff like that. I just play puzzle games because of that, and I thoroughly enjoy it. Why do they feel the need of forcing themselves through an experience they don't enjoy? FOMO? Bragging rights? I really don't get it.I'm fine with the difficulty, but I'm sure a lot of players bought silksong without beating hollow Knight first, and I feel that the game is too hard for someone just getting into the genre. it's unnecessary cruel to new players sometimes imo. someone could enjoy most of the game but be turned away by some of the more frustrating parts, which in my opinion is kinda unfortunate. maybe they bought the game on release and now feel like they are stuck with a game that isn't worth it.