A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Amazon's previous VP of Prime Gaming said they "tried everything" to disrupt Steam
-
'Why didn't they just try harder?' is an increasingly worrying take. A company could copy Steam's storefront and backend, verbatim, and it wouldn't impact Steam's monopoly on PC game sales. They're entrenched *and* they're well-liked. You can't buy a reputation overnight. Blaming the action without considering the environment is still a mistake. Epic tried everything, and people still scoff about UI, like *that's* the billion-dollar difference. Nah: it's attributing the difference in outcome to surface-level distinctions. And if Epic unfucked their apparently ugly storefront, these people would pick another excuse, because I guarantee you it wouldn't change EGS's irrelevance.I hate the idea of more game stores because exclusives piss me off, and that's the only viable tactic another store could use to get people to leave steam. When Netflix was all there was, it was great. We saw in real time how that shitshow ended. I had to bring out my old ship and chart new waters. I do not want to do this with my game library.
-
Every single Amazon product is a half-arsed mess off things that barely function. They're basically just a delivery company that charges a percentage of the package value now.Something like 70% of their net income comes from AWS that pretty much runs a huge portion of the internet.
-
You're defending the owner of a yacht collection and saying his money is used to keep his business lush... Get real.And you didn't answer my question.
-
You're defending the owner of a yacht collection and saying his money is used to keep his business lush... Get real.No no, you don't understand! He's one of the *good* billionaires! (/s for some of you, and for others perhaps you should reconsider why you feel the need to defend a billionaire, regardless of your opinion on video game platforms)
-
They'd have to do something really crazy to have me pick Amazon over GOG!It's basically like G-Force now for a selection of GOG and epic games
-
Steam was the first to offer 2 hour/14 day refunds, as well as refunds over broken games. They brought reviews to the storefront. Communities and discussion boards to communicate with devs and find like-minded players. Demos, 4 packs, easy access to servers and SDKs, easy update delivery and tracking for consumers... It's a store-front with a strong focus on consumer happiness. People are not going to give that up for EGS or Prime, which are run by psychopaths and not even remotely consumer-friendly. Tim Sweeny even said EGS is made for developers, with the implication it is not for consumers. GOG is probably the closest competitor that stands any hope of success but they have steered clear of actually entering Steam's territory, preferring to grab a market Steam neglects (retro PC gamers). Considering they have not developed the other systems Steam has I don't think they *want* to compete and are content to coexist.Neat. Explaining how they got the monopoly doesn't change that they have a monopoly. Amazon or Epic could do all that - and they genuinely could, god knows they have the money - but the result would not be the same. They exist in the context of Steam already running shit. Adoption is a feature you cannot design. That's why Valve had to force it on people via Half-Life 2. > Tim Sweeny even said EGS is made for developers, with the implication it is not for consumers. What an absurd read. As if middlemen taking a third of revenue is pro-consumer.
-
And you didn't answer my question.Because such a ridiculous take doesn't warrant a response.
-
Neat. Explaining how they got the monopoly doesn't change that they have a monopoly. Amazon or Epic could do all that - and they genuinely could, god knows they have the money - but the result would not be the same. They exist in the context of Steam already running shit. Adoption is a feature you cannot design. That's why Valve had to force it on people via Half-Life 2. > Tim Sweeny even said EGS is made for developers, with the implication it is not for consumers. What an absurd read. As if middlemen taking a third of revenue is pro-consumer.>What an absurd read. As if middlemen taking a third of revenue is pro-consumer. Considering this was a shift from retail where getting games to retail cost a great deal more, how exactly is that bad? Also you know nothing stops gamedevs from selling their keys elsewhere and getting all of the revenue right?
-
>What an absurd read. As if middlemen taking a third of revenue is pro-consumer. Considering this was a shift from retail where getting games to retail cost a great deal more, how exactly is that bad? Also you know nothing stops gamedevs from selling their keys elsewhere and getting all of the revenue right?That shift was a quarter-century ago. 'It used to suck worse' is a bad excuse even when it's fresh. I don't care what Steam would cost if they were a brick-and-mortar store; they have only ever done digital distribution, and they have done it for a *while.* Their cut is so huge that they can afford to let devs sell keys elsewhere, knowing it makes no difference to their immense profit margin. Largely because their monopoly is self-reinforcing, and the number of off-site sales is a rounding error. Meanwhile: What Epic means by "for developers" is, developers keep more of the money. Walk me through how that's bad for you.
-
Because such a ridiculous take doesn't warrant a response.Lol. Sure, buddy.
