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"I've had this idea for 25 years": Solo dev behind single-player MMO with fake simulated players insists "I do not plan to add multiplayer" as it soars on Steam
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MMOs have a lot of game design quirks and gameplay loops that either don't exist in singleplayer RPGs or exist in a different way that doesn't scratch the same itch. But some of us hate the constant money begging MMOs do or the toxic playerbases and would like to avoid that. Or we just don't have the time to sink into a real MMO.This is exactly what I meant when I said "shitty interface", I just couldn't find the right words. Can't stand those design quirks and gameplay loops. They remind me of spreadsheet simulators. The kind of people who like those mechanics remind me of the kind of people who buy scratcher tickets. I prefer games where I can get lost in the world and forget that I'm playing a game. Thanks for expanding on what I was trying to express. I can understand how the addiction factor could make a lot of people enjoy these kind of games, but it's not for me. Cannabis and Kratom are my vices of choice.
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Literally the only reason to play an MMO is because other people play it; without that it's just an RPG with a shitty interface.> it’s just an RPG I've played a few singleplayer MMOs over the years, but none of them are like World of Warcraft. Kingdoms of Amalur: Reckoning came closest, but that's probably because it was going to BE an MMO, originally. No tab-targeting like WoW though. No jumping either.
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You can do basic 5 man content with AI players nowadays.
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Yeah, they ripped that concept straight out of Final Fantasy XIV’s playbook… FFXIV implemented a system where you can solo dungeons by taking a group of NPCs with you. The NPCs level up from raids, so players who prefer soloing will be able to grind an entire party. …And FFXIV had ripped it straight out of even older games like EverQuest (where it is common practice to multi-box and have control of an entire party at once.) That seems to be the lifecycle of feature implementations for MMOs. It’s sort of a given that MMO players tend to be familiar with other MMOs, so word naturally spreads when one MMO creates a cool new system. And other MMO devs are able to basically see that other game implementing it as a feature test, to gauge how popular it may be in their own game. So when one MMO adds a cool new system, the other MMOs typically do the same relatively quickly. They’re all just copying each others’ homework.
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>Tldr: Game title is Enshrouded. You sure about that? FTA > The oxymoronic single-player MMO Erenshor, which has slowly been becoming a Steam superstar since 2023
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Bro, let me Rimmington your Falador while you Edgeville, and then I'll Karamja my Wizard's Tower in your Waterfall Dungeon.
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I wonder how it compares to Kenshi ... Probably less brutal. Otherwise it seems like similar game mechanicsa 3d thirdperson game with rimworld like emchanics would be fun, waiting on amazing cultivation im 2
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This post did not contain any content.I hate it when articles have links that look like they might take you to a relevant page about the linked text, like the game's steam page, but instead take you to another older article about the same thing on the same site.
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kingdom of amular or something technically too, it was like an mmo that got turned into a single player game part of the way through development, could be another game from the ps3 im thinking ofAnd it was great!
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I hate it when articles have links that look like they might take you to a relevant page about the linked text, like the game's steam page, but instead take you to another older article about the same thing on the same site.