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'A big scam company just stole my whole game': A Backrooms indie dev has been forced to seek legal help after someone took their game off Steam and uploaded it to the Nintendo Store
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G Games shared this topic
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This post did not contain any content.Now this is the piracy everyone needs to rally against
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This post did not contain any content.Although this particular game has been taken down, the scammers can still freely sell their other ripped stuff. https://www.nintendo.com/us/search/#cat=gme&f=softwarePublisher&softwarePublisher=COOL%20DEVS And it seems like they get away with it too.
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This post did not contain any content.It is not expensive and has good reviews. Let's get it!
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This post did not contain any content.How is that even possible? Wouldn't they need the game's source code? I thought a game had to be specifically built for the Switch's hardware to run on it.
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How is that even possible? Wouldn't they need the game's source code? I thought a game had to be specifically built for the Switch's hardware to run on it.My first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn't that outlandish since they're both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.
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My first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn't that outlandish since they're both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.Yeah man, I always thought that decompiling executables is really hard, but I have only messed around with Ghidra a couple of times, so maybe there are more advanced tools out there. I guess it's either that or somebody hacked their Git server or something, but that's less likely.
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My first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn't that outlandish since they're both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.I think for unity there is a program that decompiles. That way they cracked tarkov.
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Yeah man, I always thought that decompiling executables is really hard, but I have only messed around with Ghidra a couple of times, so maybe there are more advanced tools out there. I guess it's either that or somebody hacked their Git server or something, but that's less likely.Unity uses a managed language (c#) and can be decompiled (but not disassembled) into human readable code almost completely automatically.
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Unity uses a managed language (c#) and can be decompiled (but not disassembled) into human readable code almost completely automatically.Super interesting, i did not know that. I will have to check that out this weekend.