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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Give and take
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Give and take

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rpgmemes
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  • ? Guest
    Your monk can catch arrows now? Don’t stop shooting them. Shoot them more.
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    Guest
    wrote last edited by
    #7
    Yes! Shoot your Monk is standard GM advice! they took those powers to look badass, just give them one useless archer per combat and they will shine! And throw arrows!
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    • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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      dadifer@lemmy.world
      wrote last edited by
      #8
      I can graft parts on my character, so after I put spectator stalks on my head, now all the encounters are summons ☹️
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      • ? Guest
        Your monk can catch arrows now? Don’t stop shooting them. Shoot them more.
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        Guest
        wrote last edited by
        #9
        Monk - *burns reaction catching arrow* Dm - "and now they turn the balista on you" Monk - O_O
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        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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          dumples@midwest.social
          wrote last edited by
          #10
          I have started to balance the game less and less and its getting more and more fun.
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          • ? Guest
            Monk - *burns reaction catching arrow* Dm - "and now they turn the balista on you" Monk - O_O
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            Guest
            wrote last edited by
            #11
            DM- "Catch this, monk boy"
            A 1 Reply Last reply
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            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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              Guest
              wrote last edited by
              #12
              This was always frustrating. One particular dm did that a lot. Oh, x was showing up so someone took y ability to deal with it? X no longer shows up ever again. Cool. Feels bad.
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              • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                Guest
                wrote last edited by
                #13
                First, hell yes. Second, if you like being an adversarial DM, just let them know that's the type of game you like to run. They don't have to play and you will have to find some players that like that style.
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                • T Tar_Alcaran
                  Look, they're the main characters of the story, they're supposed to look badass sometimes..
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                  Guest
                  wrote last edited by
                  #14
                  But you see, that's not how 5e works. 5e just throws an endless amount of instant problem solving abilities at your players to the point where there are no problems left except for "How do I deal even more damage?". It still kind of works with characters up to level 7ish, but everything after is just cool™ character moments without any problem left to overcome. Iean, there's a reason why almost no one plays double digit levels in DnD. I just finished my last DnD campaign and am now enjoying my life with systems that allow me as the DM to actually challenge my players without the need to spend several days of preparation to make sure my encounters won't just be solved by a single "Um actshually..." sentence.
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                  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                    Guest
                    wrote last edited by
                    #15
                    They removed that from monk in 2024 😭
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                    • ? Guest
                      Monk - *burns reaction catching arrow* Dm - "and now they turn the balista on you" Monk - O_O
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                      Canadian_Cabinet
                      wrote last edited by
                      #16
                      I'd like to imagine the monk catching the ballista projectile and getting whisked away by it
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                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                        Guest
                        wrote last edited by
                        #17
                        It's honestly really funny to me how frequently some DMs forget basic writing principles. If something is set-up, either by yourself or your players, you should find a way to pay it off. It's a really lame story if your monk has developed an immunity to poison and it never comes up a single time. Chekov's gun was made to be fired!
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                        • ? Guest
                          Your monk can catch arrows now? Don’t stop shooting them. Shoot them more.
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                          Guest
                          wrote last edited by
                          #18
                          And if you still want to throw them a curveball you can always throw in the occasional bit of exotic ammunition that messes with them when they catch it (Use sparingly so they still get to feel cool) ![](https://hexbear.net/pictrs/image/5f8f9601-c77a-4e47-bb57-3db520679402.png)
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                          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                            angrycommiekender@lemmy.world
                            wrote last edited by
                            #19
                            My favorite dragon encounter was a dragon that I still don't know the species of. The damn thing was puce. My DM didn't want us to have any meta knowledge. It was fun though because of how we got to, and dealt with, said dragon. Dragon was in a mountain lair that, when scryed upon it was revealed, was full of traps and minions. My wizard figured out that she had just enough 8th and 9th level spell slots to cast Xorn Movement, and Improved Invisibility on the entire party (no invisibility on herself though), and still have 2 casts of Unfailing Missiles (9th level spell she created). We successfully snuck into the dragons lair, and took positions. Our monk was ready to grapple its tail, our rogue was ready to backstab, and was flying because he had a magic item, our cleric was prepping Harm,and our fighter was annoyed that I put her behind myself. I tapped said sleeping dragon on the nose, and said in Draconic, "Wakey wakey." The dragon opened its mouth to use whatever breath weapon it had, and I said, "That's not a good idea, that will just make me and my friends angry." The dragon then realized I was speaking draconic and parlayed with us. We explained that we didn't even want to be there, but the gods had tasked us with the eviction of the few dragons that weren't supposed to be on this particular prime material plane in the first place. We also explained that we had brought with us 20 empty bags of holding, and would prefer to relocate them off the plane to a plane of their choice. Thankfully that dragon took the deal. The other three ended up with their souls in rather large black diamonds.
