A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Try one in your world today
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Collar of Commerece: gives canines the ability to understand commerece and run businesses, aflicts them with knowledge of economic exploitation and inequal power dynamics
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I have two I will be using in my next campaign: **Ring of attunement**: Provides 1 extra attunement slot. (*Requires attunement*) **Event Staff**: This staff allows the wielder to gain unquestioned entry into any "employees only" areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.
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There was an older barbarian subclass that was immune to magic including beneficial magic. It was dumb and wonderful
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I can't see any of these working as intended. Clowns don't subscribe to reality > Spawn them as a distraction! Some of them cause a big distraction that accidentally points directly towards those you don't want to be seen. > Use them to hide! One of them will look giant and big to hide you while the others honk and gesture/point behind, clearly showing where you are. > Build yourself a mountain of clowns to scale any wall! Crabs in a bucket. None will let you climb. You must stay to hear their jokes... > Never starve again with their endless supply of pies! Shaving cream pies. Ain't nobody got time to bake 30 coconut creams > Use their weight to bring down any air-/ship They all blow up helium balloons to help it float. Unless you want it to float in which case their balloons turn into bowling balls at the last second with a big shrug. > Air drop them on their enemies! See balloons > Just crush your entire party by spawning hundreds of them in a closed room! Clown car logic. You're all "crushed" but it's just extremely difficult terrain.
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>Never starve again with their endless supply of pies! Probably bad that without the parentheses, I was already assuming this was some kind of horrific Sweeny Todd situation.
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Bead of (Uncomfortable) Nourishment: Standard effect, but must be taken nasally. Oral absorption may cause permanent magical flatus.
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Arrows of Accuracy: These arrows will always hit. Starting from the target, then out from that point, the hit roll is checked against defenses. If nobody is hit, the arrow strikes the firer.
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Ring of (Logical) Invisibility v2. Makes you invisible except for your eye balls so that they can absorb light. You may now see but you appear as a pair of floating eyeballs.
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Luckily, most of these arguments assume __living__ clowns. Something that can be easily remedied, ot just shifts the entire problem space to doing it fast enough! On that note, what's their EXP value?
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>Never starve again with their endless supply of pies! Probably bad that without the parentheses, I was already assuming this was some kind of horrific Sweeny Todd situation.
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Flawed bag of holding - it's a bag of holding, but the dimensions inside are normal bag sized. Movable rod - an immovable rod, but it can only resist up to 10lbs Bed of comfort - it's comfortable, just not the way you were hoping. Vorple blade - it's exactly what it is, but it's too dull to cut and sharpening it would damage the enchantment.
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Immovable Rod: when activated, it becomes fixed in its position in space, ignoring the motion of the planet. The moment it's activated, it flies off into the sky or through the earth depending on the time of day, destroying everything in its path. Potentially extremely useful with a lot of planning, once.
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Caltrops of Seeking. Drawn to metal and increase chance to damage/hit metal boots. They stick together though and must be manually placed one by one over an extended period of time.