A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Fans slam The Alters after discovering evidence of undisclosed gen AI in images, text, and translation
-
> by your logic, slavery would be excusable. That's the argument you're making.  I'm sorry, we're talking about the implementation of generated content in video games. That only works ifn it's EQUIVALENT to slavery, it's not, so "my logic" does not apply to slavery... Dude.I was about to type out a whole response, but I need to learn when to cut it short. Generative AI is demonic, using it offloads your creativity, humanity, and soul into an unthinking, unfeeling machine. Anything that uses generative AI is inherently worse because it was not made by someone with agency or creativity. You're advocating for putting artists and writers out of work.
-
> What am I projecting??? > This is what using ChatGPT does yo your brain, it destroys your reading comprehension > Why is it that now that I am asking you to explain things, you won’t? > You’re projecting, and being an assholeI'm going to grant literally all of this. *When did I demand an equivalence?*
-
I was about to type out a whole response, but I need to learn when to cut it short. Generative AI is demonic, using it offloads your creativity, humanity, and soul into an unthinking, unfeeling machine. Anything that uses generative AI is inherently worse because it was not made by someone with agency or creativity. You're advocating for putting artists and writers out of work.Literally everything you just said applies to procedural generation, except that it is demonic because that's just silly
-
Literally everything you just said applies to procedural generation, except that it is demonic because that's just sillyDamn, guess I'm writing a whole response anyway Nope. Procedural generation requires a lot of creative and technical input on the part of the developer. It's not used to offload creative or intellectual work, it *creates* creative and intellectual work. The intellectual work is something I forgot to mention in that reply, but the loss of that effort is almost as important as the loss of the creative work. Let's compare the topic of this discussion with the game I'm currently playing, Kerbal Space Program. Contracts in Kerbal Space Program's career mode are (for the most part) procedurally generated. There are a few mission types, usually asking the player to bring a part or set of parts to a particular location and perform some action with them. Attach a part to a satellite in orbit around Duna, take pressure readings in flight over Kerbin, plant a flag on the Mun, etc. This is not offloading creativity onto the machine, this is using procedural generation to provide the player with an endless variety of objectives. Producing this system of procedurally generated missions required creativity and forethought from the developers. I don't work at Squad, but I imagine it took a number of manhours to set all of the parameters and limitations for the system, and to test it to make sure it works, and that it doesn't generate any missions that are impossible to complete. Contrast that with the AI generated text that is the topic of this discussion. The creative input for that text up there was something along the lines of generate some sci-fi technobabble that would fit in a starship's event log" and "do it again, but don't talk about the ship, just talk about astronomical data." They could have gotten a freelance sci-fi author to write these few bits of text, or even just sat down for 10 minutes and wrote it themselves. It would cost them nearly nothing, and in exchange they would have a piece of text that fits within the world and was written by a human. Instead, they *offloaded* that creative work onto a machine. They didn't make more work for themselves like a developer that uses procedural generation, they made *less* work for themselves by asking a machine to do it instead. I could make a similar contrast between this and basically any procedurally generated system in games. Minecraft, Daggerfall, Borderlands, FTL: Faster than Light, Slay the Spire, Dead Cells, all of these games use procedural generation to *complement* the creative and technical work they put into the games, not to avoid having to do that work in the first place.
-
I'm going to grant literally all of this. *When did I demand an equivalence?*Since you're being reasonable again, I'll answer. Perhaps "demanded" was the wrong word to use. It got the wrong point across. You did not explicitly ask for it, but rather strongly implied that you wanted the other guy's argument to be a certain way. (your comment I am referring to is quoted below). Ultimately, you were right, as the plot has thickened over the past 2 hours. In another comment the other guy agreed with the explanation I provided, and used that to claim that proc gen and gen ai are effectively the same (a claim that I disputed in another another comment). So on this point, you win. It was I who misunderstood the other guy's argument. > I feel like it does. theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way. As if the reason people don’t like generative AI is because it makes bad games.
-
I have done translations and even for my own language I often use an LLM. It's the one thing they are actually amazing at. It's also probably not about "anybody noticing". It can very much be a single developer doing it on their own ChatGPT account and the QA didn't notice it. I really don't care about this stuff though. The AI label should be for gen AI and not revising some text or translation imo.The issue becomes: if they used Gen AI to create background filler text, can we be 100% certain it wasn’t used elsewhere in the production of the game? If they really wanted background text, they should have paid someone to write some, or use Lorem Ipsum if they didn’t want to spend the money and no one would have cared.
-
LOL care to educate me on why one is acceptable and the other is not, then?