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                            • ? Guest
                              DM- "Catch this, monk boy"
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                              angrycommiekender@lemmy.world
                              wrote last edited by
                              #20
                              Even better, just have that inscribed on the ballista bolt/arrow/the flying tree.
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                              • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                Guest
                                wrote last edited by
                                #21
                                "Oh the monk is immune to poison?! Well hah! ......I completely forgot"
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                                • ? Guest
                                  But you see, that's not how 5e works. 5e just throws an endless amount of instant problem solving abilities at your players to the point where there are no problems left except for "How do I deal even more damage?". It still kind of works with characters up to level 7ish, but everything after is just cool™ character moments without any problem left to overcome. Iean, there's a reason why almost no one plays double digit levels in DnD. I just finished my last DnD campaign and am now enjoying my life with systems that allow me as the DM to actually challenge my players without the need to spend several days of preparation to make sure my encounters won't just be solved by a single "Um actshually..." sentence.
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                                  Guest
                                  wrote last edited by
                                  #22
                                  I’ve run campaigns all the way up the level 20. It’s still possible that to challenge the PCs, just increasingly difficult. Eventually it gets to be so much work on the DM that it’s not really worth it anymore.
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                                  • C Canadian_Cabinet
                                    I'd like to imagine the monk catching the ballista projectile and getting whisked away by it
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                                    Guest
                                    wrote last edited by
                                    #23
                                    In a comedically Looney Toons style
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                                    • ? Guest
                                      But you see, that's not how 5e works. 5e just throws an endless amount of instant problem solving abilities at your players to the point where there are no problems left except for "How do I deal even more damage?". It still kind of works with characters up to level 7ish, but everything after is just cool™ character moments without any problem left to overcome. Iean, there's a reason why almost no one plays double digit levels in DnD. I just finished my last DnD campaign and am now enjoying my life with systems that allow me as the DM to actually challenge my players without the need to spend several days of preparation to make sure my encounters won't just be solved by a single "Um actshually..." sentence.
                                      ? Offline
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                                      Guest
                                      wrote last edited by
                                      #24
                                      Any favorites? Our DnD campaign just fizzled out due to several unsatisfying sessions - mostly due to an increasingly boring combat experience.
                                      ? ? ? 3 Replies Last reply
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                                      • ? Guest
                                        But you see, that's not how 5e works. 5e just throws an endless amount of instant problem solving abilities at your players to the point where there are no problems left except for "How do I deal even more damage?". It still kind of works with characters up to level 7ish, but everything after is just cool™ character moments without any problem left to overcome. Iean, there's a reason why almost no one plays double digit levels in DnD. I just finished my last DnD campaign and am now enjoying my life with systems that allow me as the DM to actually challenge my players without the need to spend several days of preparation to make sure my encounters won't just be solved by a single "Um actshually..." sentence.
                                        S This user is from outside of this forum
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                                        soup@lemmy.world
                                        wrote last edited by
                                        #25
                                        I don’t want to sit here defending 5e but 80% of the complaints I hear about always seem to boil down to “why isn’t the system creative _for_ me?!”. It’s a lot of people self-limiting and then being mad. You can instantly create a harder, thoughtful encounter by simply introducing more enemies than just one they can beat on, and/or by doing WHAT THE BOOK SAYS and get the players used to multiple encounters per day so they need to manage their resources. My DM wanted to make fights harder and I simply mentioned that a stronger enemy is cool and all but what would be better is making us have to make choices. I was a stupid accurate fighter and focused on range, and while feats and stuff made me a dangerous close-quarters fighter I was also the only one who could reliably down other ranged enemies. We played up to level 13 in that campaign and there were a lot of fights that were pretty stressful and fun. We even had a tournament arc and that was wild. _Your_ inability to create complex encounters is not the fault of the system, especially when the system literally tells you how to make it work and you ignore what’s in the book. But, of course, not reading the material is pretty standard procedure for D&D players.
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                                        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                                          Guest
                                          wrote last edited by
                                          #26
                                          I would argue that both are bad game/story design. Unless the skill is a plot point, it should not change the chance encounters in the world your players are in. Both of these examples are meta-gaming. The NPCs of the world didn't know the player characters had that ability, and should not change their actions until it is known to them. I had one DM who was huge on meta-gaming, and at first I thought it was just some peev of his, but honestly after a while and understanding it better- it made a better experience. It now makes me annoyed to see it used and I better understand his rants...
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