-
Lol. Sure, buddy.From the get go you start by saying that if they try to lower their cut people will accuse them of trying to become a monopoly, which is completely idiotic considering they're already in a monopolistic position. Then you act like rich people have no power over the fact that they're accumulating wealth while the majority of the world is struggling to live. I have zero respect for people who defend those who take advantage of the majority. Off to the block list with you.
-
From the get go you start by saying that if they try to lower their cut people will accuse them of trying to become a monopoly, which is completely idiotic considering they're already in a monopolistic position. Then you act like rich people have no power over the fact that they're accumulating wealth while the majority of the world is struggling to live. I have zero respect for people who defend those who take advantage of the majority. Off to the block list with you.Lol. Take advantage of who?
-
> Everything except making a store people wanted to use? Ethan Evans, who was previously Vice President of Prime Gaming at Amazon, has a short retrospective of trying to take on Steam.I don't think they tried releasing a compelling product.
-
> Everything except making a store people wanted to use? Ethan Evans, who was previously Vice President of Prime Gaming at Amazon, has a short retrospective of trying to take on Steam.I think their biggest hurdle was that they are owned by Jeff Bezos
-
... and then they'll recoil in horror when you mention that's what a monopoly is. Monopolies can be positive and functional. They're still monopolies. Streaming was better was Netflix was the only choice, and had everything, for a reasonable price. Competition's supposed to be what drives those qualities. Exclusivity breaks that. Exclusivity splinters the market into desperate fiefdoms. But there's still a word for when only one store matters.Yeah, Steam is a monopoly, but 1) they've been a monopoly since forever and there hasn't been a Comcast-ish disaster, and 2) more competition doesn't seem to actually benefit us here but could potentially make things a lot worse. In principle, Steam is a Sword Of Damocles just like any other Monopoly. In practice, the alternatives are EA and Epic, *no thank you* (I know itch.io is a good competitor, but they don't have any pull on AAA publishers so I don't expect them to take the market if Steam implodes). Also, Valve is innovating in ways that nobody else seems willing to - not just their Linux ports (represent!), but also their attempts on HTPC gaming (which was unnecessarily a huge pain in the ass on PC, for no good reason) and their steam controller. And their portable PC gaming with the Steam deck (which to be fair GPD probably did first). All in all, I'm happy to pay the Steam tax for what they're doing. I have no illusions that Epic Games Store would provide serious competition in terms of the goodies I want, because *they already aren't, and they're still in their sweetheart phase*.
-
You realize that the cut they're taking ends up being used to pay for a yacht collection, right? They don't need board members and shareholders to enrich the few at the expense of the many and to take anti diversity decisions...They disrupted the status quo back in 2003 (2001?), then in 2009 they were doing Linux ports, then in ~2015 they were doing HTPC stuff (and also funding Linux graphic driver dev the entire time, Linux gaming in its current state *would not exist* without Valve), there was their Steam Machine experiment somewhere in there (it flopped but that doesn't make it cost any less), then they were doing Steam Deck stuff. They're still paying Linux graphic devs BTW.
-
That shift was a quarter-century ago. 'It used to suck worse' is a bad excuse even when it's fresh. I don't care what Steam would cost if they were a brick-and-mortar store; they have only ever done digital distribution, and they have done it for a *while.* Their cut is so huge that they can afford to let devs sell keys elsewhere, knowing it makes no difference to their immense profit margin. Largely because their monopoly is self-reinforcing, and the number of off-site sales is a rounding error. Meanwhile: What Epic means by "for developers" is, developers keep more of the money. Walk me through how that's bad for you.>What Epic means by “for developers” is, developers keep more of the money. Walk me through how that’s bad for you. Why should we accept an objectively worse storefront run by psychopaths because developers make more money under some circumstances? EGS is not supporting open-source software, Linux, VR. Their online backend is awful, with their chat and multiplayer still sucking years later. No remote play or remote play together. They don't allow user tags or reviews. They are missing incredibly basic library sorting controls. No easily accessible news/update notes from developers. They have adopted virtually none of the pro-consumer moves such as identifying dead games, DRM, or third-party launchers before you buy. No custom profile pictures. Also worth noting the featured/recommended list in the Steam store does a good job, even sending me the odd game with like 5 reviews that might actually suit my interests. I have on more than one occasion bought games I'd probably never see without this, and I'm in some communities with indie devs. I've demoed and tested games no one has ever heard of. If Steam can find me gems in the rough while I'm that low to the ground, they're doing a good job. If that feature alone isn't worth Steam's cut to you, frankly you deeply misunderstand the marketplace in general and just how damned hard it is to sell a game as a nobody. EGS and Prime will never support indie devs or niche titles this way, because it doesn't make them money. Steam will, because it does. Think about that.
