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If it is the Will of the Dice, Anything is Possible (Art by Shen Comix)
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Your daily reminder that"Nat 20" doesn't apply to skill or ability checks. It's applies to combat only.
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My bestie had a character who only had a +1 in Charisma, but this was the highest in the party, so she became the party face. And she never rolled lower than 19 total when making Charisma checks for that character. The dice clearly had plans.Or when the awkward friend wants to play a bard and the butterfly plays a fighter with CHA as a dump stat, then becomes the face anyways because they love roleplaying and can manipulate the GM IRL
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They're the "Say Friend and Enter" runes. Gandalf couldn't figure them out but Merry (accidentally) did.Just read that scene last week, actually. I forgot Gandalf's cope entirely. "I was trying to so hard to remember obscure lore I forgot we weren't all paranoid psychos in those days"
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Or when the awkward friend wants to play a bard and the butterfly plays a fighter with CHA as a dump stat, then becomes the face anyways because they love roleplaying and can manipulate the GM IRLI was once GMing for that same bestie in a 3d6-based system. I told her to roll, then realised her stats weren't high enough for her to succeed, so told her not to. She gave me a look, picked up the dice, and rolled a crit. Out of SPITE. And this is 3d6, so it's a 1 in 216 chance. She didn't need to manipulate me. Either I went along with it, or my dice would be forever cursed.
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Generally speaking, to shut the player up about it
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Sounds like a possibility for a really creative story moment. Maybe the comic book that character always carries around with them just so happened to use the same runes as their "secret language" and the author of that comic is some super nerd for that specific language.
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It does in fact apply to skill checks and ability checks. Nat 20 just means rolling a 20 naturally on the dice before any modifiers are added
I think what you meant was that "critical success" only applies to combat! In this instance, the natural 20 still means it's the highest possible roll for an ability checks which gives it the highest possibility of success. Just a daily reminder that someone can always come around and surpass in pedantry. (Sorry I couldn't resist
No hard feelings meant)
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If someone wants to jump into a cavern and use strength to flap his arms to fly, rolling a d20 can be to see how much the person fucked up. A 20 isn't an automatic success. Same when someone mixes a potion, the d20 may be to see how much it will poison the creator if they drink it. Roll to see how badly you fail.
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I house rule it to anything where dumb luck might help anyway. deciphering a language you know nothing about? nah. lockpicking a simple lock despite not really having much of a skill? woah, you don't know wtf you did but things clicked. you could probably force it open with a high enough strength check too but hey.
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Sadly, the elf only knows Common and Elven.
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Actually my inspiration to use the "your character is too smart" sometimes when a smart character flops a roll "You're too busy getting lost in the many potential complex solutions to the riddle, and are hopelessly consumed by it's mysteries" for "when is a door not a door" or similar
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Generally speaking it's considered bad practice for a GM to call for rolls that literally no one in the party can succeed at, but as with anything in tabletop roleplaying there is nuance. There could be a narrative reason for the player to not know just how difficult something is and you don't want to give it away by just telling the players they can't succeed. If the most capable member of the party rolls a 20 and fails then the "reward" is the narrative of the attempt and learning what you're up against. Or maybe someone in the party *could* succeed but for whatever reason the child-prodigy wizard with a strength of 8 wants to try lifting the portcullis. It wouldn't make any sense for them to actually do it.
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It does in fact apply to skill checks and ability checks. Nat 20 just means rolling a 20 naturally on the dice before any modifiers are added
I think what you meant was that "critical success" only applies to combat! In this instance, the natural 20 still means it's the highest possible roll for an ability checks which gives it the highest possibility of success. Just a daily reminder that someone can always come around and surpass in pedantry. (Sorry I couldn't resist
No hard feelings meant)
Bad faith and pedantry aren't the same. The comic very clearly implies that the nat 20 caused their dumbass character to be able to decipher the runes. If it didn't, the player wouldn't have announced "Nat 20", but the actual score, wirth modifiers taken into account.