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Chebucto Regional Softball Club

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  3. [JakeyBoi] No Rolls Here
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

[JakeyBoi] No Rolls Here

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rpgmemes
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  • ? Guest
    I would love a few recommendations, if you don't mind. I played mostly Warhammer 2nd edition but can't seem to get around to the latest 4th edition. It feels convoluted and not "balanced", if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there. I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right. Any ideas ?
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    Guest
    wrote last edited by
    #48
    I'm a GURPS fanboy. Complexity is determined entirely by how many rules the GM and players agree to - I've got a player with dozens of skills and several wonky abilities who plays side by side with an 8-skill player. They both do well, and both have what they want - one character is just more detailed than the other. The trick with GURPS is to pull in the bare minimum of rules that you need for the kind of game you want. If you don't like how a rule works? Swap it out! I've enjoyed the Ironsworn line too, for a different feel. That's a much less complicated system that can also be played GM-less, it works narrative elements into the engine - the story dictates how the rules apply!
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    • ? Guest
      Well playing dnd is a good low stakes way to improve.
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      Guest
      wrote last edited by
      #49
      Unless you are uncomfortable with the situation and it ruins the game for you, sure.
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      • ? Guest
        Fix what? He's always been great, haha.
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        Guest
        wrote last edited by
        #50
        The burns, did you fix the burns?
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        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
          This post did not contain any content.
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          Guest
          wrote last edited by
          #51
          "Um, I think you're cute!" 🥺👉👈
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          • ? Guest
            The burns, did you fix the burns?
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            Guest
            wrote last edited by
            #52
            They weren't too bad, and they were on his other hand, so they didn't even get in the way later that night
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            • ? Guest
              My character has an 18 strength. DM) ok, roll dice to force the gate open. My character has an 18 charisma. DM) ok, it only works if you personally also have an 18 charisma and can act it out.
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              Guest
              wrote last edited by
              #53
              Heaven forbid I try and get my players to actually roleplay in this roleplaying game.
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              • ? Guest
                Unless you are uncomfortable with the situation and it ruins the game for you, sure.
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                Guest
                wrote last edited by
                #54
                If roleplaying ruins the game for you, maybe a roleplaying game is not for you
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                • ? Guest
                  "Um, I think you're cute!" 🥺👉👈
                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  dragontypewyvern@midwest.social
                  wrote last edited by
                  #55
                  "How did you know I like compliments?!?!?"
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                  • ? Guest
                    If roleplaying ruins the game for you, maybe a roleplaying game is not for you
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                    Guest
                    wrote last edited by
                    #56
                    There’s a major difference between “roll at least a 16 and you’ll have seduced the guard” and “seduce me to seduce the guard.” Different people are comfortable with different things. If you’re fine seducing your DM, cool. But I certainly wouldn’t be.
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                    • ? Guest
                      Unless you are uncomfortable with the situation and it ruins the game for you, sure.
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                      Guest
                      wrote last edited by
                      #57
                      Maybe charisma builds just aren't for you.
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                      • ? Guest
                        Man I've so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it's been bad. I've gotten nat 20s this way but my DM is like "well what you said is cringy so it wouldn't fly". Literally every DM I have ever had ignored the dice roll and only cared about the improv
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                        Guest
                        wrote last edited by
                        #58
                        That should only be required if what you're trying to do would have a higher DC than you could possibly roll, but the DM humors you by allowing you to try convincing them anyway. Or that has been pre-agreed in session zero because the group is all theater/improv nerds or something.
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