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How I Found Malware in a BeamNG Mod
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Does it really help? Not a concern troll, just curious. Do they check code like Play Store's verified?They certainly don't review code, but on those there must be at least a scan for the most obvious malicious stuff. I am not sure it'd detect something hidden like in the article though. After all even on the guy's PC it was only detected once it tried to actually download stuff. The good thing about workshop is visibility, if someone notices something shady it'll be known fast. Not perfect, but probably better than getting your mods from random sites nobody knows.
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This made me think, okay, this particular exploit uses malicious code in a mod that targets an old embedded chromium vulnerability, and can be fixed by updating the game's dependencies. This game started a dozen years ago, but it's still being worked on. How many retro games that are *not* still in development could have vulnerabilities like that? Especially moddable games.Another thing I think about sometimes is how games can be malicious too. The trend in PC gaming for a while now is "flavor of the month" where every couple months a huge breakout title comes out and everyone plays it for a few weeks. The expectation from these games is that they run like shit despite being a fifth as graphically complex as a bigger budget game. What stops them from slipping a coin miner in for half a day at the peak of their popularity? Schedule 1 for example. I love this game and I'm not accusing them of anything, just an example. Let's be honest. It runs at 100fps when it could run at 1000fps. Say the dev finally optimizes it, pushes the optimizations and a coin miner in a hotfix patch with no patch notes post on Steam. Six hours later the dev removes the coin miner and pushes that as a major patch with a patch notes release calling it the "optimization update" or something. We'd be none the wiser. Don't take this as me saying not to support indie titles but it's a little weird that millions of people install untrusted closed source code from 1-3 devs all at the same time every couple months.
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I had the mod installed in the timeframe were it had the malware. Fuck me. But what really pisses me off is that i read about it first here on lemmy. Not on the Beamng forums/repository, not in the game, not in the steam announcments of the game. Like you fucks distributed malware over your platform and the policy is just to stay silent? Meh.Why would it be in-game or a steam announcement? The malware was in a mod, not the base game. Mod authors can't post game announcements. So, at best you get a comment of the workshop or on nexus.
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Another thing I think about sometimes is how games can be malicious too. The trend in PC gaming for a while now is "flavor of the month" where every couple months a huge breakout title comes out and everyone plays it for a few weeks. The expectation from these games is that they run like shit despite being a fifth as graphically complex as a bigger budget game. What stops them from slipping a coin miner in for half a day at the peak of their popularity? Schedule 1 for example. I love this game and I'm not accusing them of anything, just an example. Let's be honest. It runs at 100fps when it could run at 1000fps. Say the dev finally optimizes it, pushes the optimizations and a coin miner in a hotfix patch with no patch notes post on Steam. Six hours later the dev removes the coin miner and pushes that as a major patch with a patch notes release calling it the "optimization update" or something. We'd be none the wiser. Don't take this as me saying not to support indie titles but it's a little weird that millions of people install untrusted closed source code from 1-3 devs all at the same time every couple months.It could happen, but especially if the game has at least some popularity on a platform like Steam I expect someone more tech savvy than average would smell a rat and start looking, or ask around, and it'd be found out. I don't know exactly how those work, but I imagine on top of weird CPU usage it would make very suspicious network calls too. There's always a guy that sees stuff like that and goes "where the fuck are my cycles and packets going?"
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Why would it be in-game or a steam announcement? The malware was in a mod, not the base game. Mod authors can't post game announcements. So, at best you get a comment of the workshop or on nexus.Because it's supposed to reach affected users as quickly as possible, and a Steam/ingame announcement is the best way to do that? Slay The Spire made such an announcement when a popular mod was infected, and even though I didn't use that mod, I still appreciated the outreach and care. Why are you acting like it's such a crazy idea to use broad announcement channels to reach all affected users?
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Because it's supposed to reach affected users as quickly as possible, and a Steam/ingame announcement is the best way to do that? Slay The Spire made such an announcement when a popular mod was infected, and even though I didn't use that mod, I still appreciated the outreach and care. Why are you acting like it's such a crazy idea to use broad announcement channels to reach all affected users?It's not a crazy idea. But it's also perfectly reasonable for the game publisher to not involve themselves with mods.
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It's not a crazy idea. But it's also perfectly reasonable for the game publisher to not involve themselves with mods.
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It could happen, but especially if the game has at least some popularity on a platform like Steam I expect someone more tech savvy than average would smell a rat and start looking, or ask around, and it'd be found out. I don't know exactly how those work, but I imagine on top of weird CPU usage it would make very suspicious network calls too. There's always a guy that sees stuff like that and goes "where the fuck are my cycles and packets going?"
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Because Beamng runs their own mod repository. This isnt about some random mod hosted on a randrom 3rd party site. This mod was released and distributed over servers and a services which Beamng as a company runs themselves. So reading a whole ass month after the incident my system and my passwords were potentially compromised fucking sucks. I'm not blaming them that the mod got uploaded. I'm blaming them that they made no attempts to publicly communicate: "yo, a mod containing malware got uploaded to our service and 3000 users downloaded it before we got informed that it was infected. If you happen to have downloaded the mod in x timeframe your system was likely compromised. Sorry yadda yadda"
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This made me think, okay, this particular exploit uses malicious code in a mod that targets an old embedded chromium vulnerability, and can be fixed by updating the game's dependencies. This game started a dozen years ago, but it's still being worked on. How many retro games that are *not* still in development could have vulnerabilities like that? Especially moddable games.
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Or electron
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Or electron