A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
On the strictness of "Limit Self-promotions"
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First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option. I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well. However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before. **TL;DR**: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?
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R rpg shared this topic
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First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option. I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well. However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before. **TL;DR**: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?There's a few easy solutions, I feel. One is for the ttrpg creator to come here and be active, thus making them an active user allowed to promote themself once a week. A second is for YOU to promote their stuff so it's not self-promotion, then invite them to do the Q&A in the comments or something.
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First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option. I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well. However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before. **TL;DR**: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?i think [@sirblastalot@ttrpg.network](/user/sirblastalot%40ttrpg.network) is the only /c/rpg mod really active, so tagging him for any input on the community view...
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i think [@sirblastalot@ttrpg.network](/user/sirblastalot%40ttrpg.network) is the only /c/rpg mod really active, so tagging him for any input on the community view...
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Hey, sorry for the delayed response, I have been traveling. That rule originally came from when we were a much busier subreddit. I recognize it's harder to really be "active" now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what "active" means in terms of number of comments or anything, we'd just like to avoid the kind of drive-by spam of "buy my game kthnxbai"
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Hey, sorry for the delayed response, I have been traveling. That rule originally came from when we were a much busier subreddit. I recognize it's harder to really be "active" now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what "active" means in terms of number of comments or anything, we'd just like to avoid the kind of drive-by spam of "buy my game kthnxbai"Thank you for the response! Makes sense. I will hit them up and see if they are interested. I've noticed that this instance is rather quiet but at the same time I am happy about the quality of the posts that are made. Maybe inviting designers to discuss their development process can be an engaging addition to this sub and revitalise it.