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Chebucto Regional Softball Club

F

fearfulsalad@ttrpg.network

@fearfulsalad@ttrpg.network
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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  • Jailer build
    F fearfulsalad@ttrpg.network
    It sounds like you are talking about D&D 5e 2024 rules. Under those rules, chains are described as follows: > As a Utilize action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition if you succeed on a DC 13 Strength (Athletics) check. If the creature’s legs are bound, the creature has the Restrained condition until it escapes. Escaping the Chain requires the creature to make a successful DC 18 Dexterity (Acrobatics) check as an action. Bursting the Chain requires a successful DC 20 Strength (Athletics) check as an action. You'll want to manage a few separate things: 1. A free hand. If you are grappling with one hand, you need another hand free to apply chains. That means you cannot be weilding a shield or a weapon, unless you happen to have some extra appendages (though I think those only exist for legacy 2014 species right now) 2. Action economy. A Utilize action and an Attack action (the latter of which allows you to make an unarmed strike to perform a Grapple) both cost your one Action for the round. You'd need access to some aort of ability that lets you Utilize as a Bonus Action instead. Thief Rogue 3 providea Fast Hands, which does exactly that. 3. DM fiar for easy access to multiple chains. If it only costs an object interaction to get a new chain from your bag, you're golden. If it costs more action economy to get a chain from your bag, your DM might limit how many chains you can "wear" for easy access. In a home game, this might be a no brainer, but in a westmarch it would likely require a server ruling. Your best bet to make this work would be a multiclass of Thief Rogue 3, and the rest in Battle Master. The way you could make your action economy work, once you got to Rogue 3 Fighter 5, would be to hold a Chain in one hand, and have the other free. Take your Action to Attack. Use the first attack of your Extra Attack to Grapple. Assuming you succeed on the grapple, use your Bonus Action to Utilize the chain and Restrain your opponent. Release your grapple, and use your one Object Interaction for the turn to draw a Finesse weapon elegible for Sneak Attack, and use the second attack of your Extra Attack to attack with that weapon (adding Sneak Attack and optionally a Maneuver). It'd take another round to reset, I think, or maybe even two, as you'd need to get back to free hand and Chains, instead of free hand and Weapon. I think that if you are playing this character from early levels, I would start as just a Battlemaster until 5, and focus on just attacking and using maneuvers to topple or some such, and then at 5 attack and topple, then maybe grapple to keep them prone. Work on the Rogue levels then, to be feature "complete". You might be able to make some version of this tactic work across two rounds earlier than level 8, but I think it would be more complex and prone to getting disrupted.
    Uncategorized

  • The Worst Luck I've Ever Seen, or Why We're Trying Out Cascading Damage Dice.
    F fearfulsalad@ttrpg.network
    1d4: ((1+1d4) + 2 + 3 + 4)/4 = 3.25 (compared to a 2.5 base)
    Uncategorized pathfinder
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