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After 8 years of development, I'm releasing my first video game today: Game Over - A Musical RPG??
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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G Games shared this topic
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)How did you pick up coding? What was challenging? Were you stumped by any major issues in development?
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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How did you pick up coding? What was challenging? Were you stumped by any major issues in development?Ooh, ooh, an AMA! Would you rather fight a windows user through Linux or a Linux user through windows?
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How did you pick up coding? What was challenging? Were you stumped by any major issues in development?>How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough. >What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that! >Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence. I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...
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Holy crap man! I don’t get paid till Wednesday but after the trailer I am in. First thing I plan to purchase that morning. Thanks for sharing and I am looking forward to it. I hope it takes off like a freaking jet!
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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Ooh, ooh, an AMA! Would you rather fight a windows user through Linux or a Linux user through windows?
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If it's a randomly selected Windows User, I'll take Linux and bank on the windows user being like, a 60 year old boomer with internet explorer 6.0. The "average* Linux user would wipe the floor with me.I hadn’t even considered the demographics. Interesting answer!
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)good luck!
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)Congrats! Just watched the trailer and the game looks and sounds awesome. As someone who has a lot of half-finished projects, I'm impressed you stuck with it for 8 years and got it across the finish line, that must be a great feeling. Were you working on it full time or on the side?
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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>How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough. >What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that! >Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence. I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...Haha fantastic work. For any tricky piece of code many devs write unit tests so you can be more confident in that piece
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>How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough. >What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that! >Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence. I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)This actually looks unbelievably good, especially for a solo dev with no prior experience. Giving some Undertale vibes, but I like what I could see in this trailer better I think. Undertale didn't really land with me but looks like this could. Sadly I suck at rhythm games and was already intimidated by what I saw in the trailer so I don't even think I'll dare *attempt* this one myself.
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Not yet, but it works with switch controls on PC one reviewer said? If it does well, I think Unity lets me port to Switch fairly easily...
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Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over. Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good. It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically! [Steam Link](https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG)
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Congrats! Just watched the trailer and the game looks and sounds awesome. As someone who has a lot of half-finished projects, I'm impressed you stuck with it for 8 years and got it across the finish line, that must be a great feeling. Were you working on it full time or on the side?Haha thanks so much! Ive been working on it on the side, but also most weekends for about 8 hours a day (no kids helps!). I worked night shift at the sleep lab for 5 years, and when the patients were snoozin' I'd just start working on it. When I went back to day shifts and actually had to do my job, progress slowed a bit, but then it just ended up gobbling ALL weekends.