-
>What Epic means by “for developers” is, developers keep more of the money. Walk me through how that’s bad for you. Why should we accept an objectively worse storefront run by psychopaths because developers make more money under some circumstances? EGS is not supporting open-source software, Linux, VR. Their online backend is awful, with their chat and multiplayer still sucking years later. No remote play or remote play together. They don't allow user tags or reviews. They are missing incredibly basic library sorting controls. No easily accessible news/update notes from developers. They have adopted virtually none of the pro-consumer moves such as identifying dead games, DRM, or third-party launchers before you buy. No custom profile pictures. Also worth noting the featured/recommended list in the Steam store does a good job, even sending me the odd game with like 5 reviews that might actually suit my interests. I have on more than one occasion bought games I'd probably never see without this, and I'm in some communities with indie devs. I've demoed and tested games no one has ever heard of. If Steam can find me gems in the rough while I'm that low to the ground, they're doing a good job. If that feature alone isn't worth Steam's cut to you, frankly you deeply misunderstand the marketplace in general and just how damned hard it is to sell a game as a nobody. EGS and Prime will never support indie devs or niche titles this way, because it doesn't make them money. Steam will, because it does. Think about that.>> Why should we do a thing that's completely unrelated to the question being asked? Incorrect. What Epic means by "for developers," is... developers keep more of the money. Walk me through how *that, specifically,* is bad for you. I am not interested in general attacks against Epic. I make no general defense of Epic. Fortnite's business model should be illegal. But what you're doing is bad argumentation. You're reaching for ways to say 'Epic bad' as if that's gotta be relevant. As if attacking Epic in general constitutes a defense of one specific thing Valve does. As if promoting Valve in general means this one specific thing can't be wrong. As for indie support - Valve doesn't need to push big games on their store, because *they have a monopoly.* There is no sense telling people 'if you're gonna buy it on PC, buy it on Steam!,' because of course you will. Indie games 'don't make Epic money' because Alan fucking Wake barely makes them money. Their market share is garbage. Steam has the freedom and the incentive to push more game sales, of any kind, and there's a lot more little games than big ones. None of what Valve is doing would suddenly disappear if they took *only* one-quarter of gross revenue. Or a fifth. Or less. They're shaving straight off the top for nearly the entire PC gaming market. Their war-chest is ridiculous. They have such a "petro curse" that they briefly forgot to make games. Yet they treat the studios that make them *all of their money* the same way Nintendo and Sony squeeze console developers. Would criticizing *this specific cut* be easier, if we talked about Apple's iron grip on the App Store? Because it's the same damn policy. Feel free to talk shit about when Apple does it, if you insist on judging whole entities instead of what they do.
-
Every single Amazon product is a half-arsed mess off things that barely function. They're basically just a delivery company that charges a percentage of the package value now.They also charge storage fees to keep your products on their shelf in the warehouse.
-
>> Why should we do a thing that's completely unrelated to the question being asked? Incorrect. What Epic means by "for developers," is... developers keep more of the money. Walk me through how *that, specifically,* is bad for you. I am not interested in general attacks against Epic. I make no general defense of Epic. Fortnite's business model should be illegal. But what you're doing is bad argumentation. You're reaching for ways to say 'Epic bad' as if that's gotta be relevant. As if attacking Epic in general constitutes a defense of one specific thing Valve does. As if promoting Valve in general means this one specific thing can't be wrong. As for indie support - Valve doesn't need to push big games on their store, because *they have a monopoly.* There is no sense telling people 'if you're gonna buy it on PC, buy it on Steam!,' because of course you will. Indie games 'don't make Epic money' because Alan fucking Wake barely makes them money. Their market share is garbage. Steam has the freedom and the incentive to push more game sales, of any kind, and there's a lot more little games than big ones. None of what Valve is doing would suddenly disappear if they took *only* one-quarter of gross revenue. Or a fifth. Or less. They're shaving straight off the top for nearly the entire PC gaming market. Their war-chest is ridiculous. They have such a "petro curse" that they briefly forgot to make games. Yet they treat the studios that make them *all of their money* the same way Nintendo and Sony squeeze console developers. Would criticizing *this specific cut* be easier, if we talked about Apple's iron grip on the App Store? Because it's the same damn policy. Feel free to talk shit about when Apple does it, if you insist on judging whole entities instead of what they do.>Would criticizing this specific cut be easier, if we talked about Apple’s iron grip on the App Store? Because it’s the same damn policy. Except that it isn't? Apple doesn't let you circumvent their store, while Steam not only allows games to have their own monetization system, it allows off-site sales of the game on Steam. That is significantly more permissive, by a degree of magnitude that makes me wonder about your sincerity.