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Chebucto Regional Softball Club

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  3. Dune: Awakening players kept getting squashed by ornithopters, so an update has made everyone invulnerable to vehicle bashing
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Dune: Awakening players kept getting squashed by ornithopters, so an update has made everyone invulnerable to vehicle bashing

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  • ? Guest
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    Guest
    wrote last edited by
    #2
    Planetside never needed this, you can ram to kill, from the ground or air. Kind of a lazy solution isn't it? Why not give players the means to fight back or deter instead?
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    • ? Guest
      Planetside never needed this, you can ram to kill, from the ground or air. Kind of a lazy solution isn't it? Why not give players the means to fight back or deter instead?
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      Guest
      wrote last edited by
      #3
      I think the difference was that there was no impact damage for the vehicles in this game, whereas PS definitely did have that.
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      • ? Guest
        I think the difference was that there was no impact damage for the vehicles in this game, whereas PS definitely did have that.
        Z This user is from outside of this forum
        Z This user is from outside of this forum
        zahille7@lemmy.world
        wrote last edited by
        #4
        Then do the opposite and make ramming damage vehicles.
        PikaP 1 Reply Last reply
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          jax@sh.itjust.works
          wrote last edited by
          #5
          Well that's fucking dumb
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            buddahriffic@lemmy.world
            wrote last edited by
            #6
            Reminds me of satisfactory where the mobs ignore you if you're in a vehicle but you can still ram them to death, and the vehicles are indestructible. Or maybe they fixed that in the last big update as I haven't tried it yet.
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            • Z zahille7@lemmy.world
              Then do the opposite and make ramming damage vehicles.
              PikaP This user is from outside of this forum
              PikaP This user is from outside of this forum
              Pika
              wrote last edited by
              #7
              go one step further. If it collides with a surface that is a "player" have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.
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              • PikaP Pika
                go one step further. If it collides with a surface that is a "player" have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.
                Z This user is from outside of this forum
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                zahille7@lemmy.world
                wrote last edited by
                #8
                Idk if I'd go that far, just make it so if two vehicles could then everyone does and those vehicles are destroyed. Otherwise I'd let almost all damage be repairable. I haven't actually played the game myself though.
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                • ? Guest
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                  Guest
                  wrote last edited by
                  #9
                  Murderbot does not approve.
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                  • ? Guest
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                    Guest
                    wrote last edited by
                    #10
                    Tesla moment
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                    • ? Guest
                      Murderbot does not approve.
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                      Guest
                      wrote last edited by
                      #11
                      Just saw this episode lol
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                      • ? Guest
                        I think the difference was that there was no impact damage for the vehicles in this game, whereas PS definitely did have that.
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                        Guest
                        wrote last edited by
                        #12
                        > there was no impact damage for the vehicles in this game Well, there's your problem.
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