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All of 'em defeated with one line
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This post did not contain any content.See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!
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This post did not contain any content.The peasant railgun and the squirrel chain are effective in 2 conditions: 1. Each one with above average strength contributes a +1 "helper" bonus. You're not concerned with how fast it gets to a place, but that with everyone helping, you can get it around the world and back again - and everyone helped. 2. You're not concerned with the damage - only how it gets there. So if you can get a Hands Across America thing happening, you can pass messages in a single round.
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This post did not contain any content.The peasant railgun is kinda weird tbh. It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics "realism" demands that the object keeps its speed and does damage according to the speed, not according to game rules). Fun meme, but really doesn't make sense in game.
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See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!Each peasent can only pass the magnet once every 6s, as they can only do so on their turn. Also, this is a universe with magic in it. A level 0 sorcerer can endlessly cast the cantrip "shape water" to move a turbine for infinite free energy. For less work (but more training) the level 2 spell "Heat Metal" can be cast on a boiler.
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Fun fact about this in real life: A problem that gunmakers have had to deal with is that, although a faster-moving bullet fires straighter and penetrates better into its target, if the bullet moves *too* fast it will just poke a hole straight through a person without imparting enough of its kinetic energy onto them to be able to do real damage.
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Each peasent can only pass the magnet once every 6s, as they can only do so on their turn. Also, this is a universe with magic in it. A level 0 sorcerer can endlessly cast the cantrip "shape water" to move a turbine for infinite free energy. For less work (but more training) the level 2 spell "Heat Metal" can be cast on a boiler.
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theyd also need something to protect them from the friction and resulting heat of air brushing by at terminal velocity tho, i assume?
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See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!
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Yes. ODST-Dropping your barbarian is objectively the best way to have him enter combat, and it inflicts psychological damage to anyone close enough to witness it.I dont remember exactly what we did, but i remember we had a situation where one of my fellow players was a centaur. The dm ruled that if you were to use a battering ram while riding said centaur, both your strengths get added together for the check. The person riding the centaur has something that enabled them to more effectively use tools they were holding, i think it was if they used a handheld tool they got advantage with it. And then we had one more player who was a turtle person. As long as they were in their shell they got a ton of defense buffs. So, we had player 2 hold player 3 while they both climbed onto player 1. We then proceeded to use player 3 as a battering ram against a magical door that we couldnt figure out how to open. After rolls went through, we ended uo blowing the door down so violently that is killed most of the spawn in the next room
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In 5e yes. I think the theory is once you hit terminal velocity, you aren't going to get any more damage from a longer fall. Fun fact, I actually did have a villain do exactly that in a campaign once. The party achieved a secondary win condition during combat and so the BBEG jumped off the top of the space elevator to escape.
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The peasant railgun is kinda weird tbh. It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics "realism" demands that the object keeps its speed and does damage according to the speed, not according to game rules). Fun meme, but really doesn't make sense in game.which is why the dm is able to stop them in their tracks by enforcing the game rule about not calculating speed for damage
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Pure theory, likely never ever going to be real, but could a bullet move so fast that it goes through someone without even damaging them?Define damage. Can it pass through the middle of organs? Sure, if it hits just right. But that's not so much a question of speed. You'd need a pin needle shape to have a chance of piercing an organ without causing lasting damage, but it will probably break on impact
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which is why the dm is able to stop them in their tracks by enforcing the game rule about not calculating speed for damageI think it's totally valid to run a realistic game where realism takes precedence over game rules, but then the "passing of the object" part fails. It's also totally valid to run RAW game, but then it fails like you said. So no matter what game you run, the railgun makes no sense. What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won't really work in most games.
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Define damage. Can it pass through the middle of organs? Sure, if it hits just right. But that's not so much a question of speed. You'd need a pin needle shape to have a chance of piercing an organ without causing lasting damage, but it will probably break on impact
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The obvious use of the peasant railgun is instant delivery. Gonna start my new enterprise, pFood, coming at you within 1 turn or your money back!
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I think it's totally valid to run a realistic game where realism takes precedence over game rules, but then the "passing of the object" part fails. It's also totally valid to run RAW game, but then it fails like you said. So no matter what game you run, the railgun makes no sense. What would make sense with a RAW game is to use the railgun for fast travel/fast transport, but then again for it to give a decent advantage, you need thousands or millions of peasants who willingly cooperate, which also won't really work in most games.unless it’s cool