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The new owner of GOG discusses taking on Steam, the devil of DRM, and following in Nightdive's footsteps
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Steam does allow DRM-free games, it's up to whoever is publishing the game to the platform. GOG just currently requires it. Most of the games on GOG are also DRM-free on Steam. So it's really just looking at prices and other features that is the defining factor. Considering Steam's Linux support, GOG is off the table for me.
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>"Being a healthy company means having healthy results." But he adds that money won't be the main motivating factor, and instead the focus is to "do a good job, have good products and good services, and then as a consequence and as a reward comes good money." It's a point that he thinks is obvious, "but many companies fall apart on that, putting the spreadsheets first." Such a refreshing take.
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The one that stuck out to me was Metaphor: ReFantazio. It has Denuvo, but the message didn't identify it as such and read like Steam DRM. I ran into it a few other times other than that, but don't recall which games it was. Sometimes it's just an unlucky roll of the dice with when Steam decides it's time to authenticate the game again. Then there are other DRM schemes, like Ubisoft's and EA's, that are even worse. At best, they require you to explicitly set your Deck to offline mode before traveling; just not having an internet connection isn't good enough.
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Steam don't disclose it, there's no tag or label on the store page. Which is fucking shitty, either oversight or business decision. So you would never know unless you tried launching the executable yourself, looked it up online or the game was marketed that way. But yeah, with GOG, you just instantly know.
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They've got some of those things. They recently added a workshop equivalent, and they've had a multiplayer SDK for a long time. The multiplayer SDK is actually a problem, because it means multiplayer often only works on Galaxy, which is just DRM by another name. And Steam's DRM was pretty invisible to me until, ironically, I got a Steam Deck. Then I started running into games that needed to be authenticated while I was on a train with no internet.As long as games stop using shitty Epic Online Services, I'll take GOG's.
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Well the new owner, was one of the original founders.
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The advantage to Epic's is that they offer cross play for free. I'm honestly not sure what the problem is.
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The advantage to Epic's is that they offer cross play for free. I'm honestly not sure what the problem is.Epic Games is a scumbag company
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>"Being a healthy company means having healthy results." But he adds that money won't be the main motivating factor, and instead the focus is to "do a good job, have good products and good services, and then as a consequence and as a reward comes good money." It's a point that he thinks is obvious, "but many companies fall apart on that, putting the spreadsheets first." Such a refreshing take.It always is in the beginning ~~Don't be evil~~
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GOG needs to fix their client first and port it on Linux. Yes, Heroic is a thing but we do need better handheld compatibility anyway and Linux users, I think, are more likely to be invested in GOG mission.Theres a reason steam is king... noone else bother putting games on linux, so valve brought linux to the games.
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It always is in the beginning ~~Don't be evil~~We got enough bad shit and greed in the world. I'll celebrate good things when I see them.
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Theres a reason steam is king... noone else bother putting games on linux, so valve brought linux to the games.
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Yeah for external DRM, but if a game has Steam DRM, then there's no official label or warning. For example, Witcher 3 is DRM-free on Steam, but there's nothing (AFAIK) on the Steam page saying that.
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maybe they didnt add it cause "The DRM is noteable for only protecting against extremely casual piracy (i.e. copying game files between friends), and is primarily used by game developers to ensure proper Steam/Steamworks API functionality within their games for legitimate users." [Source](https://www.pcgamingwiki.com/wiki/Digital_Rights_Management_(DRM))