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Yeah, sorry, I don't care, still not buying the game or the DLC.
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Yeah, sorry, I don't care, still not buying the game or the DLC. Maybe I'm harsh, but I don't give a crap if the game originally had only half a clan planned and now it expanded six - locking a significant portion of the game behind launch day DLC is a scummy, greedy and user-hostile practice that I will not support, no matter the reason.
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G Games shared this topic
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Yeah, sorry, I don't care, still not buying the game or the DLC. Maybe I'm harsh, but I don't give a crap if the game originally had only half a clan planned and now it expanded six - locking a significant portion of the game behind launch day DLC is a scummy, greedy and user-hostile practice that I will not support, no matter the reason.Bloolimes is one of my all time favourite games. It's not perfect gameplay wise, but it has probably the best world, characters and atmosphere I've encountered. I just love it. Whenever Bloodlines 2 was announced I got excited. Then it went through developer hell and my expectations dropped to zero. Nowadays after I've seen and read couple previews and hands-ons, my hopes went up a notch and I started to get excited again. Then release date and price got announced and I was like WTF? Cold shower. I know, it's Paradox and the have billions of DLCs for everything, but still... Day one DLC should be a crime! If you feel the game is worth more or you have so much content you need a DLC (lol), either pack all in and rise a price bit or release that DLC **later**, not day one. I'm a patient gamer with huge back log, so I probably wouldn't buy at release anyway and wait for sale, but it still sucks to hear such a bullshit. I hope it's going to be good game, or at least okish game with good story, characters and atmosphere, but it feels like they're already tripping their legs with such moves.
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Yeah, sorry, I don't care, still not buying the game or the DLC. Maybe I'm harsh, but I don't give a crap if the game originally had only half a clan planned and now it expanded six - locking a significant portion of the game behind launch day DLC is a scummy, greedy and user-hostile practice that I will not support, no matter the reason.I've never had a problem with it since I read an article showing that if you don't have dlc then basically you just get less game. And for this game it doesn't matter, unless you're doing multiple playthrough or you only want malkavian then it won't even affect your gameplay experience.
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Bloolimes is one of my all time favourite games. It's not perfect gameplay wise, but it has probably the best world, characters and atmosphere I've encountered. I just love it. Whenever Bloodlines 2 was announced I got excited. Then it went through developer hell and my expectations dropped to zero. Nowadays after I've seen and read couple previews and hands-ons, my hopes went up a notch and I started to get excited again. Then release date and price got announced and I was like WTF? Cold shower. I know, it's Paradox and the have billions of DLCs for everything, but still... Day one DLC should be a crime! If you feel the game is worth more or you have so much content you need a DLC (lol), either pack all in and rise a price bit or release that DLC **later**, not day one. I'm a patient gamer with huge back log, so I probably wouldn't buy at release anyway and wait for sale, but it still sucks to hear such a bullshit. I hope it's going to be good game, or at least okish game with good story, characters and atmosphere, but it feels like they're already tripping their legs with such moves.One of your all-time favourites, fails to spell the name correctly. Bloolimes 2 acidic Bloogaloo.
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One of your all-time favourites, fails to spell the name correctly. Bloolimes 2 acidic Bloogaloo.