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Misleading headline:
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Misleading headline: > Musk died to one of the game’s tutorial bosses due to a bad connection It doesn't refute the core "message" of the facts, but I *despise* clickbait headlines.
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Misleading headline: > Musk died to one of the game’s tutorial bosses due to a bad connection It doesn't refute the core "message" of the facts, but I *despise* clickbait headlines.
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But Musk owns the ISP he was using. Still a skill issue no matter how you look at it.
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Misleading headline: > Musk died to one of the game’s tutorial bosses due to a bad connection It doesn't refute the core "message" of the facts, but I *despise* clickbait headlines.Bad connection, eh? Either Starlink is crap and prone to bad connections... or not even its owner uses it.
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Misleading headline: > Musk died to one of the game’s tutorial bosses due to a bad connection It doesn't refute the core "message" of the facts, but I *despise* clickbait headlines.Now, I'm not familiar with Path of Exile, but isn't the game PvE? The connection shouldn't matter, unless you're playing co-op.
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Bad connection, eh? Either Starlink is crap and prone to bad connections... or not even its owner uses it.
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Now, I'm not familiar with Path of Exile, but isn't the game PvE? The connection shouldn't matter, unless you're playing co-op.It's an online game where your position is important. Dodging to the wrong area can get you killed. It also uses both your computer and the server to manage things, to avoid cheating. In the original, there used to be massive problems with desyncs, where your computer thinks you're in one area, the server thinks you're somewhere else, and so the instructions sent from one to the other caused headaches with aiming and especially *avoiding* attacks. Most of the competitive players probably still have a macro bound to type /desync. If you have a bad connection, the desync is almost unavoidable. This will get you killed fast.
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It's an online game where your position is important. Dodging to the wrong area can get you killed. It also uses both your computer and the server to manage things, to avoid cheating. In the original, there used to be massive problems with desyncs, where your computer thinks you're in one area, the server thinks you're somewhere else, and so the instructions sent from one to the other caused headaches with aiming and especially *avoiding* attacks. Most of the competitive players probably still have a macro bound to type /desync. If you have a bad connection, the desync is almost unavoidable. This will get you killed fast.Damn. It really runs that much of it server-side?
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He just claimed it was a bad connection. It definitely wasn't if you watched the stream. What makes this even funnier is that it was supposed to be a demonstration for Starlink and he ended up shitting on it because he couldn't handle the defeat.Heh, that is even better. His ego wouldn't let him blame himself instead of the service he was purposely trying to promote... leading to him doing the opposite.
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Damn. It really runs that much of it server-side?I don't know what other games you play, but they all seem to have similar principles underlying their netcode. Think of a game like rocket league (casual mode), or fromsoftware game like elden ring, or a counterstrike game, or an MMO. You're running it locally, on your computer, but in order for people to seamlessly drop in to an ongoing match in rocket league, or to invade/help in elden ring means there is a server side. You can join the exile's group and jump to the area they're in for path of exile, no extra work required on the client side. I don't think you can even play 'offline' like you can in rocket league or elden ring. The counterstrike and MMO is probably the closest example, because when you login to path of exile, you are definitely logging into a server. It's why you can see all the people in town.
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Not only was he "using" starlink, he was specifically doing it as a promotion to show that it is good for gaming. And even with that being the whole premise, it was still his kneejerk reaction to blame the connection, even though everyone watching knows that can't be what happened. His ego couldn't let him blame himself instead of the service he was purposefully trying to promote.
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Bad connection, eh? Either Starlink is crap and prone to bad connections... or not even its owner uses it.He was on a jet to be fair
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Misleading headline: > Musk died to one of the game’s tutorial bosses due to a bad connection It doesn't refute the core "message" of the facts, but I *despise* clickbait headlines.someone with elons wealth an access to literally anything and he couldnt even get a stable connection?
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He ran out of the arena, and very poorly kitted the thing around for no apparent reason... He died because of a bad connection, but the fight was still going because he's bad.It's because he was internally fuming about the incoming messages on screen. When the messages tell him he will die alone and focus on trans rights, you can see that he runs as far as he can from the boss, stops, and opens the chat box for a second. As if to try to respond before giving up and returning to the fight. It's also why the *instant* he lags he quits. You can see the connection catches up and he's still alive but no longer playing. In other words, Musk's childishly named character died because his ego was absolutely tearing him apart. He couldn't think or focus when confronted by messages about how pathetic he was, and his failures as a father. He wanted the stream to end so badly that he was willing to blame his own product as the excuse.