A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Games that make use of two or more monitors?
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Not really, that was the big gimmick of the console, but only a handful of games actually utilize it. [Games like breath of the wild had the feature cut despite being designed with it in mind.](https://nintendoeverything.com/zelda-breath-of-the-wild-director-on-cutting-wii-u-touch-features/) ZombiU does it well however.The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS's successful format to a console sounded great... but couldn't actually work the same way in practice. The first problem was that human eyes can't focus on two screens at different distances from the eye. You can't actually look at both screens together, you have to switch your focus from one to the other. Then there's just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can't do much with the Gamepad. But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers *shouldn't* make the second screen important or else they lose this feature!
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV
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There was a military tactic game or two from one dev that had dual monitor support. Where the second monitor became an overhead map that let you issues commands.I know supreme commander 2 has the second screen as a tactical map. Not sure if it's interactive though.
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOVAlmost every game on the Nintendo DS. I don't know of any PC games that do that. Just the DS.
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Doesn't Factorio have a mod that hosts a local server you can connect to with your browser and view the map? Or am I thinking about Minecraft?
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The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS's successful format to a console sounded great... but couldn't actually work the same way in practice. The first problem was that human eyes can't focus on two screens at different distances from the eye. You can't actually look at both screens together, you have to switch your focus from one to the other. Then there's just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can't do much with the Gamepad. But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers *shouldn't* make the second screen important or else they lose this feature!
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elite dangerous* put 100s of hours in, am embarrassed by the typo
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOVDariusburst Chronicle Saviours on Steam. Maybe the PS4 variant has some magic for multipule monitors, too but I'm too lazy to look. There may also be other Darius ports that utilize multiple monitors but this is the main one in the series. It's a horizontal shmup that used large displays in the arcade cabinets, that may have been multiple monitors but my memory is fuzzy. You can stretch the game across multiple monitors in the game settings to replicate the super wide feel of the arcade game. They even have some "cabinet" connection options in the port that let's you compare your scores and see replays from other players. while not a novel thing such as extra menus or something, it let's you play the game closer to its original format.
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Almost every game on the Nintendo DS. I don't know of any PC games that do that. Just the DS.
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOVArtemis Spaceship Bridge Simulator. If you are into older space sims and Star Trek, you might like it
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOViRacing (simulators in general)