A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Read your spellbooks
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So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.>Silent Spell (Metamagic) >Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level. Doesn't work on Bard spells for obvious reasons. >Conceal Spell >Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.
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We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.
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It's still a d20 system but it is quite a bit different.I guess it's all relative. I've played a handful of different TTRPGs, and d&d and pathfinder are *much* closer to each other than to things like VtM or BitD.
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I need to read up on Pathfinder 2e. I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...2e ended up a *lot* more aproachable, you can no longer accidentally create a completely useless character.
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It's a Simpsons reference.
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I guess it's all relative. I've played a handful of different TTRPGs, and d&d and pathfinder are *much* closer to each other than to things like VtM or BitD.Yes, of course. I don't disagree with that.
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We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.
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D&D 3.5: Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes You pretty much destroy their eyes or ears. There's a spell that undoes the damage
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Eh, it's part anal retention, part joke, part not wanting to give WotC the brand recognition.Then you should use it as generically as possible so that the trademark becomes unenforceable. Brand dilution is a thing, it's why Alphabet doesn't want you using "google" as a verb, and why your mom was actually based for calling your Playstation "a nintendo".