A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
The sheer number of options is the best thing about Pathfinder. It's also the worst.
-
Sounds like they're actually similar to archetypes and I'm just dumb, tbh, but basically in 3.0+ D&D there were classes you could multiple class into without multiple penalty if your character met specific qualifications (different for each prestige class, usually ability score minimum and knowledge of a feat, spell, or spell level, but sometimes specific race or language or whatever). These classes were usually much more specialized and specific than the general core classes, but also gave your character great powers and flair in that specific niche. Or at least that's the idea when they were well-implemented, which was not always the case, and prestige bloat is often cited as one of the worst parts of 3.0+ as nearly every single sourcebook would include at least a couple new ones (but I never saw this a problem, personally).yeah sounds a lot like pf2e archetypes. you take a feat that gives you stuff related to other classes (multiclass archetypes) or just more specialized stuff. some of them require certain things, like the wrestler dedication feat requires you to be at least trained in athletics, or like the new necrologist, that requires you to be a spellcaster that can cast summon undead and then there are class archetypes (not to be confused with multiclass archetypes), which are subclasses you take at level 1 and at 2nd level you have to take the archetype's feat and like prestige classes, they seem to add a bunch of archetypes every new book they release, which is not at all an issue because that means MORE OPTIONS! and i love that
-
*if you have donated/bought the premium versionOkay, custom items and companions for a single payment of 4.50 EUR. But you can completely disregard the rules and freely give skills, spells and feats with the free version. The app is very well maintained, gets updates at least monthly. They were so fast with the implementation of the remaster. I'd love to gift the app to people in my group, who are struggling a bit more financially, but Google doesn't have a functionality like that unfortunately.
-
I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But it's her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.
-
Okay, custom items and companions for a single payment of 4.50 EUR. But you can completely disregard the rules and freely give skills, spells and feats with the free version. The app is very well maintained, gets updates at least monthly. They were so fast with the implementation of the remaster. I'd love to gift the app to people in my group, who are struggling a bit more financially, but Google doesn't have a functionality like that unfortunately.only 4.5 EUR... it's 20.99 BRL i hate money
(or maybe i just hate inflation)
-
I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But it's her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.Try explaining things to her in more intuitive turns. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they're on the ground (prone), when they can't see where they're being attacked from (hidden), or when you fake them out (feint). Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle.
-
the fun thing is, you could literally just do everything completely randomly and your build will still be good
-
what spells are thoseso today I realized this meme is about 2e which so far hasn't fallen into the same pattern of content bloat (give it time, we live in a society). so my point is moot, even if I wasn't exaggerating two complaints simultaneously . but in 1e after years and years of releasing content to keep the business alive, Paizo ended up with spells like False Age, Wizened Appearence, Youthful Appearence, False Face, Transplant Visage, Disguise Self and probably some others that all did the same thing with slight changes. There's a similar abundance of spells to just help your character not read books like Skim, Memorize Page, Perusal, Commune With Texts, and Explode Head (the most redundant spell of all) Then there's ones with mild bonuses to hyper-specific use cases. Polypurpose Panacea has 5 different effects that are all +1 to sleeping or digestion. Cultural Adaptation is similar but for every check that isn't speaking another language. I can't remember the name of it but there's one that just gives you +1 to checks made to be a Sailorman. Most of these are superseded by other spells that will just give bonuses to entire groups of skills like Crafter's Fortune but still have specific use cases
-
oh, it's just pathfinder 2? darn. Would love to switch off of PCGen, but there isn't much for _just_ character sheets for pathfinder 1e from what I've found.
-
what's paladium? (i only play pf2e)OG publisher of notoriously crunchtastic system *[Rifts](https://en.m.wikipedia.org/wiki/Rifts_(role-playing_game))* (FWIW, *[G.U.R.P.S.](https://en.m.wikipedia.org/wiki/GURPS)*), by Steve Jackson, is even more so — I misremembered them both being Paladium publications when posting above, honestly.) If you don't see the Matrix as endless spreadsheets, these are not the systems you're looking for.
-
the fun thing is, you could literally just do everything completely randomly and your build will still be goodEh, there's at least 1 exception: toxicologist alchemist. Especially if you're about to play Abomination vaults
-
I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what you've chosen so far, without taking the option of house ruling away from you.Just keep in mind that cross-referencing options with Archives of Nethys is also super important. I've had 2 players build overly complicated characters and needed a ton of help to unbork them simply because they didn't read anything before making a selection
-
How easy it is for someone not knowing the game to build or even play a character? It's great to have thousands of option, except when you join a game, don't know yet all the option available and find up latter that your build doesn't work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?While there are some dead-end builds, they're pretty rare. As in, avoid the toxicologist subclass for alchemist and you're largely fine. There are some classes I wouldn't recommend for new players due to complexity, like the alchemist and the psychic, but that's only because they're complicated. Another thing to keep in mind is that martial and caster classes are actually balanced against each other now, and melee characters are going to do more damage than ranged characters due to them being on the front lines and taking more risks. This isn't critical for effective gameplay, I'm just trying to let you know what to expect. While you go about making a character in Pathbuilder, I recommend also looking up the same options in Archives of Nethys, which is the semi-official source of game rules. It will have everything available on there except for adventure paths and lore books, with the full text of every option and rule. There's chapters available on there on how to play the game and I recommend reading it. Another reason to use Archives of Nethys is because it gives more context on options. You could build a character that is a rare ancestry like a Conrasu or Goloma, but without a picture and full description you're not going to know what your character actually is.
-
I wouldn't know I make all my choices based on sheer Rule of Cool-ness -- I start with a vibe and build for that. BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session they'd get wiped.honestly choosing the coolest thing every time is probably the best way to build a character maybe, but for tryhard games you'd make a tryhard character anyway
-
Eh, there's at least 1 exception: toxicologist alchemist. Especially if you're about to play Abomination vaultshmm why is that?
-
honestly choosing the coolest thing every time is probably the best way to build a character maybe, but for tryhard games you'd make a tryhard character anyway> maybe, but for tryhard games you’d make a tryhard character anyway > That's the thing though I have no idea how. Since PF2 came out I got by just fine on making unique and fun but _entirely_ unoptimised characters. So I never bothered _learning_ what synergises with what to make a tryhard character.
-
> maybe, but for tryhard games you’d make a tryhard character anyway > That's the thing though I have no idea how. Since PF2 came out I got by just fine on making unique and fun but _entirely_ unoptimised characters. So I never bothered _learning_ what synergises with what to make a tryhard character.oh well you'd just have to play a bunch of characters and see what is strongest or watch videos about optimizing characters. there are a bunch of those (a couple of youtube channels i'd recommend for that are swingripper and mathfinder)
-
Oh man, I really tried it one time.... But I couldn't really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter... Couldn't find anything like that. You have to make every monster from scratch? I might be remembering that wrong.
-
Oh man, I really tried it one time.... But I couldn't really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter... Couldn't find anything like that. You have to make every monster from scratch? I might be remembering that wrong.You can do that in Dungeon Fantasy, which is basically just GURPS with a bunch of pre-made classes and stuff. But the strength of regular GURPS is the ability to handle any idea you can throw at it. It really shines when making your genre-bent homebrew come to life. Once you get comfortable with how the system scales things, you can really just wing it with monsters on the fly.