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Chebucto Regional Softball Club

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  3. Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port

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  • woelkchen@lemmy.worldW woelkchen@lemmy.world
    > Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
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    wrote last edited by
    #14
    It depends on why it's slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.
    woelkchen@lemmy.worldW 1 Reply Last reply
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    • woelkchen@lemmy.worldW woelkchen@lemmy.world
      > Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer. Or it's just an excuse for them to use the game key cards instead of a proper cartridge. Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
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      wrote last edited by
      #15
      I get where you're coming from but Doom 2016 and Eternal is quite a different game and well, Idtech are an absolutely legendary bunch of magicians that's on another level all together. They had a full compute rasterizer back in 2016.
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      • ? Guest
        It depends on why it's slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.
        woelkchen@lemmy.worldW This user is from outside of this forum
        woelkchen@lemmy.worldW This user is from outside of this forum
        woelkchen@lemmy.world
        wrote last edited by
        #16
        > It depends on why it’s slow. The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That's a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that's why I mentioned the doors in Metroid Prime). If you look at the 3rd party games landscape on S2, it's clear that publishers don't want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
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        • woelkchen@lemmy.worldW woelkchen@lemmy.world
          > It depends on why it’s slow. The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That's a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that's why I mentioned the doors in Metroid Prime). If you look at the 3rd party games landscape on S2, it's clear that publishers don't want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
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          wrote last edited by
          #17
          Hiding the loads would require them to redesign the game. What I wonder is why they don't copy the game from the cartridge on first load - that's what they do on PS5 and Xbox Series X because the optical drive is also too slow.
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          • ? Guest
            Hiding the loads would require them to redesign the game. What I wonder is why they don't copy the game from the cartridge on first load - that's what they do on PS5 and Xbox Series X because the optical drive is also too slow.
            woelkchen@lemmy.worldW This user is from outside of this forum
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            woelkchen@lemmy.world
            wrote last edited by
            #18
            > Hiding the loads would require them to redesign the game. And that's why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
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              wrote last edited by
              #19
              Programmer skill issue tbh
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              • woelkchen@lemmy.worldW woelkchen@lemmy.world
                You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
                blackmist@feddit.ukB This user is from outside of this forum
                blackmist@feddit.ukB This user is from outside of this forum
                blackmist@feddit.uk
                wrote last edited by
                #20
                Hell I remember Soul Reaver doing that on PS1 CDs.
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                • ? Guest
                  > Cyberpunk runs ~~well~~ on HDDs. ftfy
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                  wrote last edited by
                  #21
                  No, it doesn't just merely run. I played it on a laptop HDD
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                  • ? Guest
                    No, it doesn't just merely run. I played it on a laptop HDD
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                    wrote last edited by
                    #22
                    PS4 runs Cyberpunk too, but swap that HDD for the cheapest 2,5” SATA SSD you can find and the game suddenly stops having texture pop-in issues when moving fast.
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                    • A arcane2077@sh.itjust.works
                      We are talking about Ubisoft, they’re technical wizards and their game engines are nothing short of actual magic. They have made an impossible port look AND run better than the xbox seriesS the game originally launched on. If there’s anyone you can believe about spec demands, it’s them
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                      gl38@feddit.uk
                      wrote last edited by
                      #23
                      It's sad that you're getting downvoted for complimenting Ubisoft. You're not wrong though, their games (and the Snowdrop engine) are technically incredible. But that doesn't fit the narrative that Ubisoft are evil, pushing a "woke agenda", and anyone associated with them should be burnt alive.
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                      • G gl38@feddit.uk
                        It's sad that you're getting downvoted for complimenting Ubisoft. You're not wrong though, their games (and the Snowdrop engine) are technically incredible. But that doesn't fit the narrative that Ubisoft are evil, pushing a "woke agenda", and anyone associated with them should be burnt alive.
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                        arcane2077@sh.itjust.works
                        wrote last edited by
                        #24
                        I expected it, tbh. The gamer crowd is especially prone to piling on to bandwagons they are clueless about. But you know, if it encourages just one of these people to look at the games they’re criticizing, it’s net positive
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