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Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals
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Boggles the mind that people could spend that much money to subpar games. I guess it's the whole moe waifu thing that's driving it.
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Boggles the mind that people could spend that much money to subpar games. I guess it's the whole moe waifu thing that's driving it.There are gacha games out there that are garbage games. They aren't the ones that are popular though. Stuff like Gensin has a lot of quality content that pulls you in and hooks you. It looks like that has proven to be much more effective than just a waifu simulator. Now, I do think Genshin has a lot of other problems even gacha aside, but calling it garbage is blatantly unfair.
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I can not fathom the idea of spending that much on gacha
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Neither could I, until I found out that my psychological profile was the target demographic. It was an expensive lesson to learn.what was your experience, if you don't mind me asking? what game snared you?
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what was your experience, if you don't mind me asking? what game snared you?Fire Emblem Heroes. The game portion was nearly perfect pocket FE. But of course that was all just a wrapper for the gacha, and it only took a few months of playing before I cracked open the wallet. It's just a few bucks, the game was free, what's the harm? Things just went downhill from there. Rationally, I knew it was madness. I kept a spreadsheet tracking spend and results. And I knew that odds of rolling someone new went from bad to worse the more complete my roster got, but the hooks were in deep. It got BAD. Took me a year and a half to delete my account, and just as long to dig myself out of the financial crater my face made.
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Boggles the mind that people could spend that much money to subpar games. I guess it's the whole moe waifu thing that's driving it.The games like ZZZ or Genshin are fun as long as you don't take them seriously or engage with the gacha elements too much. ZZZ has a really nice vibe to it despite being a gacha game.
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This post did not contain any content.Not just youth! The older ladies at my work are candy crush/royal match fiends. They are hooked... The problem is we socially dont view it as gambling (which it is), coupled with the fact its designed to be addictive. There isnt a social stigma or support yet to stop playing and break the cycle
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>19% that's crazy >20s and those should be completely mature people, most with some level of education Something is completely broken there. But money must flow, I suppose.
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This post did not contain any content.Sounds like avocado toast-ian blame-shifting to me. Just like the rest of these pieces, they ignore the obvious, horrible conditions of life, and choose to tut-tut at the abused for 'improperly' using their free time. Look *away*, reader, from the terrible low wages, high cost of living, and soul-crushing work hours japanese people are forced to endure. Focus your attention on these 19% of young people, who admit that **once**, they *almost* couldn't cover their expenses!! Don't take my word for it! Let's look at the article. >Interestingly enough, while these results indicate that the popularity of in-game transactions may be increasing, **the average amount of money spent on them is actually decreasing**. Hmm, could it be the *actual* problem is the immense increases to CoL young (and all) people have been under? I wonder why the article doesn't even bring it up? So curious
Oh well. So like, **how much** money are we talking about on gacha? How much are these 19% of young folks spending? Must be a ton eh? Article doesn't say, but we do get *these* numbers In 2024, young people spent an average of around 5,138 yen ($35.85 USD) on microtransactions per month while this year’s survey results state that the average amount of money spent on microtransactions is 4,247 yen ($29.63 USD) per month. So it's not a lot, not really. I say again, this article is slop created to take your eyes away from the real problems of the world and victim blame the ones suffering under them.
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This post did not contain any content.Is this just the 80/20 rule?
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Sounds like avocado toast-ian blame-shifting to me. Just like the rest of these pieces, they ignore the obvious, horrible conditions of life, and choose to tut-tut at the abused for 'improperly' using their free time. Look *away*, reader, from the terrible low wages, high cost of living, and soul-crushing work hours japanese people are forced to endure. Focus your attention on these 19% of young people, who admit that **once**, they *almost* couldn't cover their expenses!! Don't take my word for it! Let's look at the article. >Interestingly enough, while these results indicate that the popularity of in-game transactions may be increasing, **the average amount of money spent on them is actually decreasing**. Hmm, could it be the *actual* problem is the immense increases to CoL young (and all) people have been under? I wonder why the article doesn't even bring it up? So curious
Oh well. So like, **how much** money are we talking about on gacha? How much are these 19% of young folks spending? Must be a ton eh? Article doesn't say, but we do get *these* numbers In 2024, young people spent an average of around 5,138 yen ($35.85 USD) on microtransactions per month while this year’s survey results state that the average amount of money spent on microtransactions is 4,247 yen ($29.63 USD) per month. So it's not a lot, not really. I say again, this article is slop created to take your eyes away from the real problems of the world and victim blame the ones suffering under them.
These kids are wasting $30 on a game that they play 20-40 hours a month! They should instead go see 2 movies or go to one concert or eat at a restaurant once -
These kids are wasting $30 on a game that they play 20-40 hours a month! They should instead go see 2 movies or go to one concert or eat at a restaurant once
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This post did not contain any content.
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Sounds like avocado toast-ian blame-shifting to me. Just like the rest of these pieces, they ignore the obvious, horrible conditions of life, and choose to tut-tut at the abused for 'improperly' using their free time. Look *away*, reader, from the terrible low wages, high cost of living, and soul-crushing work hours japanese people are forced to endure. Focus your attention on these 19% of young people, who admit that **once**, they *almost* couldn't cover their expenses!! Don't take my word for it! Let's look at the article. >Interestingly enough, while these results indicate that the popularity of in-game transactions may be increasing, **the average amount of money spent on them is actually decreasing**. Hmm, could it be the *actual* problem is the immense increases to CoL young (and all) people have been under? I wonder why the article doesn't even bring it up? So curious
Oh well. So like, **how much** money are we talking about on gacha? How much are these 19% of young folks spending? Must be a ton eh? Article doesn't say, but we do get *these* numbers In 2024, young people spent an average of around 5,138 yen ($35.85 USD) on microtransactions per month while this year’s survey results state that the average amount of money spent on microtransactions is 4,247 yen ($29.63 USD) per month. So it's not a lot, not really. I say again, this article is slop created to take your eyes away from the real problems of the world and victim blame the ones suffering under them.
Average spending is not a good metric for addictive behaviors - spending/consumption tends to be extremely concentrated in a small fraction. My go-to example for this is alcohol where, in the US, 10 drinks/week is the population average, but also enough to get you into the "top 10%" or "heavy drinker" bin, where the average consumption of that bin is 74 drinks/week. In both alcohol and gacha, a huge fraction of the population don't pay anything. I mean, even if the article's $30/month average spend is entirely within their 20% "problem" spenders, it would only be $150, but it's a little easier (for me) to see where $150/month gacha habit could be a problem for young people already on the financial edge. Not the fundamental problem that skyrocketing rent and stagnant wages are, but more in the last-straw sense. -
Sure, not Taylor Swift, but most shows are $30 or less