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Chebucto Regional Softball Club

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  3. Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store

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  • ? Guest
    Do they officially support Linux yet? No heroic doesn't count.
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    Guest
    wrote last edited by
    #36
    Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
    rmdebarc_5@sh.itjust.worksR ? woelkchen@lemmy.worldW ? ? 5 Replies Last reply
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    • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
      This post did not contain any content.
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      Guest
      wrote last edited by
      #37
      I have to give it to Valve, their marketing team is *really* good.
      ? ? 2 Replies Last reply
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      • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
        This post did not contain any content.
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        Guest
        wrote last edited by
        #38
        Unreal Engine could've got us, like, Unreal Tournament. It almost did, in fact, it a little. Die in eternal fire Epic
        1 Reply Last reply
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        • Cid ViciousC Cid Vicious
          So what does Steam's revenue share look like in comparison?
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          Guest
          wrote last edited by
          #39
          Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales. Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn't keeping anyone away.
          I ? 2 Replies Last reply
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          • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
            This post did not contain any content.
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            Guest
            wrote last edited by
            #40
            Oh yeah. I forgot I have an Epic account.
            1 Reply Last reply
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            • U unexposedhazard@discuss.tchncs.de
              Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs. Instead they do the opposite and reward the big players. >Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.
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              Guest
              wrote last edited by
              #41
              Epic only does it because they know they're the underdog. If that were to one day become untrue they would never do anything like this again.
              ? ? MudManM 3 Replies Last reply
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              • ? Offline
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                Guest
                wrote last edited by
                #42
                > I definitely want Steam to lose some market share I want them to have *some* competition...
                MudManM 1 Reply Last reply
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                • ? Guest
                  > I definitely want Steam to lose some market share I want them to have *some* competition...
                  MudManM This user is from outside of this forum
                  MudManM This user is from outside of this forum
                  MudMan
                  wrote last edited by
                  #43
                  Yeah. I mean, same thing. The point is you ideally want multiple players in the PC market competing with each other on features and approach that are all viable, sustainable and give users and developers a better deal as middlemen. I don't want Steam to go away, it's an insanely good client and a great piece of software. But I don't want every game having to be on Steam no matter what and only doing GoG or Epic or Xbox if they are being given a deal or for ideological reasons.
                  ? 1 Reply Last reply
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                  • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
                    This post did not contain any content.
                    I This user is from outside of this forum
                    I This user is from outside of this forum
                    ilikeboobies@lemmy.ca
                    wrote last edited by
                    #44
                    This goes along with their 0% engine fees
                    1 Reply Last reply
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                    • MudManM MudMan
                      Yeah. I mean, same thing. The point is you ideally want multiple players in the PC market competing with each other on features and approach that are all viable, sustainable and give users and developers a better deal as middlemen. I don't want Steam to go away, it's an insanely good client and a great piece of software. But I don't want every game having to be on Steam no matter what and only doing GoG or Epic or Xbox if they are being given a deal or for ideological reasons.
                      ? Offline
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                      Guest
                      wrote last edited by
                      #45
                      I like GoG but they don't support Linux, they don't take a smaller cut, and developers are free to submit their games to Steam without DRM.
                      MudManM 1 Reply Last reply
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                      • ? Guest
                        Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales. Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn't keeping anyone away.
                        I This user is from outside of this forum
                        I This user is from outside of this forum
                        ilikeboobies@lemmy.ca
                        wrote last edited by
                        #46
                        User base and brand loyalty Nothing about what Valve does but you can’t afford to not be on Steam
                        rmdebarc_5@sh.itjust.worksR 1 Reply Last reply
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                        • ? Guest
                          Epic only does it because they know they're the underdog. If that were to one day become untrue they would never do anything like this again.
                          ? Offline
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                          Guest
                          wrote last edited by
                          #47
                          And steam doesn't do it at all. One approach is objectively better for the little guys than the other.
                          ? ? 2 Replies Last reply
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                          • MudManM MudMan
                            You have given money laundering via making terrible games a suspicious amount of thought. I mean, one could argue that this is on Steam to manage, and that the way to manage it shouldn't be "we'll just keep 30%". It was Steam who spent an inordinate amount of effort and terrible half-assed attempts automating game curation so they could have fewer people looking at approving games the way other first parties do. If Valve wants to Uberify game distribution they have an onus on moderation and on protecting the developers using their platform. But that's irrelevant because nobody needs them to lower their cut to 0%. 20% would be great. 10% would be fantastic. Flipping the current order of things to give more money back to smaller games and keep more money from bigger games would be more than good enough. Whatever arbitrary bar you think would stop this entirely imaginary scheme they could meet and it'd still be an improvement. Hell, I have never laundered money, but from what I hear out there 30% may not be enough to put a stop to that. That may be a decent return for some squeaky clean money out of Unreal asset flips. Should Valve set their cut to 50%? You know, in the interest of international security? That was a serious reach, friend.
