A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
'Don't leave trash on Arrakis'—Dune: Awakening creative director implores players to 'clean up your old bases'
-
Makes sense in the dune world with all the sandstorms and worms too....If someone builds a base on freaking sand instead of rock they deserve to be eaten by a worm.
-
Uuughh, isn't this standard in most, if not all base building games? Rust, Dayz and Scum has same mechanic built in very similar ways.Conan Exiles too
-
Yup, so they know how to fix this! Makes me wonder why they didn't. Not enough time? Or does the base decay mechanic also have downsides that would work poorly with Dune?
-
Yup, so they know how to fix this! Makes me wonder why they didn't. Not enough time? Or does the base decay mechanic also have downsides that would work poorly with Dune?
-
Uuughh, isn't this standard in most, if not all base building games? Rust, Dayz and Scum has same mechanic built in very similar ways.You're reminding me of MUDs and having to pay rent on digital rooms. Ugh.
-
If someone builds a base on freaking sand instead of rock they deserve to be eaten by a worm.hammer nails without rhythm
-
These people know only how to design system and nothing about human psychology and it shows. The people that play these games are never going to do this because you ask nicely or because you scold them. In fact they might go out of their way to do the opposite just out of spite. Smart designers would have introduced a positive mechanic for tearing down one's base or cleaning out abandoned ones, or as other said, just added a degradation mechanic.Ultima Online solved this problem in 1997 by having any house collapse into a pile of everything stored in the house after 90 days of no activity on the account that owned the house.
-
This post did not contain any content.The easiest way to force players to destroy their old bases is to limit the amount of bases they can have. Make it 1 at the first levels or whatever, raise it once they're farther away from a starting area, but never let them build as many as they want, hard caps are a must in these types of games. As for the blocky boxes, well, what did you expect? It's literally the easiest, fastest thing they can do, in an area they'll probably never return to. Why bother making something more homey or intricate?
-
This post did not contain any content.
-
This post did not contain any content.
-
This post did not contain any content.
-
This post did not contain any content.If a base hasn't had interaction from its builder in a certain amount of time send that player a warning that it's about to be marked as fair game. A few days later, if no action has been taken, mark it as abandoned and free to loot. Possibly with quests to access this looting feature. A Scavengers' Guild?
-
This post did not contain any content.