Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. The Dice Giveth...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The Dice Giveth...

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
37 Posts 17 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest
    > The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set. The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits. And even if I don't, the players can tell me the stat before a potential check.
    ? Offline
    ? Offline
    Guest
    wrote last edited by
    #23
    I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.
    ? 1 Reply Last reply
    0
    • ? Guest
      I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #24
      I find that not very hard to keep track, honestly. They usually don't have a lot of them. And in any case, the player can just say when they have one.
      1 Reply Last reply
      0
      • ? Guest
        If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
        P This user is from outside of this forum
        P This user is from outside of this forum
        psud@aussie.zone
        wrote last edited by
        #25
        Isn't that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
        ? 1 Reply Last reply
        1
        0
        • P psud@aussie.zone
          Isn't that right foot easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?
          ? Offline
          ? Offline
          Guest
          wrote last edited by
          #26
          > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
          P 2 Replies Last reply
          0
          • ? Guest
            > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
            P This user is from outside of this forum
            P This user is from outside of this forum
            psud@aussie.zone
            wrote last edited by
            #27
            Swipe typo. Corrected now
            1 Reply Last reply
            0
            • ? Guest
              > Isn’t that right foot easy stuff? Sorry, don't know if I understand what you mean with that. > Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.
              P This user is from outside of this forum
              P This user is from outside of this forum
              psud@aussie.zone
              wrote last edited by
              #28
              A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
              ? 1 Reply Last reply
              0
              • P psud@aussie.zone
                A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole That's exactly the sort of thing a DM would set as DC10
                ? Offline
                ? Offline
                Guest
                wrote last edited by
                #29
                If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
                P 1 Reply Last reply
                0
                • P psud@aussie.zone
                  When you're +12 to stealth a 1 isn't that critical
                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #30
                  Enemy Perception DC? 25
                  1 Reply Last reply
                  0
                  • ? Guest
                    Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played
                    P This user is from outside of this forum
                    P This user is from outside of this forum
                    psud@aussie.zone
                    wrote last edited by
                    #31
                    That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless But I prefer to call things easy or impossible
                    1 Reply Last reply
                    0
                    • ? Guest
                      If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair". Rolling dice implies that there's a chance of failure. > Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      psud@aussie.zone
                      wrote last edited by
                      #32
                      >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
                      ? ? 2 Replies Last reply
                      0
                      • P This user is from outside of this forum
                        P This user is from outside of this forum
                        psud@aussie.zone
                        wrote last edited by
                        #33
                        If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
                        ? 1 Reply Last reply
                        0
                        • ? Guest
                          If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
                          P This user is from outside of this forum
                          P This user is from outside of this forum
                          psud@aussie.zone
                          wrote last edited by
                          #34
                          If everyone is aware. If the player knows the DC and the GM knows the players character sheet
                          1 Reply Last reply
                          0
                          • P psud@aussie.zone
                            >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #35
                            In that case, and I keep repeating myself: don't roll. Don't roll for things that can't fail.
                            1 Reply Last reply
                            0
                            • P psud@aussie.zone
                              If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13
                              ? Offline
                              ? Offline
                              Guest
                              wrote last edited by
                              #36
                              You know how it's "RPGMemes" and not "D&D 5e Memes"? You're making assumptions about where the joke is rooted.
                              1 Reply Last reply
                              0
                              • P psud@aussie.zone
                                >Nope. 1/20 is much less regular than 5/20 or even 19/20. What do you mean here? Any roll is as likely as any other Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)
                                ? Offline
                                ? Offline
                                Guest
                                wrote last edited by
                                #37
                                They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.
                                1 Reply Last reply
                                0

                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • 1
                                • 2
                                • Login

                                • Don't have an account? Register

                                • Login or register to search.
                                Powered by NodeBB Contributors
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • World
                                • Users
                                • Groups