                            ? Offline
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                            Guest
                            wrote last edited by
                            #48
                            It's not that strange a thing to think about. Steam partners have abused the system before creating a fuckton of games just for achievements, trading cards and emoticons. Also Banana
                            1 Reply Last reply
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                            • ? Guest
                              And steam doesn't do it at all. One approach is objectively better for the little guys than the other.
                              ? Offline
                              ? Offline
                              Guest
                              wrote last edited by
                              #49
                              Sure, I'm just saying Epic is not any better than Valve in that regard. They're just in a different position.
                              1 Reply Last reply
                              0
                              • woelkchen@lemmy.worldW This user is from outside of this forum
                                woelkchen@lemmy.worldW This user is from outside of this forum
                                woelkchen@lemmy.world
                                wrote last edited by
                                #50
                                Reminder that the world's biggest money makers in PC gaming are not on Steam. Minecraft isn't (it's on Microsoft Store and a stand-alone web store), Fortnite isn't (it's EGS exclusive), Roblox isn't (its own store), League of Legends and Valorant aren't (Riot Launcher and EGS),...
                                MudManM 1 Reply Last reply
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                                • I ilikeboobies@lemmy.ca
                                  User base and brand loyalty Nothing about what Valve does but you can’t afford to not be on Steam
                                  rmdebarc_5@sh.itjust.worksR This user is from outside of this forum
                                  rmdebarc_5@sh.itjust.worksR This user is from outside of this forum
                                  rmdebarc_5@sh.itjust.works
                                  wrote last edited by
                                  #51
                                  Steam is, in my opinion, way better for the user (even if it may be worse for the developer). Epic lacks features that are important to me like reviews, the ability to view your library in a browser, warnings about DRM, Linux support, a hole bunch of features to discover games, a workshop, big picture mode. Additionally, in my experience at least, their official launcher under Windows is a buggy mess compared to steam.
                                  not_rick@lemmy.worldN pory@lemmy.worldP 2 Replies Last reply
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                                  • ? Guest
                                    Here's a different take, as a game dev: Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux. The reasons they're not including Linux support in their store front are two fold: 1) There aren't enough pure Linux users to matter - 0.1% of an already small user base is negligible. 2) The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front. While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp. There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it. And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp. I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that. They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
                                    rmdebarc_5@sh.itjust.worksR This user is from outside of this forum
                                    rmdebarc_5@sh.itjust.worksR This user is from outside of this forum
                                    rmdebarc_5@sh.itjust.works
                                    wrote last edited by
                                    #52
                                    Where are you getting 0.1%? According to [Steam Hardware Survey](https://store.steampowered.com/hwsurvey) Linux is over 2% of Steam Users. This puts Linux way ahead of Mac which supported by Epic
                                    ? ? 2 Replies Last reply
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                                    • rmdebarc_5@sh.itjust.worksR rmdebarc_5@sh.itjust.works
                                      This post did not contain any content.
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                                      R This user is from outside of this forum
                                      righthandofikaros@lemmy.world
                                      wrote last edited by
                                      #53
                                      Is this an apology for the bad performance issues of UE5?
                                      1 Reply Last reply
                                      0
                                      • woelkchen@lemmy.worldW woelkchen@lemmy.world
                                        Reminder that the world's biggest money makers in PC gaming are not on Steam. Minecraft isn't (it's on Microsoft Store and a stand-alone web store), Fortnite isn't (it's EGS exclusive), Roblox isn't (its own store), League of Legends and Valorant aren't (Riot Launcher and EGS),...
                                        MudManM This user is from outside of this forum
                                        MudManM This user is from outside of this forum
                                        MudMan
                                        wrote last edited by
                                        #54
                                        Yeah. And that's a fantastic showcase of the bar you need to hit to not be effectively toiling in the Steam mines. Assassin's Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam. It takes being *significantly bigger than the entire Epic store* to even consider not doing Steam on PC. And none of those is even close to having a viable platform for third party releases outside of Epic, which is perhaps the last one standing on that front and currently not managing to get a foothold. And judging by the rabid fanboy backlash anytime they try to do something nice to attract devs, not even finding a path towards one at any point in the future, either. That's a bad look for competition on the PC market. There aren't that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.
                                        woelkchen@lemmy.worldW 1 Reply Last reply
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                                        • U unexposedhazard@discuss.tchncs.de
                                          Until it doesnt and your entire game library is done...
                                          woelkchen@lemmy.worldW This user is from outside of this forum
                                          woelkchen@lemmy.worldW This user is from outside of this forum
                                          woelkchen@lemmy.world
                                          wrote last edited by
                                          #55
                                          For generic SteamWorks integration, there already exists a open source DLL called Goldberg Emulator. If publishers opt for real DRM, the games are not available on GOG anyway. Also, downloading and backing up the games have to be done by yourself before the storefront goes bust. Distributing GOG games outside of GOG is a copyright violation, unless the copyright holders explicitly allow it. So, to sum up: You can backup DRM-free Steam games and make them work with little effort.
                                          1 Reply Last reply
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