I'll wait. (reality: it's a minor implementation detail and has no relevance to the user)
If you think "AI" and a designed classic algrithm generating things are equivalent, no wonder you hail AI as good... because that is fucking clueless take. -
If you think "AI" and a designed classic algrithm generating things are equivalent, no wonder you hail AI as good... because that is fucking clueless take.It's literally just implementation and they're both statistical models, but
-
Damn, guess I'm writing a whole response anyway Nope. Procedural generation requires a lot of creative and technical input on the part of the developer. It's not used to offload creative or intellectual work, it *creates* creative and intellectual work. The intellectual work is something I forgot to mention in that reply, but the loss of that effort is almost as important as the loss of the creative work. Let's compare the topic of this discussion with the game I'm currently playing, Kerbal Space Program. Contracts in Kerbal Space Program's career mode are (for the most part) procedurally generated. There are a few mission types, usually asking the player to bring a part or set of parts to a particular location and perform some action with them. Attach a part to a satellite in orbit around Duna, take pressure readings in flight over Kerbin, plant a flag on the Mun, etc. This is not offloading creativity onto the machine, this is using procedural generation to provide the player with an endless variety of objectives. Producing this system of procedurally generated missions required creativity and forethought from the developers. I don't work at Squad, but I imagine it took a number of manhours to set all of the parameters and limitations for the system, and to test it to make sure it works, and that it doesn't generate any missions that are impossible to complete. Contrast that with the AI generated text that is the topic of this discussion. The creative input for that text up there was something along the lines of generate some sci-fi technobabble that would fit in a starship's event log" and "do it again, but don't talk about the ship, just talk about astronomical data." They could have gotten a freelance sci-fi author to write these few bits of text, or even just sat down for 10 minutes and wrote it themselves. It would cost them nearly nothing, and in exchange they would have a piece of text that fits within the world and was written by a human. Instead, they *offloaded* that creative work onto a machine. They didn't make more work for themselves like a developer that uses procedural generation, they made *less* work for themselves by asking a machine to do it instead. I could make a similar contrast between this and basically any procedurally generated system in games. Minecraft, Daggerfall, Borderlands, FTL: Faster than Light, Slay the Spire, Dead Cells, all of these games use procedural generation to *complement* the creative and technical work they put into the games, not to avoid having to do that work in the first place.Ngl I stopped reading your comments after you equated generative AI to slavery and revealed that you are a troll arguing in bad faith
-
Ngl I stopped reading your comments after you equated generative AI to slavery and revealed that you are a troll arguing in bad faithDidn't equate them. You must be better. Sorry GPT has fried your brain so badly that you can't read two paragraphs
-
You're expecting it to be used responsibly when we ourselves in general are very lacking in that department. This here is a very good example of the actual use that will happen. A rush job to meet unrealistic deadlines. And that's what *will* happen as is the norm.
-
Damn, I was looking forward to playing this. Glad I read this first
-
They could have used Google translate for these short last minute additions, and not a single fuck would probably notice. I hate this stupid overconfidence in AI.
-
I have done translations and even for my own language I often use an LLM. It's the one thing they are actually amazing at. It's also probably not about "anybody noticing". It can very much be a single developer doing it on their own ChatGPT account and the QA didn't notice it. I really don't care about this stuff though. The AI label should be for gen AI and not revising some text or translation imo.
-
Boycotting because they used generative AI to make their game instead of hiring writers. Even if this was the only part of the game they used it on (if you believe that, l have a bridge to seII you), I'm not going to give someone money if they couldn't even be fucked to hire some sci-fi writer off of fiverr to write their fill text with it. I personally know artists and writers who are having to get jobs at fucking Walmart because of this shit. I'll be less irate about generative AI once we have universal basic income so that real artists can continue to generate real art alongside these soulless husks.
-
Boycotting because they used generative AI to make their game instead of hiring writers. Even if this was the only part of the game they used it on (if you believe that, l have a bridge to seII you), I'm not going to give someone money if they couldn't even be fucked to hire some sci-fi writer off of fiverr to write their fill text with it. I personally know artists and writers who are having to get jobs at fucking Walmart because of this shit. I'll be less irate about generative AI once we have universal basic income so that real artists can continue to generate real art alongside these soulless husks.
-
Correct! If you're not going to support artists and writers, the *least* you can do is not support the industry that's actively destroying thr fields of art and writing.
-
When people are talking about dissatisfaction with AI usage, in this context they specifically mean Llama and GenAI. Google translate may use LLMs as part of their translation model, but it doesn't make up the whole pipeline and will work completely differently than copy pasting some text into an LLM and telling it to translate something.
-
We don‘t know the cause in this case. Not replacing placeholder assets was a common mistake even before ai tools.
-
Correct! If you're not going to support artists and writers, the *least* you can do is not support the industry that's actively destroying thr fields of art and writing.So do you just not play video games at all? Because the way you've just presented yourself you're not against using AI in games, you're against any use of AI. How can you be sure that in any game AI wasn't used to generate some sort of an internal document or asset that would never be in the final product but was integral to the creation of the final product? Clearly you don't write every dev and ask if they use AI in any capacity, so what do you do? My point is that I think you're taking a stance where you're unwilling to compromise on the use of AI, but only if you're aware that AI was used.